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Shereen El Bedewy; Zsolt Lavicza; Barbara Sabitzer; Tony Houghton; Farida Nurhasanah – European Journal of Science and Mathematics Education, 2024
In this paper, we propose novel transdisciplinary STEAM practices to enable students and teachers to model architecture using technology. Architectural modelling can foster students' mathematical knowledge and computational thinking while connecting them to other disciplines such as culture and history. Our study focuses on enabling architectural,…
Descriptors: Interdisciplinary Approach, Art Education, STEM Education, Educational Practices
Coppens, Tom; Pineda, Andrés Felipe Valderrama; Henao, Kelly; Rybels, Stijn; Samoilovich, Daniel; De Jonghe, Nina; Camacho, Heilyn – Journal of Problem Based Learning in Higher Education, 2020
This article discusses the challenges and opportunities identified in the implementation of the Citylab project in Latin America during the period of 2015-2018. The project was funded by the Erasmus+ Key action 2 programme of the European Union. The project aims to innovate teaching for sustainability in higher education institutions through…
Descriptors: Sustainable Development, Urban Renewal, Urban Areas, Problem Based Learning
Nisha, Bobby – Educational Psychology, 2019
Spatial design as a discipline relies on the psychological construct of space. In the light of shortcomings and challenges faced by traditional approaches to spatial design learning, this paper investigates the role and value of Virtual Reality (VR) as a pedagogic vehicle. Based on understandings informed by action-research using VR with learners…
Descriptors: Teaching Methods, Computer Simulation, Interdisciplinary Approach, Spatial Ability
Sharp, Brian D. – Mathematics Teacher, 2007
This article describes ways in which digital imagery can be used to enhance mathematics instruction. (Contains 6 figures.)
Descriptors: Mathematics Instruction, Information Technology, Technology Uses in Education, Visual Aids
Jarmon, Leslie; Traphagan, Tomoko; Mayrath, Michael – Educational Media International, 2008
This paper presents an empirical study of how Second Life (SL) was utilized for a highly successful project-based graduate interdisciplinary communication course. Researchers found that an integrated threefold approach emphasizing project-based pedagogy, technical training and support, and assessment/research was effective in cultivating and…
Descriptors: Student Projects, Experiential Learning, Active Learning, Program Effectiveness
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers