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Frank, Anders – Simulation & Gaming, 2012
A risk associated with the use of games in training and education is that players "game the game," instead of focusing on their learning goals. The term "gamer mode" is proposed to describe this attitude. A player with a gamer-mode attitude strives to achieve goals that are optimal for winning the game, but suboptimal with…
Descriptors: Foreign Countries, Student Attitudes, Educational Objectives, War
Texas Univ., Austin. Research and Development Center for Teacher Education. – 1977
This is an interim progress report on an ongoing study of teaching-learning interaction. The function of the study is to observe learning over a full year of schooling, focusing, in part, on reciprocal interactions. The teaching-learning interaction program is committed to three long-term objectives. Methodologically, it is developing improved…
Descriptors: Academic Achievement, Interaction, Interaction Process Analysis, Learning Processes
Wilkinson, Louise Cherry, Ed.; Marrett, Cora B., Ed. – 1985
The 11 chapters comprising this work focus on the interactional influences that may be related to differential classroom experiences for males and females. The effects of contextual factors, teacher characteristics, and student characteristics are investigated. Addressed primarily to researchers, this information should prove useful to teachers,…
Descriptors: Class Activities, Cognitive Development, Elementary School Students, Elementary Secondary Education
Fair, George W. – 1981
A study examined the impact of teaching handicapped students in regular vocational education classrooms on class interaction and instructional variables. During the study, researchers conducted individual interviews with 22 vocational education instructors from 11 randomly selected school districts throughout Texas and later conducted a total of…
Descriptors: Classroom Techniques, Curriculum Development, Disabilities, Group Dynamics