Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 34 |
Descriptor
Source
Author
Publication Type
Journal Articles | 32 |
Reports - Research | 26 |
Reports - Evaluative | 5 |
Dissertations/Theses -… | 2 |
Reports - Descriptive | 2 |
Numerical/Quantitative Data | 1 |
Speeches/Meeting Papers | 1 |
Tests/Questionnaires | 1 |
Education Level
Higher Education | 20 |
Postsecondary Education | 15 |
Elementary Education | 5 |
Secondary Education | 5 |
Elementary Secondary Education | 3 |
High Schools | 3 |
Grade 10 | 2 |
Grade 6 | 2 |
Grade 8 | 2 |
Intermediate Grades | 2 |
Junior High Schools | 2 |
More ▼ |
Audience
Teachers | 1 |
Location
Iran | 2 |
Turkey | 2 |
Bhutan | 1 |
California | 1 |
Hong Kong | 1 |
India | 1 |
Kuwait | 1 |
Maryland | 1 |
Netherlands | 1 |
Spain | 1 |
Taiwan | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
Bender Visual Motor Gestalt… | 1 |
What Works Clearinghouse Rating
Mitra, Sugata; Dangwal, Ritu – Prospects: Quarterly Review of Comparative Education, 2017
This article describes a study under the Reaching the Unreached component of the Chiphen Rigpel project between the governments of Bhutan and India. This initiative is an attempt to provide computer literacy to children of Bhutan through setting up "hole in the wall" (HiWEL) Playground Learning Station(s) (PLSs). The study described here…
Descriptors: Foreign Countries, Computer Literacy, Cross Cultural Studies, Cultural Differences
Zadahmad, Manouchehr; Yousefzadehfard, Parisa – International Journal of Web-Based Learning and Teaching Technologies, 2016
Mobile Cloud Computing (MCC) aims to improve all mobile applications such as m-learning systems. This study presents an innovative method to use web technology and software engineering's best practices to provide m-learning functionalities hosted in a MCC-learning system as service. Components hosted by MCC are used to empower developers to create…
Descriptors: Telecommunications, Computer Software, Handheld Devices, Internet
Gutiérrez-Carreón, Gustavo; Daradoumis, Thanasis; Jorba, Josep – Educational Technology & Society, 2015
Currently there is an increasing trend to implement functionalities that allow for the development of applications based on Cloud computing. In education there are high expectations for Learning Management Systems since they can be powerful tools to foster more effective collaboration within a virtual classroom. Tools can also be integrated with…
Descriptors: Integrated Learning Systems, Educational Technology, Information Management, Internet
Vernon-Feagans, L.; Bratsch-Hines, M.; Varghese, C.; Bean, A.; Hedrick, A. – Learning Disabilities Research & Practice, 2015
The targeted reading intervention (TRI) is a professional development program for rural kindergarten and first grade classroom teachers to help them provide effective reading strategies with struggling readers. In two randomized controlled trials, the TRI was delivered two ways: (1) literacy coaches provided support for classroom teachers through…
Descriptors: Reading Programs, Intervention, Faculty Development, Rural Schools
Development of a Web-Based System to Support Self-Directed Learning of Microfabrication Technologies
Jou, Min; Wu, Yu-Shiang – Educational Technology & Society, 2012
Having engineers in microfabrication technologies educated has become much more difficult than having engineers educated in the traditional technologies, and this may be because of the high cost for acquirement of equipment, materials, and infrastructural means (i.e., cleaning rooms), all in addition to the hands-on practices that are often times…
Descriptors: Internet, Web Based Instruction, Independent Study, Engineering
Moh, Chiou – ProQuest LLC, 2013
Technological innovation in mobile devices has upgraded the potential uses of the devices for living and learning. Mobile learning provides opportunities for mobile users to learn at any time in any location. A certification that confirms computing and Internet technology skills and knowledge provides more opportunities to students in higher…
Descriptors: Test Preparation, Handheld Devices, Electronic Learning, Certification
Yapici, I.Umit; Akbayin, Hasan – Turkish Online Journal of Educational Technology - TOJET, 2012
The present study aims to determine the effect of the blended learning model on high school students' biology achievement and on their attitudes towards the Internet. Among the experimental models, the pretest-posttest control group model was used in the study. The study was carried out with 107 students (47 of whom were in the experimental group,…
