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Almeroth, Kevin; Zhang, Hangjin – Journal of Interactive Learning Research, 2013
With the advent of laptop computers and network technology, many classrooms are now being equipped with Internet connections, either through wired connections or wireless infrastructure. Internet access provides students an additional source from which to obtain course-related information. However, constant access to the Internet can be a…
Descriptors: Internet, Laptop Computers, Information Technology, Student Behavior
Raths, David – Campus Technology, 2012
This is the first article in a six-part series on the elements of a collaborative classroom: furniture, social media, video/web conferencing tools, collaborative software, interactive devices, and mobile devices. With most universities facing tight budgets, convincing administrators to invest in expensive new classrooms is a challenge. Many higher…
Descriptors: Cooperation, Internet, Video Technology, Furniture
Kiper, Aydin; Tercan, Selcuk Sirri – Turkish Online Journal of Educational Technology - TOJET, 2012
In this research, the opinions of teachers, who have received in-service trainings on the subject of information technologies, on their levels of use of information technologies in classes are investigated. A total of 164 teachers, who were working in the city of Sakarya in the 2007-2008 Academic Year, have participated in the research. A…
Descriptors: Computer Uses in Education, Information Technology, Teachers, Classroom Environment
Reiser, Frank – American Biology Teacher, 2012
The discovery of a Victorian-era microscope slide titled "Grouped Flower Seeds" began an investigation into the scientific and historical background of the antique slide to develop its usefulness as a multidisciplinary tool for PowerPoint presentations usable in contemporary biology classrooms, particularly large-enrollment sections. The resultant…
Descriptors: Laboratory Equipment, Biology, Science Education, Science Instruction
"World of Warcraft" and the Impact of Game Culture and "Play" in an Undergraduate Game Design Course
Dickey, Michele D. – Computers & Education, 2011
During the past two decades, digital games have become an increasingly popular source of study for academics, educational researchers and instructional designers. Much has been written about the potential of games for teaching and learning, both in the design of educational/serious games and the implementation of off-the-shelf games for learning.…
Descriptors: Instructional Design, Play, Educational Games, Classroom Environment
Lampi, Fleming; Lemelson, Hendrik; Kopf, Stephan; Effelsberg, Wolfgang – Interactive Technology and Smart Education, 2009
Purpose: The purpose of this paper is describing the seamless integration of the question-answer interaction into automatic lecture recordings (ALRs). This includes the design and implementation of the question management (QM) software for a virtual camera team. Design/methodology/approach: Coming from the human role model the interaction and its…
Descriptors: Computer Software, Interaction, Lecture Method, Classroom Environment
Regan, Nicole A. – ProQuest LLC, 2011
The purpose of this study is to explore the accuracy of the TeacherInsight online perceiver tool (Gallup University, 2007) in determining the effectiveness of high rated (n =14) and low rated (n =36) math and science new hire teachers summative appraisal ratings, completed graduate coursework, and retention status following one year and three…
Descriptors: Teacher Effectiveness, Teacher Persistence, Program Effectiveness, School Districts
Elliott, Alison – AECA Resource Book Series, 1996
Research has supported the idea that the use of computers in the education of young children promotes social interaction and academic achievement. This resource booklet provides an introduction to computers in early childhood settings to enrich learning opportunities and provides guidance to teachers to find developmentally appropriate software…
Descriptors: Classroom Environment, Computer Assisted Instruction, Computer Software, Computer Software Evaluation
Koh, Joyce H. L.; Frick, Theodore W. – Journal of Educational Computing Research, 2009
Technology skills instruction is an important component of educational technology courses, which has been shown to raise pre-service teachers' computer self-efficacy. Computer self-efficacy, in turn, is positively related to their self-efficacy for technology integration. Studies of undergraduate technology skills instruction found that classroom…
Descriptors: Preservice Teacher Education, Preservice Teachers, Self Efficacy, Teacher Educators
Annetta, Len; Klesath, Marta; Holmes, Shawn – Innovate: Journal of Online Education, 2008
Len Annetta, Marta Klesath, and Shawn Holmes describe how avatars in virtual learning environments (VLEs) can contribute to the learning experience by giving students a sense of social presence and investment in the learning community that may otherwise be difficult to access. VLEs have the potential to become the next generation of instructional…
Descriptors: Learning Experience, Computer Simulation, Virtual Classrooms, Classroom Environment
Robin, Bernard R. – Theory Into Practice, 2008
Digital storytelling has emerged over the last few years as a powerful teaching and learning tool that engages both teachers and their students. However, until recently, little attention has been paid to a theoretical framework that could be employed to increase the effectiveness of technology as a tool in a classroom environment. A discussion of…
Descriptors: Computer Assisted Instruction, Classroom Environment, Pedagogical Content Knowledge, Story Telling
Massey, Nancy – 1998
The report documents some of the uses of computers and computer software in North Carolina adult basic skills and literacy education programs. It includes articles on: the role and activities of the North Carolina Literacy Resource Center; a hosiery industry initiative to provide computer-assisted vocational English-as-a-Second-Language training;…
Descriptors: Adult Basic Education, Basic Skills, Classroom Environment, Classroom Techniques
Peer reviewedHaugland, Susan W. – Young Children, 2000
Discusses how to use computers to facilitate learning with young children in early care and education settings. Includes discussion of software selection, website selection, connections of software and websites to the curriculum, and computer selection. Lists strategies for facilitating equitable access, improving computer availability, and…
Descriptors: Classroom Environment, Computer Selection, Computer Software Selection, Computer Uses in Education
Johnstone, Chas – PEPNet-Northeast, 1999
Students who are deaf and hard of hearing have special needs that must be accommodated before they can fully benefit from various types of classroom presentation technology. An optimal classroom situation for learners who must depend primarily on visual input includes careful consideration of factors such as room set up, legibility of the media,…
Descriptors: Cognitive Style, Partial Hearing, Classroom Environment, Computer Assisted Instruction
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers

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