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Zhai, Xuesong; Wang, Minjuan; Chen, Nian-Shing; Ghani, Usman; Cacciolatti, Luca – Interactive Learning Environments, 2023
Social networking sites (SNSs) are widely used to support online learning and knowledge exchange (KE) in projects that require the coordination of collaborative team-playing, especially in COVID-19 world pandemic. Paradoxically, while digital infrastructures enable instant communication, SNSs are not always conducive to KE behaviours, as learners…
Descriptors: Social Networks, Cooperation, Internet, Test Construction
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Heidari, Elham; Salimi, Ghasem; Mehrvarz, Mahboobe – Interactive Learning Environments, 2023
Studies have revealed that individuals' identities can be shaped not only offline but also online. However, the formation of online identity of students in higher education environments is complex. Empirical evidence has suggested that academics are interested in using social media to enhance their professional identity and reputation. The current…
Descriptors: Social Networks, Social Capital, Professional Identity, Graduate Students
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Lin, Wen-Shan; Chen, Hong-Ren; Huang, Yueh-Min – Interactive Learning Environments, 2023
This paper aims to investigate the antecedents of how crowdfunded projects succeed over crowdsourcing platforms (CFPs) on the Internet. As CFPs make quite a large number of open innovations feasible, little is known about knowledge sharing and cross-project learning (CPL) in association with the success of crowdfunded projects. No study has…
Descriptors: Internet, Social Support Groups, Teamwork, Cooperation
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Jordi Guitart; Juan José Costa – Interactive Learning Environments, 2024
The pandemic situation banned the presence of teachers and students in the classrooms disrupting the typical teaching process. Videoconferencing services have been used successfully for lectures, but they are insufficient for hands-on laboratories where the physical presence is a requirement (i.e. to access specific hardware). Enabling remote…
Descriptors: Distance Education, Laboratories, Computer Networks, Videoconferencing
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Ai-Jou Pan; Yu-Che Huang; Chin-Feng Lai – Interactive Learning Environments, 2024
Engineering education emphasizes experiential learning and laboratory experience, an approach which has faced significant challenges during the COVID-19 pandemic. The inability to conduct hands-on laboratory experiments in engineering courses can significantly impede the student's learning experience, as well as their acquisition and retention of…
Descriptors: Learning Management Systems, Hands on Science, Distance Education, Laboratories
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Zablith, Fouad; Fernandez, Miriam; Rowe, Matthew – Interactive Learning Environments, 2015
Linked Data increases the value of an organisation's data over the web by introducing explicit and machine processable links at the data level. We have adopted this new stream of data representation to produce and expose existing data within The Open University (OU) as Linked Data. We present in this paper our approach for producing the data,…
Descriptors: Data, Metadata, Open Universities, Social Networks
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Reinhardt, Wolfgang; Mletzko, Christian; Drachsler, Hendrik; Sloep, Peter B. – Interactive Learning Environments, 2014
In this article, we describe the rationale, design and evaluation of a widget-based dashboard to support scholars' awareness of their Research Networks. We introduce the concept of a Research Network and discuss Personal Research Environments that are built of as a development parallel to Personal Learning Environments. Based on the results…
Descriptors: Research, Computer Interfaces, Internet, Web 2.0 Technologies
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Colomo-Palacios, Ricardo; Casado-Lumbreras, Cristina; Soto-Acosta, Pedro; Misra, Sanjay – Interactive Learning Environments, 2014
The use of Web 2.0 technologies for knowledge management is invading the corporate sphere. The Web 2.0 is the most adopted knowledge transfer tool within knowledge intensive firms and is starting to be used for mentoring. This paper presents IM-TAG, a Web 2.0 tool, based on semantic technologies, for informal mentoring. The tool offers…
Descriptors: Web 2.0 Technologies, Educational Technology, Technology Uses in Education, Computer Mediated Communication
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Casquero, Oskar; Portillo, Javier; Ovelar, Ramon; Benito, Manuel; Romo, Jesus – Interactive Learning Environments, 2010
Universities can offer eLearning 2.0 tools and services to learners while obtaining clear benefits from releasing the control over some learning content. This means a shift from the institution centred and monolithic model of traditional virtual learning environments (VLEs) to a more heterogeneous and open model. This article tries to plot an…
Descriptors: Web Sites, Learning Processes, Internet, Client Server Architecture
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Halimi, Khaled; Seridi-Bouchelaghem, Hassina; Faron-Zucker, Catherine – Interactive Learning Environments, 2014
Compared with learning in classrooms, classical e-learning systems are less adaptive and once a system that supports a particular strategy has been designed and implemented, it is less likely to change according to student's interactions and preferences. Remote educational systems should be developed to ensure as much as necessary the…
Descriptors: Electronic Learning, Learning Processes, Semantics, Student Interests
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Koole, Marguerite L.; Parchoma, Gale – Interactive Learning Environments, 2012
Through relational dialogue, learners shape their identities by sharing information about the world and how they see themselves in it. As learners interact, they receive feedback from both the environment and other learners which, in turn, helps them assess and adjust their self-presentations. Although learners retain choice and personal agency,…
Descriptors: Feedback (Response), Internet, Social Capital, Ethics
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Hwang, Wu-Yuin; Huang, Yueh-Min; Wu, Sheng-Yi – Interactive Learning Environments, 2011
The use of instant messaging to support e-learning will continue to gain importance because of its speed, effectiveness, and low cost. This study developed an MSN agent to mediate and facilitate students' learning in a Web-based course. The students' acceptance of the MSN agent and its effect on learning community identification and learning…
Descriptors: Electronic Learning, Feedback (Response), Web Based Instruction, Identification
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van Harmelen, M. – Interactive Learning Environments, 2008
Increasingly, there is a shared understanding that the educational approach driving the development of Personal Learning Environments (PLEs) is one of learner empowerment and facilitation of the efforts of self-directed learners. This approach fits well with concepts of social constructivism, constructionism, and the development and execution of…
Descriptors: Constructivism (Learning), Experiments, Educational Environment, Independent Study
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Childs, Mark; Schnieders, H. Lori; Williams, Gweno – Interactive Learning Environments, 2012
Using virtual worlds as media for learning and teaching gives rise to the potential for many unique ethical problems. Some of these arise due to the nature of the engagement with these virtual worlds, in which the students create a virtual representation, called an avatar, which may enable a sense of embodiment, and hence exposure, within the…
Descriptors: Foreign Countries, Educational Opportunities, Simulated Environment, Self Concept
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Angehrn, Albert A.; Luccini, Angelo Marco; Maxwell, Katrina – Interactive Learning Environments, 2009
Innovation is a key driver of organizational renewal and success. However, providing the right environment for innovative ideas to emerge and develop is not easy. This is further complicated by the fact that the professional environment is increasingly virtual as globally dispersed organizational and inter-organizational teams collaborate on…
Descriptors: Knowledge Management, Management Systems, Innovation, Social Networks
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