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Houston Independent School District, 2020
In response to the COVID-19 pandemic, Houston Independent School District (HISD) moved to online instruction as it closed its campuses and district offices until social distancing guidelines are lifted. HISD @ H.O.M.E. (Home-based Online Mobile Education) is designed to maintain productive instruction for students using computers, laptops, iPads,…
Descriptors: Parent Surveys, COVID-19, Pandemics, School Closing
Smithsonian Center for Learning and Digital Access (Smithsonian Learning Lab), 2017
Launched in June 2016, the Smithsonian Learning Lab (SLL) provides access to the digital resources from across the Smithsonian's 19 museums, 9 major research centers, and the National Zoo, to be used as real-world learning experiences. It is designed to aid students in building lasting knowledge and critical skills that take learners from simply…
Descriptors: Social Media, Electronic Learning, Student Needs, Learning Laboratories
Rideout, Victoria; Katz, Vikki S. – Joan Ganz Cooney Center at Sesame Workshop, 2016
Because digital devices and the Internet have become so essential, digital inequality can exacerbate educational and economic inequality as well. Therefore, it is critical to understand how low- and moderate-income families in the U.S. are engaging digital technologies and how they perceive the opportunities--and potential risks-- that these…
Descriptors: Parent Surveys, Access to Computers, Ownership, Internet
Rideout, Victoria; Katz, Vikki S. – Joan Ganz Cooney Center at Sesame Workshop, 2016
The data in this survey offer a unique perspective from low- and moderate-income families with school-age children in the United States. They reveal many of the nuances and complexities of digital life among lower income families today. Because lower-income parents are not usually the focus of studies on technology and learning, this report offers…
Descriptors: Parent Surveys, Access to Computers, Ownership, Internet
Noel-Levitz, Inc., 2013
International student enrollment in the United States has increased dramatically in recent years. With domestic college enrollments expected to flatten for the remainder of the decade, many campuses may be interested in increasing their recruitment efforts into this growing pool of potential students. What draws international students to enroll at…
Descriptors: Foreign Students, Student Recruitment, College Bound Students, Expectation
Noel-Levitz, Inc, 2012
What are the most popular practices and tactics for electronic student recruitment at the undergraduate level? To find out, Noel-Levitz conducted a Web-based poll in April of 2012 as part of the firm's continuing series of benchmark polls for higher education. As a special bonus, selected findings from a parallel study of prospective students are…
Descriptors: Student Recruitment, Enrollment Management, Colleges, Electronic Mail
Noel-Levitz, Inc, 2012
Noel-Levitz, OmniUpdate, CollegeWeekLive, and NRCCUA[R] (National Research Center for College & University Admissions) conducted a survey of 2,000 college-bound juniors and seniors about their expectations for college Web sites, mobile usage, e-mail, and social media. Among the findings: (1) More than 50 percent of students said the Web played a…
Descriptors: Internet, Web Sites, Handheld Devices, College Bound Students
Lenhart, Amanda; Purcell, Kristen; Smith, Aaron; Zickuhr, Kathryn – Pew Internet & American Life Project, 2010
Since 2006, blogging has dropped among teens and young adults while simultaneously rising among older adults. As the tools and technology embedded in social networking sites change, and use of the sites continues to grow, youth may be exchanging "macro blogging" for microblogging with status updates. Blogging has declined in popularity among both…
Descriptors: Web Sites, Electronic Publishing, Young Adults, Adolescents
Lenhart, Amanda; Kahne, Joseph; Middaugh, Ellen; Macgill, Alexandra Rankin; Evans, Chris; Vitak, Jessica – Pew Internet & American Life Project, 2008
Video games provide a diverse set of experiences and related activities and are part of the lives of almost all teens in America. To date, most video game research has focused on how games impact academic and social outcomes (particularly aggression). There has also been some exploration of the relationship between games and civic outcomes, but as…
Descriptors: Video Games, Parent Role, Interpersonal Relationship, Measures (Individuals)