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Showing 1 to 15 of 89 results Save | Export
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Julia Mañero; Carlos Escaño – Interactive Learning Environments, 2024
Intercreativity is a phenomenon with significant social, cultural and educational implications in the postdigital era. Its meaning refers to the fact of solving problems and making a collective production. However--in a historical and philosophical context that has led to the rise and importance of knowledge production--intercreativity is a…
Descriptors: Creativity, Cooperative Learning, Problem Solving, Teaching Methods
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Lei Xie; Cixiao Wang – Interactive Learning Environments, 2024
Connectionist MOOC (cMOOC) is a type of MOOC, which can provide an online learning space for learners to sustainable connect. This study analyzed the learning behavior and motivation of repeat learners in the cMOOC "Internet + Education: a dialogue between theory and practice" to study the repeat learning needs and characteristics of…
Descriptors: Learning Analytics, Motivation Techniques, MOOCs, Sustainability
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Zhai, Xuesong; Wang, Minjuan; Chen, Nian-Shing; Ghani, Usman; Cacciolatti, Luca – Interactive Learning Environments, 2023
Social networking sites (SNSs) are widely used to support online learning and knowledge exchange (KE) in projects that require the coordination of collaborative team-playing, especially in COVID-19 world pandemic. Paradoxically, while digital infrastructures enable instant communication, SNSs are not always conducive to KE behaviours, as learners…
Descriptors: Social Networks, Cooperation, Internet, Test Construction
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Heidari, Elham; Salimi, Ghasem; Mehrvarz, Mahboobe – Interactive Learning Environments, 2023
Studies have revealed that individuals' identities can be shaped not only offline but also online. However, the formation of online identity of students in higher education environments is complex. Empirical evidence has suggested that academics are interested in using social media to enhance their professional identity and reputation. The current…
Descriptors: Social Networks, Social Capital, Professional Identity, Graduate Students
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Liang Yu; Nan Zhao; Duqing Zhao – Interactive Learning Environments, 2024
As a result of the rapid advancement in information and communication technologies, learning cyberspace has become a channel for teachers to share learning resources. This study explored the influencing factors of learning resource sharing in teacher learning cyberspace. The study sample consisted of 363 high-quality teacher learning cyberspaces…
Descriptors: Shared Resources and Services, Educational Resources, Teacher Behavior, Sharing Behavior
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Bashir, Faiza; Warraich, Nosheen Fatima – Interactive Learning Environments, 2023
The study intends to identify the emerging themes of e-learning through the Semantic Web. To highlight the key challenges and explore the core benefits of this mesmerizing technology was another goal of the study. To get the set goals researchers systematically reviewed the literature in five leading databases, out of which one specialized…
Descriptors: Electronic Learning, Technology Uses in Education, Internet, Semantics
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Lin, Wen-Shan; Chen, Hong-Ren; Huang, Yueh-Min – Interactive Learning Environments, 2023
This paper aims to investigate the antecedents of how crowdfunded projects succeed over crowdsourcing platforms (CFPs) on the Internet. As CFPs make quite a large number of open innovations feasible, little is known about knowledge sharing and cross-project learning (CPL) in association with the success of crowdfunded projects. No study has…
Descriptors: Internet, Social Support Groups, Teamwork, Cooperation
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Shi, Yaoyao – Interactive Learning Environments, 2023
The study is devoted to the search for technological solutions to improve and modernize music education aimed at developing fundamental skills of vocal mastery. Optimum technological solutions were identified in order to improve and modernize music education, the functional features of which provide students with the opportunity to master auditory…
Descriptors: Handheld Devices, Telecommunications, Internet, Electronic Learning
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Sahin Gökçearslan; Hatice Yildiz Durak; Nilüfer Atman Uslu – Interactive Learning Environments, 2024
The acceptance of IoT technologies in education by pre-service teachers will affect their intention to use these technologies in the future. Previous research has addressed the effects of variables on the acceptance of IoT technologies in education to a limited degree. Therefore, this study aims to propose and test a structural model that…
Descriptors: Foreign Countries, Preservice Teachers, Internet, Equipment
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Yuan-Hsuan Lee; Huang-Yao Hong – Interactive Learning Environments, 2024
Integrating Information and Communication Technologies (ICT) for meaningful constructivist instruction has become essential in teacher education. This study investigated preservice teachers' intention to integrate ICT for constructivist learning from the perspectives of their Internet epistemic beliefs (IEB) and Internet-based learning…
Descriptors: Preservice Teachers, Information Technology, Technology Integration, Constructivism (Learning)
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Weiqiao Zhang – Interactive Learning Environments, 2024
The purpose of this research is to assess the effectiveness of using cloud storage services as a means to facilitate the rehearsal process in online choral vocal education. Third-year students from three Chinese educational institutions participated in this study. Thus, this research involved a total number of 336 people (320 students and 16…
Descriptors: Information Storage, Internet, Music Education, Singing
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Malik, Zunera; Haidar, Sham – Interactive Learning Environments, 2023
Fandom practices are often considered meaningless and unnecessary. However, the use of social media carries the potential for positive as well as negative impact on the users. Using the framework of Community of Practice, the latest theory addressing community formation and interaction, as its theoretical framework, the study explores the…
Descriptors: Community Development, Computer Mediated Communication, Interpersonal Relationship, Social Media
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Ibrahim Arpaci; Mahadi Bahari – Interactive Learning Environments, 2024
Metaverse is an immersive three-dimensional (3D) virtual world inhabited by avatars beyond the physical realm. The COVID-19 pandemic has disrupted the education system and the need to accelerate the digitalization of education has received a lot of attention. Metaverse can be an alternative solution for sociocultural interaction and to continue…
Descriptors: Computer Simulation, Sustainability, Personal Autonomy, Technology Uses in Education
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Siu-Cheung Kong; Wei Shen – Interactive Learning Environments, 2024
Logistic regression models have traditionally been used to identify the factors contributing to students' conceptual understanding. With the advancement of the machine learning-based research approach, there are reports that some machine learning algorithms outperform logistic regression models in terms of prediction. In this study, we collected…
Descriptors: Student Characteristics, Predictor Variables, Comprehension, Computation
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Alqudah, Israa; Barakat, Muna; Muflih, Suhaib M.; Alqudah, Abdelrahim – Interactive Learning Environments, 2023
Since the beginning of the global pandemic in early 2020, online learning has largely replaced face-to-face learning worldwide. In Jordan, online learning has been implemented using various online tools and platforms. The purpose of the present study was to ascertain the attitudes of 579 undergraduate students in Jordan toward online learning,…
Descriptors: Foreign Countries, COVID-19, Pandemics, Online Courses
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