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Frydenberg, Mark – Information Systems Education Journal, 2023
The Internet of Things (IoT) is a network of objects that can exchange data with other devices also connected to the Internet. One of the most common consumer examples of IoT is home automation, as a variety of smart devices, including doorbells, lightbulbs, thermostats, and refrigerators are now available which users can control remotely using…
Descriptors: Internet, Computer Software, Automation, Information Technology
Moreno, Andreu; Bartolomé, Elena – Education Sciences, 2021
Many active, inquiry-based learning activities nowadays rely upon the students' capacity to perform efficient information research on the Internet. Study and Research Paths (SRPs) have been proposed to model inquiry learning, and successfully used as teaching formats in different areas. In an SRP the search for an answer to a generating question…
Descriptors: Web Based Instruction, Inquiry, Active Learning, Engineering Education
Shen, Yang; Yin, Xin; Jiang, Yu; Kong, Lingkai; Li, Sheng; Zeng, Haijun – Lecture Notes in Educational Technology, 2023
This book includes 43 case studies showcasing the application of basic education informatization. It shares the experiences of 43 schools in the construction and application of educational informatization in various regions in China. It aims to promote the balanced development of education and expand the coverage of quality education resources.…
Descriptors: Information Technology, Technology Uses in Education, Internet, Artificial Intelligence
Labrecque, Lauren I.; Markos, Ereni; Darmody, Aron – Journal of Marketing Education, 2021
Sophisticated technology advances are delivering new and powerful ways for marketers to collect and use consumer data. These data-driven marketing capabilities present a unique challenge for students, as they will soon be expected to manage consumer data and make business decisions based on ethical, legal, and fiscal considerations. This article…
Descriptors: Marketing, Advertising, Privacy, Comparative Analysis
Woods, David M. – Journal of Information Systems Education, 2020
Professionals working in technology fields face continuing challenges, not only to remain current with the latest technologies but also to understand the complex problems their company and IT organization faces. These challenges constantly change as technology evolves, and they are dependent on organizational factors. Lectures and discussions of…
Descriptors: Active Learning, Debate, Information Technology, Problem Solving
Callaghan, Noelene – Educational Media International, 2016
This research paper identifies the way in which Minecraft Edu can be used to contribute to the teaching and learning of secondary students via a multiple case research study. Minecraft Edu is recognised as a gamification tool that enables its users to create and evaluate project-based learning activities within a classroom context. Learning…
Descriptors: Robotics, Information Technology, Electronic Learning, Educational Games
Grajek, Susan – EDUCAUSE, 2016
EDUCAUSE is in its second year of identifying the influence of major trends on the IT strategy of colleges and universities. This year's Trend Watch list included 29 trends in the management and delivery of IT services, personal devices and personalized environments, data and analytics, teaching and learning, security and risk, and the Internet of…
Descriptors: Educational Trends, Trend Analysis, Information Technology, Higher Education
Australian Educational Computing, 2012
This article presents the ACCE/ACS National Educator and Leader of the Year winners. Anne Mirtschin is the recipient of the ACCE/ACS 2012 Educator of the Year Award. Mirtschin is an innovative teacher at Hawkesdale P-12 College a small rural school that is isolated culturally and geographically. She uses online tools and technology to create…
Descriptors: Educational Technology, Awards, Active Learning, Global Education
Wang, Chien-hsing; Ke, Yi-Ting; Wu, Jin-Tong; Hsu, Wen-Hua – Journal of Science Education and Technology, 2012
This paper briefly reports the outcomes of an action research inquiry on the use of blogs, MS PowerPoint [PPT], and the Internet as learning tools with a science class of sixth graders for project-based learning. Multiple sources of data were essential to triangulate the key findings articulated in this paper. Corresponding to previous studies,…
Descriptors: Web Sites, Student Projects, Electronic Publishing, Action Research
Tlhoaele, Malefyane; Suhre, Cor; Hofman, Adriaan – European Journal of Engineering Education, 2016
Cooperative learning may improve students' motivation, understanding of course concepts, and academic performance. This study therefore enhanced a cooperative, group-project learning technique with technology resources to determine whether doing so improved students' deep learning and performance. A sample of 118 engineering students, randomly…
Descriptors: Technology Uses in Education, Comprehension, Academic Achievement, Cooperative Learning
Association Supporting Computer Users in Education, 2018
The Association Supporting Computer Users in Education (ASCUE) is a group of people interested in small college computing issues. It is a blend of people from all over the country who use computers in their teaching, academic support, and administrative support functions. Begun in 1968 as the College and University Eleven-Thirty Users' Group…
Descriptors: Computer Uses in Education, Conferences (Gatherings), College Students, Portfolios (Background Materials)
Furlong, John; Davies, Chris – Oxford Review of Education, 2012
The paper presents findings from a large-scale mixed methods study of young people's uses of new technologies at home to address a number of key conceptual issues in understanding the home as context for learning. First it is argued that young people's engagement with new technologies is fundamentally bound up with their own identity. It then goes…
Descriptors: Informal Education, Young Adults, Youth, Educational Technology
Zhang, Aimao – Journal of Information Technology Education: Research, 2012
Pedagogy of higher education is shifting from passive to active and deep learning. At the same time, the information technology (IT) industry and the Accreditation Board for Engineering and Technology (ABET) are demanding soft skills training. Thus, in designing an IT course, we devised group teaching projects where students learn to work with…
Descriptors: Group Activities, Industry, Cooperative Learning, Information Technology
Yang, Chien-Hui; Tzuo, Pei-Wen; Komara, Cecile – Educational Media International, 2011
This research project aimed to introduce WebQuests to train special education preservice teachers in Singapore. The following research questions were posed: (1) Does the use of WebQuests in teacher preparation promote special education teacher understanding on Universal Design for Learning in accommodating students with diverse learning needs? (2)…
Descriptors: Preservice Teachers, Disabilities, Foreign Countries, Special Education Teachers
Yang, Chien-Hui; Tzuo, Pei Wen; Komara, Cecile – Journal of College Teaching & Learning, 2011
Developed by Dodge (1995), WebQuest is an inquiry-based teaching tool, in which students of all ages and levels participate in an authentic task that use pre-designed, pre-defined internet resources, though other print resources can also be used. Learners will put the focus on gathering, summarizing, synthesizing, and evaluating the information…
Descriptors: Creativity, Technology Uses in Education, Inquiry, Active Learning