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Showing 1 to 15 of 37 results Save | Export
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Yuan-Chen Liu; Tzu-Hua Huang; Chien-Chia Huang – Interactive Learning Environments, 2024
In this study, an interactive programming learning environment was built with two types of error prompt functions: 1) the key prompt and 2) step-by-step prompt. A quasi-experimental study was conducted for five weeks, in which 75 sixth grade students from disadvantaged learning environments in Taipei, Taiwan, were divided into three groups: 1) the…
Descriptors: Programming, Computer Science Education, Cues, Grade 6
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Morek, Miriam; Heller, Vivien; Kinalzik, Noelle – Language and Education, 2023
Cold-calling has been proposed as an effective engagement strategy to enhance student participation in whole-class discussions. However, calling on students who did not volunteer can also be understood as a face-threat. The ways in which teachers accomplish cold-calling could prove critical as to how cold-calling is received. The linguistic,…
Descriptors: Classroom Communication, Middle School Students, Foreign Countries, Student Participation
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Michailidis, Nikolaos; Kapravelos, Efstasthios; Tsiatsos, Thrasyvoulos – Interactive Learning Environments, 2022
Students' skilful use of self-regulatory learning strategies is becoming fundamental to the advent of blog-based learning. Moreover, the use of Interaction Analysis (IA) in studying the learning dynamics in Computer-Supported Collaborative Learning (CSCL) activities is on the increase, particularly aiming to support participants by means of IA…
Descriptors: Interaction Process Analysis, Student Motivation, Learning Strategies, Electronic Learning
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Peck, Frederick A. – For the Learning of Mathematics, 2022
In this paper I analyze a problem solving event in a secondary mathematics classroom. As the event unfolds, the teachers, including me, understand the event as involving interactions that were not related to learning. By adopting an expansive view of learning, I advance a different interpretation, that the interactions tell a story of student…
Descriptors: Mathematics Instruction, Secondary School Students, Learning Processes, Personal Autonomy
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Ji-Eun Lee; Amisha Jindal; Sanika Nitin Patki; Ashish Gurung; Reilly Norum; Erin Ottmar – Interactive Learning Environments, 2024
This paper demonstrated how to apply Machine Learning (ML) techniques to analyze student interaction data collected in an online mathematics game. Using a data-driven approach, we examined 1) how different ML algorithms influenced the precision of middle-school students' (N = 359) performance (i.e. posttest math knowledge scores) prediction and 2)…
Descriptors: Teaching Methods, Algorithms, Mathematics Tests, Computer Games
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Cherbow, Kevin – Journal of Research in Science Teaching, 2023
Recent reforms in K-12 science education call for curricular materials that are designed to be "coherent for students." This form of coherence arises when the classroom community sees their science work as addressing their questions and problems. In enactment, the teacher sometimes has to improvise from the planned trajectory of the…
Descriptors: Instructional Design, Creative Activities, Educational Change, Science Education
Ji-Eun Lee; Amisha Jindal; Sanika Nitin Patki; Ashish Gurung; Reilly Norum; Erin Ottmar – Grantee Submission, 2023
This paper demonstrated how to apply Machine Learning (ML) techniques to analyze student interaction data collected in an online mathematics game. Using a data-driven approach, we examined: (1) how different ML algorithms influenced the precision of middle-school students' (N = 359) performance (i.e. posttest math knowledge scores) prediction; and…
Descriptors: Teaching Methods, Algorithms, Mathematics Tests, Computer Games
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David, Samuel S.; Cole, Mikel W. – Classroom Discourse, 2021
This article, a case study of a single instance of collaborative translation in the classroom, explores the role of material mediation and embodied activity in the linguistic problem solving work of emergent multilinguals. We describe one teacher's lesson with a small group of Spanish speaking students in her 7th grade ESL classroom. Collaborative…
Descriptors: Case Studies, Second Language Learning, Second Language Instruction, English (Second Language)
Ji-Eun Lee; Amisha Jindal; Sanika Nitin Patki; Ashish Gurung; Reilly Norum; Erin Ottmar – Grantee Submission, 2022
This paper demonstrates how to apply Machine Learning (ML) techniques to analyze student interaction data collected in an online mathematics game. We examined: (1) how different ML algorithms influenced the precision of middle-school students' (N = 359) performance prediction; and (2) what types of in-game features were associated with student…
Descriptors: Teaching Methods, Algorithms, Mathematics Tests, Computer Games
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Dahn, Maggie – Journal of the Learning Sciences, 2022
Background: Art making is a personal and social process in which learners make meaning for themselves and audiences through the production of artifacts. In classrooms, this personal and social process is made concrete through dialogue. Methods: This paper presents an illustrative case study of how sixth-grade student, Jo, developed voice through…
Descriptors: Social Problems, Learning Experience, Artists, Teaching Methods
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Alvarez, Laura; De Loney, Marguerite; Capitelli, Sarah; Valdés, Guadalupe; Julia Biernacki, Paulina – Language and Education, 2023
In teaching newcomer students, educators must envision how to provide opportunities for language use and development through age-appropriate content instruction. This article describes a design research study, in which we developed and piloted 5th grade science units and studied the participation of two newcomer students in sense-making…
Descriptors: Immigrants, Language Usage, Grade 5, Elementary School Students
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Ricks, Paul H.; Morrison, Timothy G.; Wilcox, Brad; Cutri, Ramona – Literacy Research and Instruction, 2017
Conferencing gives teachers and students opportunities to discuss student writing and provide feedback in individual settings. Practitioner guides offer suggestions on how conferences can be conducted, but little is known about what types of interactions occur. Two case studies, including a cross-case analysis, were conducted to describe key…
Descriptors: Grade 6, Feedback (Response), Writing Workshops, Writing Processes
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Olsen, Jennifer K.; Aleven, Vincent; Rummel, Nikol – Grantee Submission, 2015
To be able to provide better support for collaborative learning in Intelligent Tutoring Systems, it is important to understand how collaboration patterns change. Prior work has looked at the interdependencies between utterances and the change of dialogue over time, but it has not addressed how dialogue changes during a lesson, an analysis that…
Descriptors: Intelligent Tutoring Systems, Feedback (Response), Cooperative Learning, Group Dynamics
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Hobbs, Matthew; Daly-Smith, Andrew; Morley, David; McKenna, James – European Physical Education Review, 2015
The purpose of this study was to assess the impact of the National Curriculum for Physical Education (NCPE) lesson themes and contexts on the profile of moderate-to-vigorous physical activity (MVPA). Fifteen, Year 9 Physical Education (PE) lessons were assessed within the lesson themes of Outwitting Opponents (OO) (delivered through field hockey…
Descriptors: Foreign Countries, Physical Education, National Curriculum, Physical Activity Level
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Meisuri; Sinar, T. Silvana; Gurning, Busmin; Zein, T. Tyrhaya – Advances in Language and Literary Studies, 2018
This paper deals with the interaction pattern between teacher and students in the real classroom lessons. This study was primarily conducted to determine the patterns of classroom interaction produced by the teachers and learners during the class sessions in the bilingual middle-school classrooms in Medan City, Indonesia. The data were spoken…
Descriptors: Classroom Communication, Assignments, Bilingual Education, Foreign Countries
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