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Sarah Summers – New Directions for Teaching and Learning, 2024
This chapter describes a pedagogy-first summer faculty development program designed to support faculty who want to add digital components to a course or academic program.
Descriptors: College Faculty, Faculty Development, Summer Programs, Institutes (Training Programs)
Michael Lachney; Briana Green; Aman Yadav; Matt Drazin; Madison C. Allen Kuyenga; Andre Harris – Educational Technology Research and Development, 2024
In the United States, culturally responsive computing is a framework that aims to support broadening the participation of racially and linguistically diverse children in computing and technology education through bottom-up interventions that are community-oriented, technology rich, and culturally dynamic. Despite the important role that youth…
Descriptors: Culturally Relevant Education, Computer Uses in Education, Athletics, Computer Science Education
Knochel, Aaron D.; Meeken, Luke – European Journal of STEM Education, 2021
We review the development of a mobile makerspace platform focused on digital fabrication in particular additive manufacturing (AM) or what is more commonly referred to as 3D printing. We engage in a reflexive analysis of our curriculum development as a part of the iterative process of this design-based research project. We review the component…
Descriptors: Curriculum Development, Manufacturing, Art Education, STEM Education
Kaffash, Hamid Reza; Kargiban, Zohreh Abedi; Kargiban, Sodabeh Abedi; Ramezani, Mehrdad Talesh – Online Submission, 2010
Theoretical approaches and frameworks which are helpful to understand the use of information and communication technology (ICT) in the formal education sector are reviewed and examined. The structured literature review and documentary research techniques are applied. Relationships between ICT, curriculum development, pedagogy, and practice in…
Descriptors: Curriculum Development, Educational Technology, Computer Uses in Education, Teaching Methods
Mathews, James M. – English Teaching: Practice and Critique, 2010
The article presents a brief overview of the Neighbourhood Game Design Project, a studio-based curriculum intervention aimed at engaging students in the design of place-based mobile games and interactive stories using geo-locative technologies (for example, GPS enabled cell phones). It describes the three curricular components that defined the…
Descriptors: Curriculum Development, Teaching Methods, Design, Curriculum Implementation
Garcia, Leonor Margalef; Roblin, Natalie Pareja – Teaching and Teacher Education: An International Journal of Research and Studies, 2008
This paper describes and analyses an innovative experience carried out by a group of lecturers from the Psychopedagogy Faculty of the University of Alcala, involved in an action research process with the purpose of reflecting about our own practice and constructing alternative teaching strategies to facilitate students' reflective, autonomous and…
Descriptors: Curriculum Development, Learning Activities, Action Research, Innovation
Melin, Charlotte; Laun, Jurgen – Unterrichtspraxis/Teaching German, 2007
The essay recommends the incorporation of contemporary works in third-year courses at college level based on the redesign of two courses, "Advanced Conversation and Composition" and "GermanMedia." Curricular connections across the German studies major and focus on literacy skills can be enhanced through the systematic integration of recent…
Descriptors: Literacy, German, Curriculum Development, Second Language Instruction
Hecht, Jeffrey B.; And Others – 1994
The students, faculty, and administration at the Maine Township East High School engaged in an ongoing curricular innovation program during the 1993-94 academic year, investigating the notions of teacher teaming, interdisciplinary instruction, and the use of computer technology in the delivery of a core education in biology, world cultures,…
Descriptors: Computer Uses in Education, Cooperative Planning, Curriculum Development, Educational Innovation

Monroe, Rick – 1993
Based on the premise that English and language arts curricula should be developed by committed teachers, this book is designed to help teachers use computers in a seamless way. Focusing on what and how students learn, the book is a practical and progressive guide, showing how technology can be infused into the English/language arts curriculum…
Descriptors: Computer Networks, Computer Uses in Education, Critical Thinking, Curriculum Development

Tchudi, Stephen – English Journal, 1988
Discusses "invisible thinking" (responsive critical analysis inseparable from content) and "hypertext" (multilayered multimedia, computer-accessed compilation of data and visual images). Argues that a curriculum focusing on these concepts is more effective in teaching the basics of initial skill mastery and the "higher…
Descriptors: Computer Uses in Education, Critical Thinking, Curriculum Development, Educational Trends

Altschul, Charles; Zarrow, Laura – T.H.E. Journal, 1997
Describes the development of the multimedia curriculum at the University of the Arts (Pennsylvania). Highlights include degrees offered; the new multimedia lab, including both Macintosh and PC computers; an emphasis on collaboration and interdisciplinary knowledge; and preparing students for change. (LRW)
Descriptors: Change Strategies, Computer Uses in Education, Curriculum Development, Degrees (Academic)
Fischer, Gerhard; Rohde, Markus; Wulf, Volker – International Journal of Computer-Supported Collaborative Learning, 2007
Traditionally, universities focus primarily on instructionist teaching. Such an understanding has been criticized from theoretical and practical points of view. We believe that "socio-cultural theories of learning" and the concepts of "social capital" and "social creativity" hold considerable promise as a theoretical…
Descriptors: Learning Theories, School Community Relationship, Computer Science, Social Capital

Hicks, John M. – Art Education, 1993
Contends that, as rapid social change and new technology change society, aesthetic considerations become more important. Discusses issues related to using computers and other educational technology in art education programs. Concludes that the overall importance of art education will increase with the expansion of the information age. (CFR)
Descriptors: Aesthetic Education, Art Education, Art History, Computer Uses in Education

Boyer, Barbara A.; Semrau, Penelope – Social Studies and the Young Learner, 1995
Emphasizes that educational technology seems ideally suited for reinforcing constructivist theories in learning. Defines constructivism and asserts that it moves away from the traditional objectivist approach to learning. Provides five characteristics of a constructivist lesson. (CFR)
Descriptors: Cognitive Processes, Computer Uses in Education, Constructivism (Learning), Curriculum Development
Abel, Frederick J.; Abel, Jean P. – 1996
"Why are we doing this math stuff, this is social studies class?" This statement reflects the common notion by students that academic disciplines are distinct and separate. While curriculum integration seems to be gaining acceptance again, most integration is done in the traditional manner: math/science or language arts/social studies. The purpose…
Descriptors: Computer Uses in Education, Curriculum Development, Economics, Educational Change