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Shtepura, Alla – Comparative Professional Pedagogy, 2018
Constant development of information and digital technologies changes the learning process and the specifics of social relations between the student and the teacher. The use of new means of communication makes an important contribution to the development of skills in using technology, intensive self-study and social interaction. A new generation of…
Descriptors: Information Technology, Influence of Technology, Generational Differences, Access to Computers
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Udoudo, Aniefiok J.; Ojo, Gbemisola O. – SAGE Open, 2016
This study appraised the use of the new media by students in Obio/Akpor Local Government Area of Rivers State, Nigeria. The objectives of the study were to identify extent of use of new media and to find out challenges experienced while using new media for learning in schools in the Local Government Area. The study adopted survey and quasi…
Descriptors: Foreign Countries, Social Media, Use Studies, Technology Uses in Education
Gurzick, David – ProQuest LLC, 2009
American adolescents have experienced growth in their use of online communities; yet, it was unknown whether the current understanding of online-community design applied to the design of communities specific to adolescents. This study bridged this gap, examining (a) How adolescents interact in an online community designed in accordance with…
Descriptors: Design Requirements, Adolescents, Interaction, Guidelines
Meyers, Eric M. – School Library Monthly, 2009
Many children between the ages of four and twelve log in to Web-based virtual play spaces each day, and these virtual worlds are quickly becoming an important aspect of their out-of-school lives. Consequently, educators' challenge is to see how they can leverage virtual spaces, such as the virtual play spaces, for learning and literacy. Over the…
Descriptors: Play, Problem Solving, Information Seeking, Teaching Methods
Wartella, Ellen; Caplovitz, Allison G.; Lee, June H. – Society for Research in Child Development, 2004
Interactive media have come of age. The range of interactive entertainment products, intended to be used by children in and out of school settings is growing: CD-ROMs, computers, the Internet, video games (for a variety of handheld and console platforms), interactive toys (including educational talking books), and a variety of wireless software…
Descriptors: Social Media, Toys, Computer Games, Video Games
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Pracana, Clara, Ed.; Wang, Michael, Ed. – Online Submission, 2016
We are delighted to welcome you to the International Psychological Applications Conference and Trends (InPACT) 2016, taking place in Lisbon, Portugal, from 30 of April to 2 of May, 2016. Psychology, nowadays, offers a large range of scientific fields where it can be applied. The goal of understanding individuals and groups (mental functions and…
Descriptors: Conferences (Gatherings), Educational Psychology, Clinical Psychology, Social Psychology