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Loudon, Gareth – Higher Education Pedagogies, 2019
The 'Future of Jobs' report from the World Economic Forum highlights that creativity is one of the most important skills needed by the workforce. One way of enhancing the creativity of students undertaking STEM subjects is by taking inspiration from design disciplines. The product design curriculum has creativity at its heart and follows a product…
Descriptors: Design, STEM Education, Learning Strategies, Group Discussion
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Fernandes, Clara Eloïse – International Journal of Art & Design Education, 2022
As most GenZ and Millenial students now study at home, young people have shifted their media content consumption, with streaming platforms being among GenZ and Millenials favorites since the first lockdown. Could 'Netflix and chill' be turned into a creative learning activity for design students? As theoretical online learning is often associated…
Descriptors: Design, Teaching Methods, Pandemics, COVID-19
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Friedman, Edward A.; And Others – Machine-Mediated Learning, 1987
Reviews articles appearing in this issue, which focus on the influence of computers on teaching design to undergraduates, and discusses involvement of Digital Equipment Corporation (DEC), EDUCOM, the Fund for the Improvement of Postsecondary Education (FIPSE), and the FIPSE Technology Study Group (FTSG) in work that led to these papers. (LRW)
Descriptors: Computer Assisted Instruction, Creative Activities, Design, Higher Education
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Ehrmann, Stephen C.; Balestri, Diane – Machine-Mediated Learning, 1987
Describes ways in which computers are used to help undergraduates learn through designing, i.e., various creative activities. Highlights include projects sponsored by the Fund for the Improvement of Postsecondary Education (FIPSE) and the FIPSE Technology Study Group (FTSG), the importance of design in curriculum, and problems with teaching and…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Simulation, Computer Software
Rushton, Erik; Ryan, Emily; Swift, Charles – 2001
In this activity, students work with specified materials to create aqueduct components to transport two liters of water across a short distance in the classroom. The goal is to build an aqueduct that will supply Aqueductis, a Roman city, with clean water for private homes, public baths, and glorious fountains. By introducing various ideas and…
Descriptors: Creative Activities, Critical Thinking, Daily Living Skills, Design