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Sonia Lorente; Mónica Arnal-Palacián; Maximiliano Paredes-Velasco – European Journal of Psychology of Education, 2024
The European Higher Education Area (EHEA) proposes to enhance active learning and student protagonism in order to improve academic performance. In this sense, different methodologies are emerging to create scenarios for self-regulation of their learning. In this study the cooperative, collaborative and interdisciplinary learning methodologies were…
Descriptors: Cooperative Learning, Interdisciplinary Approach, Computer Software, Universities
Simon Pratt-Adams, Editor; Mark Warnes, Editor; Elaine Brown, Editor – Routledge, Taylor & Francis Group, 2025
This interdisciplinary book uses key examples and specific case studies from the 'Trailblazers' of Anglia Ruskin University, UK, to address the successes and challenges experienced during the creation, development, and running of breadth modules. It's been carefully written to support anyone looking to implement this innovative method into their…
Descriptors: Interdisciplinary Approach, Higher Education, Sustainability, Poverty
Seth Ketron; Kristina Schatz; Darin Sullwold; Aaron Sackett; Kyle Goldschmidt – Marketing Education Review, 2025
Virtual reality (VR) learning is believed to increase focus, engagement, and emotional connection. To that end, we developed an immersive business case study in VR to teach essential business concepts. This paper outlines the process we followed to develop and launch the case in the hope that other institutions can use our process as a blueprint…
Descriptors: Computer Simulation, Business Education, Case Method (Teaching Technique), Usability
Charlotte A. Dodson; Stephen E. Flower; Mark Thomas – Journal of Chemical Education, 2023
Industrial drug discovery teams encompass scientists from multiple specialties and require participants to communicate effectively across disciplinary boundaries. In this paper, we present an undergraduate or graduate classroom simulation of this environment. Over a series of five workshops, student teams of mixed scientific backgrounds perform…
Descriptors: Drug Therapy, Pharmacy, Teamwork, Interdisciplinary Approach
Sole, Martin Edward; Barber, Patrick; Turner, Ian – Design and Technology Education, 2021
The economic importance of design, and design engineers to the success of a company has led to the exponential growth in the demand for qualified design engineers. To fill this demand, colleges and universities provide the best training available so that, after graduation these engineers will provide significant input from the first day of work.…
Descriptors: Engineering Education, Design, Education Work Relationship, Water Quality
Robb, Colleen C.; Rahn, David; Buffardi, Kevin – Journal of Education for Business, 2020
By framing entrepreneurship courses in the context of interdisciplinary team projects, students build important work-related skills whether they pursue an entrepreneurial path or employment after graduation. However, the traditional classroom environment is not conducive to realistic interdepartmental interactions found in most corporations or…
Descriptors: Interdisciplinary Approach, Engineering Education, Computer Software, Entrepreneurship
Brown-Turner, Jasmine – ProQuest LLC, 2017
Edutainment refers to curriculum and instruction designed with a clear educational purpose, including multi-faceted virtual learning game design. Tools such as the Jacob's Ladder pre-production design tactic have been developed to ensure that voices of both engineers and educators are heard. However, it is unclear how development team members…
Descriptors: Computer Games, Phenomenology, Computer Software, Computer Simulation
Duarte, Abel J.; Malheiro, Benedita; Arnó, Elisabet; Perat, Ignasi; Silva, Manuel F.; Fuentes-Durá, Pedro; Guedes, Pedro; Ferreira, Paulo – IEEE Transactions on Education, 2020
Contribution: An analysis of the extent to which sustainability is present in the syllabi, project briefs, report templates, and student final reports of the three Iberian European project semester (EPS) providers, over a five-year period. Background: EPS is a one-semester capstone project framework that adopts project-based learning and…
Descriptors: Engineering Education, Sustainable Development, Problem Solving, Student Projects
Vicente, Aileen Joan; Tan, Tiffany Adelaine; Yu, Alvin Ray – Journal of Information Technology Education: Innovations in Practice, 2018
Aim/Purpose: This study was aimed at enhancing students' learning of software engineering methods. A collaboration between the Computer Science, Business Management, and Product Design programs was formed to work on actual projects with real clients. This interdisciplinary form of collaboration simulates the realities of a diverse Software…
Descriptors: Interdisciplinary Approach, Computer Science Education, Engineering Education, Business Administration Education
Miller, Vivian J.; Murphy, Erin R.; Cronley, Courtney; Fields, Noelle L.; Keaton, Craig – Journal of Social Work Education, 2019
This article provides a case study of student experiences working as part of an interdisciplinary research team. A team of graduate-level students from social work, civil engineering, and computer science collaborated on the design of a mobile device application that captures data regarding how transportation disadvantage affects the lived…
Descriptors: Social Work, Counselor Training, Interdisciplinary Approach, Case Studies
Lam, Cho Kwong Charlie; Hoang, Cuong Huu; Lau, Ricky Wai Kiu; Cahusac de Caux, Basil; Chen, Yang; Tan, Qiao Qian; Pretorius, Lynette – Studies in Continuing Education, 2019
There has been increasing recognition for the need to reform doctoral training practices to foster students' personal epistemology. This study describes the design and evaluation of a learning experience designed to help students understand the scholarly publication process. Firstly, this study discusses the design of the learning experience,…
Descriptors: Experiential Learning, Doctoral Programs, Epistemology, Interdisciplinary Approach
Craig D. Howard; Cary Staples; Sébastien Dubreil; Lisa C. Yamagata-Lynch – International Journal of Designs for Learning, 2016
In this design case, we present an instructional design project that resulted in a French language learning game development system. What we describe here is not the game itself, but rather the pedagogical intervention that created what the design team termed a mobile "application farm," which in turn produced the game. The term…
Descriptors: Instructional Design, Computer Software, Teaching Methods, Computer Games
Duarte, Abel J.; Malheiro, Benedita; Ribeiro, Cristina; Silva, Manuel F.; Ferreira, Paulo; Guedes, Pedro – Journal of Technology and Science Education, 2015
The goal of this project, one of the proposals of the EPS@ISEP Spring 2014, was to develop an Aquaponics System. Over recent years Aquaponics systems have received increased attention since they contribute to reduce the strain on resources within 1st and 3rd world countries. Aquaponics is the combination of Hydroponics and Aquaculture, mimicking a…
Descriptors: Natural Resources, Water, Electronics, Efficiency
Fernández-Raga, María; Villard, Thierry – Research-publishing.net, 2020
This case study describes two iterations of a cross-disciplinary Virtual Exchange (VE) project developed between the Universities of Bordeaux (France) and León (Spain), involving students of Applied Physics and Measurement Engineering (APME), and Electrical Engineering. The students worked together on designing a real garden in Bordeaux within…
Descriptors: Case Studies, Interdisciplinary Approach, Virtual Classrooms, Physics
Börstler, Jürgen; Hilburn, Thomas B. – ACM Transactions on Computing Education, 2015
Team projects are a way to expose students to conflicting project objectives, and "[t]here should be a strong real-world element … to ensure that the experience is realistic" [ACM/IEEE-CS 2015b]. Team projects provide students an opportunity to put their education into practice and prepare them for their professional careers. The aim of…
Descriptors: Teamwork, Computer Science Education, Instructional Design, Teaching Methods
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