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Showing 1 to 15 of 69 results Save | Export
Fatimah S. Alawbathani – ProQuest LLC, 2024
This study investigated the graduate students' perceptions toward using cloud technology in their learning and how they use cloud technology in education. A qualitative case study was conducted to attain the study's objectives. The data was collected by interviewing a purposeful sample consisting of 10 participants, Ph.D. students in the…
Descriptors: Student Attitudes, Computer Attitudes, Internet, Computer Software
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Manouselis, N.; Vuorikari, R.; Van Assche, F. – Journal of Computer Assisted Learning, 2010
Repositories with educational resources can support the formation of online learning communities by providing a platform for collaboration. Users (e.g. teachers, tutors and learners) access repositories, search for interesting resources to access and use, and in many cases, also exchange experiences and opinions. A particular class of online…
Descriptors: Foreign Countries, Internet, Electronic Learning, Web Sites
Kurtz, Holly; Lloyd, Sterling; Harwin, Alex – Editorial Projects in Education, 2019
In March 2019, the EdWeek Research Center conducted an online survey of 700 pre-K-12 teachers to learn more about how they experience and perceive ed-tech innovation. Results suggest that K-12 schools, while not innovation deserts, have plenty of room to grow when it comes to meaningful and positive changes to the ways in which they use technology.
Descriptors: Preschool Teachers, Elementary School Teachers, Secondary School Teachers, Teacher Attitudes
Proffitt, Curtis K. – ProQuest LLC, 2012
Project failure remains a challenge within the software development field especially during the early stages of the IT project development. Despite the herculean efforts by project managers and organizations to identify and offset problems, projects remain plagued with issues. If these challenges are not mitigated, to a successful degree,…
Descriptors: Computer Software, Industry, Questionnaires, Resource Allocation
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Poellhuber, Bruno; Anderson, Terry; Racette, Nicole; Upton, Lorne – Interactive Technology and Smart Education, 2013
Purpose: The purpose of this paper is to describe how researchers from four large Canadian distance education or dual mode institutions conducted a survey aiming to describe the use of and interest in social software and Web 2.0 applications by distance education students and to measure their interest in collaborating with peers.…
Descriptors: Cooperation, Questionnaires, Foreign Countries, Distance Education
Raths, David – Campus Technology, 2012
This is the first article in a six-part series on the elements of a collaborative classroom: furniture, social media, video/web conferencing tools, collaborative software, interactive devices, and mobile devices. With most universities facing tight budgets, convincing administrators to invest in expensive new classrooms is a challenge. Many higher…
Descriptors: Cooperation, Internet, Video Technology, Furniture
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Connolly, Thomas M.; Stansfield, Mark; Hainey, Thomas – Computers & Education, 2011
Over the last decade, Alternate Reality Games (ARGs), a form of narrative often involving multiple media and gaming elements to tell a story that might be affected by participants' actions, have been used in the marketing and promotion of a number of entertainment related products such as films, computer games and music. This paper discusses the…
Descriptors: Foreign Countries, Research Design, Student Attitudes, Learning Activities
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Fancott, Terrill; Kamthan, Pankaj; Shahmir, Nazlie – Electronic Journal of e-Learning, 2012
In recent years, user stories have emerged in academia, as well as industry, as a notable approach for expressing user requirements of interactive software systems that are developed using agile methodologies. There are social aspects inherent to software development, in general, and user stories, in particular. This paper presents directions and…
Descriptors: Computer Software, Web 2.0 Technologies, Internet, Social Networks
Lecusay, Robert A. – ProQuest LLC, 2013
For several decades improvement of science education has been a major concern of policy makers concerned that the U.S. is a "nation at risk" owing to the dearth of students pursing careers in science. Recent policy proposals have argued that provision of broadband digital connectivity to organizations in the informal sector would…
Descriptors: Mentors, Telecommunications, Computer Mediated Communication, Physics
Siegle, Del – Gifted Child Today, 2010
In a time of budget cuts and limited funding, purchasing and installing the latest software on classroom computers can be prohibitive for schools. Many educators are unaware that a variety of free software options exist, and some of them do not actually require installing software on the user's computer. One such option is cloud computing. This…
Descriptors: Computer Software, Computers, Educational Technology, Internet
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Robbins, Russell W.; Butler, Brian S. – Journal of Information Systems Education, 2009
Like any infrastructure technology, Virtual World (VW) platforms provide affordances that facilitate some activities and hinder others. Although it is theoretically possible for a VW platform to support all types of activities, designers make choices that lead technologies to be more or less suited for different learning objectives. Virtual World…
Descriptors: Computer Assisted Instruction, Barriers, Educational Objectives, Teaching Methods
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Anklam, Patti – Learning Organization, 2009
Purpose: The purpose of this paper is to provide a perspective on the emergence of social media and their adoption as a critical element in knowledge management strategy. Social media are defined as the collection of software tools and web-based applications that are personalized, that is, that communications identify individuals by name and…
Descriptors: Social Networks, Social Theories, Internet, Computer Software
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Granitz, Neil; Koernig, Stephen K. – Journal of Marketing Education, 2011
Although both experiential learning and Web 2.0 tools focus on creativity, sharing, and collaboration, sparse research has been published integrating a Web 2.0 paradigm with experiential learning in marketing. In this article, Web 2.0 concepts are explained. Web 2.0 is then positioned as a philosophy that can advance experiential learning through…
Descriptors: Experiential Learning, Internet, Business Education, Computer Software
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Lorenz, Anja; Borcea-Pfitzmann, Katrin – Interactive Technology and Smart Education, 2010
Purpose: Facing the dilemma between collaboration and privacy is a continual challenge for users. In this setting, the purpose of this paper is to discuss issues of a highly flexible role management integrated in a privacy-enhanced collaborative environment (PECE). Design/methodology/approach: The general framework was provided by former findings…
Descriptors: Cooperation, Interaction, Data, Role
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Vakeva, Lauri – British Journal of Music Education, 2010
In this paper, I suggest that it is perhaps time to consider the pedagogy of popular music in more extensive terms than conventional rock band practices have to offer. One direction in which this might lead is the expansion of the informal pedagogy based on a "garage band" model to encompass various modes of digital artistry wherever this artistry…
Descriptors: Music Education, Informal Education, Music, Computer Software
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