Descriptors: Achievement Tests, Student Attitudes, High School Students, Biology
Alizadeh, Iman – E-Learning and Digital Media, 2012
The whole thrust of this study was to delve into some of the pedagogical and practical challenges intimately related to employing e-learning for teaching language. To this aim, 30 language learners targeted as the subjects of the study were randomly assigned into experimental and control groups after administering a pretest. One the one hand, the…
Descriptors: Stakeholders, English (Second Language), Foreign Countries, Electronic Learning
Admiraal, Wilfried; Huizenga, Jantina; Heemskerk, Irma; Kuiper, Els; Volman, Monique; ten Dam, Geert – International Journal of Inclusive Education, 2014
Boys show a stronger preference for digital entertainment games than girls. For this reason, it may be that game-based learning is more acceptable to boys than to girls. Yet game-based learning might improve the performance of both boys and girls, depending upon the instructional design. In a quasi-experimental study with a secret-trail game,…
Descriptors: Gender Differences, Educational Games, Teaching Methods, Quasiexperimental Design
Lee, Cynthia; Cheung, William Kwok Wai; Wong, Kelvin Chi Kuen; Lee, Fion Sau Ling – Computer Assisted Language Learning, 2013
This article is an effort to add to computer-assisted language learning by extending a study on an essay critiquing system (ECS) feedback to secondary school language learners' writing. The study compared two groups of participants' performance, namely the treatment group which received both the system feedback and teacher feedback (i.e., blended…
Descriptors: Grading, Educational Technology, English (Second Language), Foreign Countries
Atici, Bunyamin; Polat, Oznur Cevik – Educational Research and Reviews, 2010
The purpose of this study is to determine the influence of the instructional usage of the online tools on the student success and opinions in Science Education. This study, in which it tried to determine the influence of the instructional usages of the tools on the student achievement and opinions, is designed as an experimental study with the…
Descriptors: Electronic Learning, Control Groups, Student Attitudes, Opinions
Kooiman, Brian J.; Sheehan, Dwayne P. – American Journal of Distance Education, 2014
Exergames (active video games that require kinesthetic movement) played in proximity to other players or against a gaming machine have been linked to positive increases in cognitive functioning. This study tested to see if remote exergame play over the Internet had an impact similar to exergames that are played in proximity. The study shows that…
Descriptors: Video Technology, Educational Technology, Physical Education, Motion
Safar, Ammar H.; AlKhezzi, Fahad A. – College Student Journal, 2013
Personal computers, the Internet, smartphones, and other forms of information and communication technology (ICT) have changed our world, our job, our personal lives, as well as how we manage our knowledge and time effectively and efficiently. Research findings in the past decades have acknowledged and affirmed that the content the ICT medium…
Descriptors: Educational Technology, Comparative Analysis, Experimental Groups, Control Groups
Basaran, Bulent; Gonen, Selahattin – Asia-Pacific Forum on Science Learning and Teaching, 2012
In this study, a web site including instructional materials such as white sheet videos, simulations, and animations and problem solving materials such as true-false questions, fill-in-the-blanks, puzzles, open-ended and multiple-choice questions regarding such important physics units as "Force" and "Movement" was designed. The purpose was to…
Descriptors: Foreign Countries, Physics, High School Students, Scores
Schaaf, Ryan – Canadian Journal of Action Research, 2012
Digital Game-Based Learning (DGBL) activities were examined in comparison with effective, research-based learning strategies to observe any difference in student engagement and time-on task behavior. Experimental and control groups were randomly selected amongst the intermediate elementary school students ages 8 to 10 years old. Student…
Descriptors: Learner Engagement, Educational Strategies, Control Groups, Elementary School Students