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Oscar Fierro; Alex Palma-Cando; Paola E. Ordo´n~ez; Marvin Ricaurte – Journal of Chemical Education, 2025
This study describes an educational strategy of forming transdisciplinary work teams--with students from different careers and semesters--for developing academic projects as a collaborative learning tool. This strategy was implemented in the elective course Process Design, which involved developing projects in industrial processes. As a final…
Descriptors: Educational Strategies, Training, Outreach Programs, Interdisciplinary Approach
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Seth Ketron; Kristina Schatz; Darin Sullwold; Aaron Sackett; Kyle Goldschmidt – Marketing Education Review, 2025
Virtual reality (VR) learning is believed to increase focus, engagement, and emotional connection. To that end, we developed an immersive business case study in VR to teach essential business concepts. This paper outlines the process we followed to develop and launch the case in the hope that other institutions can use our process as a blueprint…
Descriptors: Computer Simulation, Business Education, Case Method (Teaching Technique), Usability
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Charlotte A. Dodson; Stephen E. Flower; Mark Thomas – Journal of Chemical Education, 2023
Industrial drug discovery teams encompass scientists from multiple specialties and require participants to communicate effectively across disciplinary boundaries. In this paper, we present an undergraduate or graduate classroom simulation of this environment. Over a series of five workshops, student teams of mixed scientific backgrounds perform…
Descriptors: Drug Therapy, Pharmacy, Teamwork, Interdisciplinary Approach
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Whipple, Sarah; Tiwari, Shardul; Osborne, Tashiana C.; Bowser, Gillian; Green, Sarah A.; Templer, Pamela H.; Ho, Susie S. – Scholarship and Practice of Undergraduate Research, 2021
The authors present a new approach to show how interdisciplinary collaborations among a group of institutions can provide a unique opportunity for students to engage across the science-policy nexus using the framework of the Sustainable Development Goals and the United Nations Framework Convention on Climate Change. Through collaboration across…
Descriptors: Higher Education, Youth Programs, Sustainable Development, Objectives
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Háhn, Judit; Radke, Katarzyna – Research-publishing.net, 2020
This case study presents the results of an interdisciplinary Virtual Exchange (VE) that was arranged between Finnish and Polish students in 2019. During their six-week collaboration, the students of language studies at the University of Jyväskylä, Finland, worked in teams together with their Polish peers specialising in information and…
Descriptors: Tourism, Foreign Countries, Interdisciplinary Approach, International Cooperation
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Carrell, John; Spott, Jessica; Johnson, Levi – Journal of STEM Education: Innovations and Research, 2021
LAZARUS is the Lab for the Analysis of Zombie Activity and Research into Undead Simulations. LAZARUS began in 2014 through a [UNIVERSITY] and [ISD] partnership, aimed at engaging K-12 students in rigorous research in a unique way. This partnership was the initial driving force in the conceptualization and creation of a super-computer known as the…
Descriptors: Elementary Secondary Education, Outreach Programs, STEM Education, At Risk Students
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Cleary, Yvonne; Slattery, Darina M.; Flammia, Madelyn; Minacori, Patricia – Journal of Technical Writing and Communication, 2019
This article reports on a qualitative study of strategies and competencies used by technical communication and translation students to address challenges inherent in global virtual team collaboration. The study involved students from three universities collaborating in virtual teams to write and translate instructional documents. Qualitative…
Descriptors: Interdisciplinary Approach, Translation, Career Choice, Technical Writing
Brown-Turner, Jasmine – ProQuest LLC, 2017
Edutainment refers to curriculum and instruction designed with a clear educational purpose, including multi-faceted virtual learning game design. Tools such as the Jacob's Ladder pre-production design tactic have been developed to ensure that voices of both engineers and educators are heard. However, it is unclear how development team members…
Descriptors: Computer Games, Phenomenology, Computer Software, Computer Simulation
Endsley, Tristan Caroline – ProQuest LLC, 2016
The consequence for better understanding and facilitating teamwork during crisis and disaster response in the coming years is significant. It becomes clear that environmental and situational complexity requires a reliance on teams to carry out response efforts. Crises, regardless of the type of event, require complex decision-making and planning…
Descriptors: Teamwork, Emergency Programs, Crisis Management, Natural Disasters
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Sloan, Thomas; Lewis, David – Journal of Education for Business, 2011
The authors report the results of a cross-class project involving sophomore-level students in an Operations Analysis (OA) class with junior-level students in an Operations Management (OM) class. The students formed virtual teams and developed a simulation model of a call center. The OM students provided the management expertise, while the OA…
Descriptors: Class Activities, Operations Research, Virtual Classrooms, Interdisciplinary Approach
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Bae, Saebyok – European Journal of Physics, 2009
Since society and science need interdisciplinary works, the interesting topic of chaos is chosen for interdisciplinary education in physics. The educational programme contains various university-level activities such as computer simulations, chaos experiment and team projects besides ordinary teaching. According to the participants, the programme…
Descriptors: Higher Education, Physics, Interdisciplinary Approach, Science and Society
Kraemer, Sara; Thorn, Christopher A. – Wisconsin Center for Education Research (NJ1), 2010
The purpose of this exploratory study was to identify and describe some of the dimensions of scientific collaborations using high throughput computing (HTC) through the lens of a virtual team performance framework. A secondary purpose was to assess the viability of using a virtual team performance framework to study scientific collaborations using…
Descriptors: Group Discussion, Focus Groups, Teamwork, Group Dynamics
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers