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Karahasanovic, Amela; Culén, Alma Leora – Interactive Technology and Smart Education, 2023
Purpose: This study aims to propose a service-dominant logic (S-DL)-informed framework for teaching innovation in the context of human--computer interaction (HCI) education involving large industrial projects. Design/methodology/approach: This study combines S-DL from the field of marketing with experiential and constructivist learning to enable…
Descriptors: Student Projects, Active Learning, Man Machine Systems, Interaction
Pelzer, Elena; Turner, Benjamin O. – Communication Teacher, 2022
With the increase in demand for online learning, machine teachers are becoming an important technology in higher education, since they are expected to improve teaching effectiveness and student learning outcomes. However, machine teachers require an aptitude for technology and are associated with high initial costs. Thus, here, we use a more basal…
Descriptors: Electronic Learning, Technology Uses in Education, Interaction, In Person Learning
Tuna, Ayse; Tuna, Gurkan – Center for Educational Policy Studies Journal, 2019
Since a humanoid robot does not get tired regardless of how many mistakes a student makes, and because it can be equipped with novel teaching techniques and updated with the most current knowledge, it can be useful for achieving many educational goals. The rationale behind this is that it has been shown in the literature that robots are more…
Descriptors: Robotics, Multilingualism, Interaction, Second Language Instruction
da Silva, André Constantino; Marques, Daniela; de Oliveira, Rodolfo Francisco; Noda, Edgar – International Association for Development of the Information Society, 2014
The use of computers in the teaching and learning process is investigated by many researches and, nowadays, due the available diversity of computing devices, tablets are become popular in classroom too. So what are the advantages and disadvantages to use tablets in classroom? How can we shape the teaching and learning activities to get the best of…
Descriptors: Computer Uses in Education, Teaching Methods, Handheld Devices, Interaction
Yeh, Yu-Fang – Contemporary Educational Technology, 2016
Animation is one of the useful contemporary educational technologies in teaching complex subjects. There is a growing interest in proper use of learner-technology interaction to promote learning quality for different groups of learner needs. The purpose of this study is to investigate if an interaction approach supports weak learners, who have…
Descriptors: Foreign Countries, Man Machine Systems, Computer Uses in Education, Animation
Kotze, Paula; Renaud, Karen; van Biljon, Judy – Computers & Education, 2008
This paper explores the use of design patterns and anti-patterns in teaching human-computer interaction principles. Patterns are increasingly popular and are seen as an efficient knowledge transfer mechanism in many fields, including software development in the field of software engineering, and more recently in the field of human-computer…
Descriptors: Man Machine Systems, Knowledge Representation, Computer Software, Computers
Littauer, Raphael – Educational Technology: Teacher and Technology Supplement, 1972
Descriptors: Classroom Communication, College Instruction, Feedback, Interaction
Thompson, John – Innovate: Journal of Online Education, 2007
According to John Thompson, Web 2.0 is here. Having moved away from its roots in a read-only medium, the Internet is now a place where any and all users can create, upload, and transform information. A crucial consideration for Thompson is how this technological transformation will affect the pedagogical practices of institutions of higher…
Descriptors: Higher Education, Internet, Social Networks, Creativity
Peer reviewedDavis, James A; And Others – Teaching Sociology, 1981
Suggests priorities for research involved in student interactive modes of learning such as computer explorations, games and simulations, and practicum experiences. Priorities are evaluation, costs, and the degree to which students are able to transcend the immediate experience. (KC)
Descriptors: Educational Games, Experiential Learning, Higher Education, Interaction
Schultz, Nette; Christensen, Hans Peter – European Journal of Engineering Education, 2004
The objective in this paper is the implementation of the highly structured seven-step problem-based learning (PBL) procedure as part of the learning process in a human-computer interaction (HCI) design course at the Technical University of Denmark, taking into account the common learning processes in PBL and the interaction design process. These…
Descriptors: Teamwork, Team Training, Problem Based Learning, Interaction
Peer reviewedFrick, Elizabeth – Research Strategies, 1989
Describes four major types of learning theories (behavioral, cognitive, cybernetic, and andragogical); examines pertinent literature for each; and traces links between the literature of learning theory and that of the design of online public access catalog instructional systems. (32 references) (Author/CLB)
Descriptors: Andragogy, Behavior Theories, Cognitive Ability, Computer System Design
Peer reviewedNeuman, Delia – Journal of Special Education Technology, 1989
Investigated were the interactions among instructional elements of 26 commercial courseware packages, 62 learning-disabled students (aged 9-18), and their seven teachers. Reported are teachers' strategies for introducing, augmenting, and integrating computer-based education into ongoing instructional arrangements. Teachers developed a variety of…
Descriptors: Computer Assisted Instruction, Courseware, Integrated Activities, Interaction
Fryda, Lawrence J.; Harrington, Robert; Szumal, Clint – 1997
Electronics Engineering Technology majors in the Industrial and Engineering Technology department at Central Michigan University have developed many real-world projects that represent the type of problem-solving projects encouraged by industry. Two projects that can be used by other educators as freestanding projects or as the core for further…
Descriptors: Computer Interfaces, Computer System Design, Electronics, Higher Education
Aroyo, Lora; Mizoguchi, Riichiro – Journal of Interactive Learning Research, 2004
The ultimate aim of this research is to specify and implement a general authoring framework for content and knowledge engineering for Intelligent Educational Systems (IES). In this context we attempt to develop an authoring tool supporting this framework that is powerful in its functionality, generic in its support of instructional strategies and…
Descriptors: Educational Strategies, Engineering, Programming, Intelligent Tutoring Systems
Carbonell, Jaime R.; Collins, Allan M. – 1970
SCHOLAR is a computer-assisted instruction (CAI) system which is capable of true man-computer dialog. Using a subset of English, the system is capable of generating questions, answering questions, analyzing responses, and producing subsequent actions. SCHOLAR has a data base that is a complex but well defined information structure in the form of a…
Descriptors: Artificial Intelligence, Computer Assisted Instruction, Computer Programs, Conceptual Schemes
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