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Elizabeth A. Sanders – ProQuest LLC, 2024
This study explores how undergraduate engineering students interacted with users, user proxies, and user information during engineering design curricular experiences at a Large Midwestern University. Such practices are essential to human-centered design, a prominent framework within engineering design curriculums. While human-centered design can…
Descriptors: Engineering Education, Interaction, Users (Information), Human Factors Engineering
Alpak, Elif Merve; Düzenli, Tugba; Mumcu, Sema – International Journal of Technology and Design Education, 2020
The aim of an urban space design is creating successful open spaces that can provide a high level of pleasure and contribute to urban life by meeting human needs and expectations. Successful open spaces are closely related to existence of seating furniture discussed in multiple dimensions and designed in order to provide affordances for various…
Descriptors: Furniture, Urban Areas, Design, Aesthetics
Manchaiah, Vinaya; Amlani, Amyn M.; Bricker, Christina M.; Whitfield, Clayton T.; Ratinaud, Pierre – Journal of Speech, Language, and Hearing Research, 2019
Purpose: The current study was aimed at understanding the benefits and shortcomings of direct-to-consumer hearing devices (DCHDs) by analyzing the large text corpus of secondary data generated from Amazon customer reviews. Method: Secondary data were generated manually by gathering user feedback for 62 different DCHDs (cost range: $9.95-$635) on…
Descriptors: Assistive Technology, Human Factors Engineering, Acoustics, Hearing Impairments
Tomczyk, Lukasz; Potyrala, Katarzyna – South African Journal of Education, 2021
In this article we present the level of knowledge and literacy held by the parents of primary school students regarding internet safety (online safety, digital safety) in the context of digital literacy (DL) in terms of both technical skills and knowledge. The study reported on here was conducted in Poland, and was commissioned by the Ministry of…
Descriptors: Parents, Parent Influence, Individual Characteristics, Children
Diep, Anh-Nguyet; Zhu, Chang; Struyven, Katrien; Blieck, Yves – British Journal of Educational Technology, 2017
Different blended learning (BL) modalities and the interaction effect between human and technological factors on student satisfaction need adequately researched to shed more light on successful BL implementation. The objective of the present article is three-fold: (1) to present a model to predict student satisfaction with BL programs, (2) to…
Descriptors: Student Satisfaction, Blended Learning, Learning Modalities, Integrated Learning Systems
Hsieh, Yi-Zeng; Su, Mu-Chun; Chen, Sherry Y.; Chen, Gow-Dong – Interactive Learning Environments, 2015
A computer-vision-based method is widely employed to support the development of a variety of applications. In this vein, this study uses a computer-vision-based method to develop a playful learning system, which is a robot-based learning companion named RobotTell. Unlike existing playful learning systems, a user-centered design (UCD) approach is…
Descriptors: Robotics, Technology Uses in Education, Human Factors Engineering, Design
Burgoyne, Molly E.; Ketcham, Caroline J. – Journal of Education and Training Studies, 2015
Many classrooms are beginning to substitute standard chairs with therapy balls, which help to improve students' focus and classroom performance, according to teacher and student reports. Researchers conducted an observational study in a classroom at a local elementary school that implemented therapy balls. For each hour-long observation, three…
Descriptors: Classroom Environment, Human Factors Engineering, Elementary School Students, Observation
Binboga, Elif; Korhan, Orhan – Journal of Science Education and Technology, 2014
Educational ergonomics focuses on the interaction between educational performance and educational design. By improving the design or pointing out the possible problems, educational ergonomics can be utilized to have positive impacts on the student performance and thus on education process. Laptops and tablet computers are becoming widely used by…
Descriptors: Human Posture, Interaction, Design, Human Factors Engineering
Gassert, R.; Metzger, J.; Leuenberger, K.; Popp, W. L.; Tucker, M. R.; Vigaru, B.; Zimmermann, R.; Lambercy, O. – IEEE Transactions on Education, 2013
Haptic paddles--low-cost one-degree-of-freedom force feedback devices--have been used with great success at several universities throughout the US to teach the basic concepts of dynamic systems and physical human-robot interaction (pHRI) to students. The ETHZ haptic paddle was developed for a new pHRI course offered in the undergraduate…
Descriptors: Robotics, Engineering Education, Undergraduate Students, Interaction
Mokhtar, Tarek Hassan Amin – ProQuest LLC, 2011
Conventional monuments are concrete manifestations of memories without the capacity to reflect individual interpretations of history. In an increasingly digital society, however, there is a need for configurable monuments reflecting our contemporary, open and complex community. "Monumental-IT" reflects the dynamic and inclusive character of our…
Descriptors: Expertise, Quasiexperimental Design, Research Methodology, Interaction
Hamel, Marie-Josee; Caws, Catherine – CALICO Journal, 2010
This article discusses CALL development from both educational and ergonomic perspectives. It focuses on the learner-task-tool interaction, in particular on the aspects contributing to its overall quality, herein called "usability." Two pilot studies are described that were carried out with intermediate to advanced learners of French in two…
Descriptors: Tests, Interaction, Pilot Projects, French
Baytak, Ahmet; Land, Susan M.; Smith, Brian K. – Turkish Online Journal of Educational Technology - TOJET, 2011
This study investigated how children designed computer games as artifacts that reflected their understanding of nutrition. Ten 5th grade students were asked to design computer games with the software "Game Maker" for the purpose of teaching 1st graders about nutrition. The results from the case study show that students were able to…
Descriptors: Nutrition, Interaction, Programming, Grade 5
Yoon, Sangil – ProQuest LLC, 2010
ICUE (Interactivity Centered Usability Evaluation) is an enhanced usability testing protocol created by the researcher. ICUE augments the facilitator's role for usability testing, and offers strategies in developing and presenting usability tasks during a testing session. ICUE was designed to address weaknesses found in the usability evaluation of…
Descriptors: Use Studies, Management Systems, Testing, Interaction
Larusson, Johann Ari – ProQuest LLC, 2010
Prior research has highlighted the educational benefit of enabling students to participate in collaborative learning activities. Developing technology that extends the physical boundaries of the classroom and enables students to engage in meaningful collaborative learning activities outside class time can be of significant value. For any…
Descriptors: Learning Activities, Educational Benefits, Cooperative Learning, Interaction
McHarg, Ian L. – 1971
The 1971 B.Y. Morrison Memorial Lecture by Ian L. McHarg, noted landscape architect, planner, and lecturer, is presented in this pamphlet. His expose is two-fold. "Man is an epidemic, multiplying at a superexponential rate, destroying the environment upon which he depends, and threatening his own extinction. He treats the world as a storehouse…
Descriptors: Ecology, Environmental Influences, Evolution, Human Factors Engineering