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Schaaf, Ryan – Canadian Journal of Action Research, 2012
Digital Game-Based Learning (DGBL) activities were examined in comparison with effective, research-based learning strategies to observe any difference in student engagement and time-on task behavior. Experimental and control groups were randomly selected amongst the intermediate elementary school students ages 8 to 10 years old. Student…
Descriptors: Learner Engagement, Educational Strategies, Control Groups, Elementary School Students
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Sun, Yanqing; Zhang, Jianwei; Scardamalia, Marlene – Canadian Journal of Learning and Technology, 2010
Online discourse from a class of 22 students (11 boys and 11 girls) was analysed to assess advances in conceptual understanding and literacy. The students worked over a two-year period (Grades 3-4), during which they contributed notes to an online Knowledge Building environment--Knowledge Forum[R]. Contributions revealed that both boys and girls…
Descriptors: Foreign Countries, Females, Grade 3, Gender Differences
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Topcu, Abdullah; Ubuz, Behiye – Educational Technology & Society, 2008
This present study aimed to investigate the effects of the asynchronous web-based "General Teaching Methods" course conducted based on direct or indirect instructional methods on pre-service teachers' achievement, metacognition, and attitudes towards web-based course. Two groups, a total of 63 third grade elementary science and mathematics…
Descriptors: Asynchronous Communication, Internet, Web Based Instruction, Teaching Methods
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Reimer, Kelly; Moyer, Patricia S. – Journal of Computers in Mathematics and Science Teaching, 2005
With recent advances in computer technology, it is no surprise that the manipulation of objects in mathematics classrooms now includes the manipulation of objects on the computer screen. These objects, referred to as "virtual manipulatives," are essentially replicas of physical manipulatives placed on the World Wide Web in the form of computer…
Descriptors: Grade 3, Scores, Student Evaluation, Internet