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Headman Hebe; Gasenakeletso Hebe – Journal of Research and Advances in Mathematics Education, 2025
Mathematics is, universally, considered the heartbeat of the Science, Technology, Engineering and Mathematical (STEM) education. Accordingly, the learners must be equipped with strong mathematical proficiency very early in life. This behoves mathematics practitioners to use various impactful pedagogical strategies. The bigger action research from…
Descriptors: Mathematics Instruction, Teaching Methods, Clubs, Early Childhood Education
Dima Kassab – ProQuest LLC, 2023
The purpose of this research was to gain a better understanding of the impact of game mechanics on developing collaborative problem solving (CPS) skills. CPS skills are important for the complex work environments of the 21st century, and games appear to provide potential learning experiences where such skills can develop. The research questions of…
Descriptors: Puzzles, Educational Games, Cooperative Learning, Problem Solving
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Li, Liang; Fleer, Marilyn; Yang, Ning – Early Years: An International Journal of Research and Development, 2022
Research has suggested that system-wide professional development needs to embrace ongoing and sustainable processes such as critical reflection, being within a community of practice and the co-creation of new practices within and across early childhood systems. However, there is little research on how professional development can be designed in a…
Descriptors: Foreign Countries, Faculty Development, Kindergarten, Preschool Teachers
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Kewalramani, Sarika; Palaiologou, Ioanna; Arnott, Lorna; Dardanou, Maria – European Early Childhood Education Research Journal, 2020
This paper presents findings from an on-going international study of early childhood educators' and children's use of new digital technologies, such as the Internet of Toys (IoToys) and the pedagogic interactions which occur when these artefacts are integrated into classrooms. Based on qualitative methodology, data have been collected in four…
Descriptors: Internet, Toys, Early Childhood Education, Technology Integration
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Neale, Dave; Whitebread, David – Metacognition and Learning, 2019
There is evidence that parents could influence the development of their children's effortful control in infancy through social interaction. Playful interactions in infancy often involve scaffolding - i.e. the parental provision of support and modelling for problem solving and learning during play. However, previous research has found little…
Descriptors: Play, Interaction, Scaffolding (Teaching Technique), Problem Solving
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Newhouse, Christopher Paul; Cooper, Martin; Cordery, Zina – Australian Educational Computing, 2017
This paper reports on a study that investigated the ways that young children interact with discrete programmable digital toys in a free play setting. One intention was to see whether this interaction would address some of the requirements of the Digital Technologies subject in the Australian Curriculum. The study was implemented in two phases in…
Descriptors: Foreign Countries, Early Childhood Education, Information Technology, Toys
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Andrews, Nicole – Dimensions of Early Childhood, 2015
Blocks are not just for play! In this article, Nicole Andrews describes observing the interactions of three young boys enthusiastically engaged in the kindergarten block center of their classroom, using blocks in a building project that displayed their ability to use critical thinking skills, physics exploration, and the development of language…
Descriptors: Manipulative Materials, Play, Interaction, Kindergarten
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Liu, Eric Zhi-Feng; Lin, Chun-Hung; Liou, Pey-Yan; Feng, Han-Chuan; Hou, Huei-Tse – Turkish Online Journal of Educational Technology - TOJET, 2013
Compared with other media, programmable bricks provide children with the opportunity to create their own product and, through this process, to express creative thinking. Studies have found that learning robotics or integrating programming bricks into courses can help to develop students' problem-solving abilities and enhance their learning…
Descriptors: Teaching Methods, Kindergarten, Interaction, Robotics
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Sun, Jin; Rao, Nirmala – Merrill-Palmer Quarterly: Journal of Developmental Psychology, 2012
This study investigated how Chinese adults adjusted their scaffolding in interactions with children during problem-solving tasks. Fifty-seven 5-year-olds (from low and high socioeconomic status [SES] backgrounds) completed a playlike task (puzzle) and a school-like task (worksheet) with their mothers and teachers, respectively. Adult-child…
Descriptors: Mothers, Professional Training, Preschool Children, Adults
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Bruce, Susan M.; Zatta, Mary C.; Gavin, Mary; Stelzer, Sharon – Journal of Visual Impairment & Blindness, 2016
Introduction: Deafblindness limits access to social cues and social feedback, thus restricting the development of social skills. Many children with CHARGE syndrome, a leading cause of deafblindness, experience challenges with emotional self-regulation and anxiety that may interfere with socialization. Learning about self-determination skills such…
Descriptors: Socialization, Self Determination, Deaf Blind, Interpersonal Competence
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Peters, Brenda; Forlin, Chris; McInerney, Dennis; Maclean, Rupert – International Journal of Whole Schooling, 2013
A substantial amount of learning in schools takes place within social contexts and class-based group activities; however, social learning situations, communication and social cognition development for children with ASD can be a challenge for the children and their teachers. This paper explores what happens when children with ASD draw…
Descriptors: Autism, Pervasive Developmental Disorders, Freehand Drawing, Learner Engagement
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Kooiman, Brian J.; Kim, Heeja; Li, Wenling; Wesolek, Michael – International Journal of Technology in Teaching and Learning, 2013
Video games may seem an odd place to find Common Core State Standard implementation strategies. A closer look reveals that educational principles found in certain video game genres might help update instructional strategies that no longer engage contemporary learners. These video game strategies can explain why learners will spend hours playing…
Descriptors: Educational Principles, Video Games, Play, Cooperative Learning
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Chávez-Eakle, Rosa Aurora; Eakle, A. Jonathan; Cruz-Fuentes, Carlos – Creativity Research Journal, 2012
The aims of this article are to review the multiple relations between creativity and personality, exploring the measurement instruments that have been used to identify them. Specific personality characteristics and traits found in highly creative individuals and the interaction of these traits with the creative process are described. In addition,…
Descriptors: Correlation, Personality Traits, Creativity, Measurement Techniques
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Harrison, Cathie – Australasian Journal of Early Childhood, 2012
This paper provides an overview of one aspect of a research project to investigate the contribution of the television program "Play School" to the health and wellbeing of young Australian children. The research question for this aspect of the study was: How do young children respond to the various elements and segments of "Play…
Descriptors: Well Being, Television, Interaction, Foreign Countries
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Cremin, Teresa; Glauert, Esme; Craft, Anna; Compton, Ashley; Stylianidou, Fani – Education 3-13, 2015
In the light of the European Union's interest in creativity and innovation, this paper, drawing on data from the EU project Creative Little Scientists (2011-2014), explores the teaching and learning of science and creativity in Early Years education. The project's conceptual framework, developed from detailed analysis of relevant literatures,…
Descriptors: Science Instruction, Inquiry, Creative Teaching, Creativity
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