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Ai-Chu Elisha Ding; Kuo-Ting Tim Huang; Jessica DuBois; Huali Fu – Educational Technology Research and Development, 2024
Secondary science students still struggle to master scientific concepts and apply content-based knowledge. The instructional design behind the incorporation of innovative technology and the use of game-based learning (GBL) could be a key to increasing student acquisition of science knowledge. Using a mixed methods design, this study examined the…
Descriptors: Game Based Learning, Computer Simulation, Scaffolding (Teaching Technique), Student Motivation
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Bradea, Adela – Practice and Theory in Systems of Education, 2015
Contemporary culture is mainly a culture of image. We get our information seeing. Examination of images is free, while reading is impelled by the necessity of browsing the whole text. The image seems more appropriate than the text when trying to communicate easy and quickly. The speech calls for articulated language, expressed through a symbolic…
Descriptors: High School Students, Learning Modalities, Visual Learning, Questionnaires
Scholl, Paul – 1969
A study was designed to determine if multiple-image (four frames at a time) presentations of stimulus material would provide a superior learning mode for students when compared to the usual single image linear presentation of the material. Students who were learning to use audiovisual equipment in an automated laboratory situation were subjects:…
Descriptors: Audiovisual Aids, Audiovisual Instruction, Intermode Differences, Learning Activities