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Richardson, R. Thomas; Sammons, Dotty; Del-Parte, Donna – Journal of Interactive Learning Research, 2018
This study compared learning performance during and following AR and non-AR topographic map instruction and practice Two-way ANOVA testing indicated no significant differences on a posttest assessment between map type and spatial ability. Prior learning activity results revealed a significant performance difference between AR and non-AR treatment…
Descriptors: Teaching Methods, Educational Technology, Technology Uses in Education, Simulated Environment
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Mou, Weimin; Zhou, Ruojing – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2013
Four experiments examined the roles of extended surfaces and the number of points in the boundary superiority effect in goal localization. Participants learned the locations of 4 objects in the presence of a boundary, landmarks, or both in an immersive virtual environment by reproducing the locations with feedback. Participants then localized the…
Descriptors: Experimental Psychology, Feedback (Response), Geographic Location, Memory
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Schönborn, Konrad J.; Höst, Gunnar E.; Palmerius, Karljohan E. Lundin; Flint, Jennifer – International Journal of Virtual and Personal Learning Environments, 2014
The advent of nanoscientific applications in modern life is swiftly in progress. Nanoscale innovation comes with the pressing need to provide citizens and learners with scientific knowledge for judging the societal impact of nanotechnology. In rising to the challenge, this paper reports the developmental phase of a research agenda concerned with…
Descriptors: Technology, Molecular Structure, Teaching Methods, Spatial Ability
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Yang, Mau-Tsuen; Liao, Wan-Che – IEEE Transactions on Learning Technologies, 2014
The physical-virtual immersion and real-time interaction play an essential role in cultural and language learning. Augmented reality (AR) technology can be used to seamlessly merge virtual objects with real-world images to realize immersions. Additionally, computer vision (CV) technology can recognize free-hand gestures from live images to enable…
Descriptors: Simulated Environment, Computer Simulation, Interaction, Nonverbal Communication
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Waller, David; Richardson, Adam R. – Journal of Experimental Psychology: Applied, 2008
The tendency to underestimate egocentric distances in immersive virtual environments (VEs) is not well understood. However, previous research (A. R. Richardson & D. Waller, 2007) has demonstrated that a brief period of interaction with the VE prior to making distance judgments can effectively eliminate subsequent underestimation. Here the authors…
Descriptors: Computation, Standards, Spatial Ability, Adjustment (to Environment)
Sampson, Demetrios G., Ed.; Spector, J. Michael, Ed.; Ifenthaler, Dirk, Ed.; Isaias, Pedro, Ed. – International Association for Development of the Information Society, 2013
These proceedings contain the papers of the IADIS International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA 2013), October 22-24, 2013, which has been organized by the International Association for Development of the Information Society (IADIS), co-organized by The University of North Texas (UNT), sponsored by the…
Descriptors: Conference Papers, Cognitive Processes, Learning Processes, Short Term Memory