Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 0 |
| Since 2007 (last 20 years) | 2 |
Descriptor
Source
| ALT-J: Research in Learning… | 2 |
Author
| Good, Judith | 1 |
| Howland, Katherine | 1 |
| Joy, Mike | 1 |
| Laine, Teemu H. | 1 |
| Sedano, Carolina Islas | 1 |
| Thackray, Liz | 1 |
| Vinni, Mikko | 1 |
Publication Type
| Journal Articles | 2 |
| Reports - Evaluative | 2 |
Education Level
| Elementary Secondary Education | 1 |
| Higher Education | 1 |
Audience
Location
| Finland | 1 |
| United Kingdom | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Good, Judith; Howland, Katherine; Thackray, Liz – ALT-J: Research in Learning Technology, 2008
There is a growing use of immersive virtual environments for educational purposes. However, much of this activity is not yet documented in the public domain, or is descriptive rather than analytical. This paper presents a case study in which university students were tasked with building an interactive learning experience using Second Life as a…
Descriptors: Problem Based Learning, Virtual Classrooms, Learning Experience, Internet
Laine, Teemu H.; Vinni, Mikko; Sedano, Carolina Islas; Joy, Mike – ALT-J: Research in Learning Technology, 2010
This article presents the features, design and architecture of the Myst pervasive game platform that has been applied in creating pervasive mobile learning games in various contexts such as science festivals and museums in Finland. Based on our experiences with the development, we draw a set of design principles for creating successfully a…
Descriptors: Electronic Learning, Educational Games, Young Adults, Museums

Peer reviewed
Direct link
