Publication Date
In 2025 | 1 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 2 |
Since 2016 (last 10 years) | 7 |
Since 2006 (last 20 years) | 69 |
Descriptor
Cooperative Learning | 90 |
Internet | 90 |
Computer Software | 84 |
Educational Technology | 61 |
Computer Mediated… | 35 |
Computer Assisted Instruction | 33 |
Instructional Design | 33 |
Foreign Countries | 30 |
Electronic Learning | 29 |
Teaching Methods | 27 |
Computer Uses in Education | 23 |
More ▼ |
Source
Author
Publication Type
Education Level
Higher Education | 48 |
Postsecondary Education | 41 |
Elementary Secondary Education | 16 |
Elementary Education | 7 |
Middle Schools | 5 |
Adult Education | 4 |
Secondary Education | 4 |
Junior High Schools | 2 |
Grade 10 | 1 |
Grade 4 | 1 |
Grade 5 | 1 |
More ▼ |
Audience
Teachers | 3 |
Students | 2 |
Researchers | 1 |
Location
United Kingdom | 6 |
Brazil | 4 |
Germany | 4 |
Australia | 3 |
Canada | 3 |
Greece | 3 |
Ireland | 3 |
Israel | 3 |
Italy | 3 |
Norway | 2 |
Ohio | 2 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Frydenberg, Mark – Information Systems Education Journal, 2023
The Internet of Things (IoT) is a network of objects that can exchange data with other devices also connected to the Internet. One of the most common consumer examples of IoT is home automation, as a variety of smart devices, including doorbells, lightbulbs, thermostats, and refrigerators are now available which users can control remotely using…
Descriptors: Internet, Computer Software, Automation, Information Technology
Rejón-Guardia, Francisco; Polo-Peña, Ana Isabel; Maraver-Tarifa, Guillermo – Journal of Computing in Higher Education, 2020
The international higher education system should be grounded in an educational approach in which teaching and learning methods aim to transform the student into an active agent in their learning process. The present study aims to learn how intention to use a personal learning environment based on Google applications for supporting collaborative…
Descriptors: Educational Environment, Computer Software, Internet, Active Learning
Pattra Suansokchuak; Pallop Piriyasurawong – Higher Education Studies, 2025
This article aims to present a new educational model that integrates engineering learning with design thinking via a cloud ecosystem to enhance digital intelligence for undergraduate students. This approach utilizes user-centered problem-solving to foster innovation and collaborative learning. The educational environment can adapt to 21st-century…
Descriptors: Design, Thinking Skills, Engineering Education, Undergraduate Students
Neidigh, Robert O.; Langella, Ian M. – Journal of Education for Business, 2020
The fictitious online retailer "Elbe" faces a deterministic demand for products over a geographic area and fulfills this demand using supply nodes and fulfillment centers. Experiential learning using provided solver and ILOG models (available upon request from the authors) for this supply chain allows students to experiment with…
Descriptors: Supply and Demand, Internet, Retailing, Mathematical Applications
Seedhouse, Paul; Heslop, Phil; Kharruf, Ahmed – TESL-EJ, 2020
Cooking is a universal task of humanity and is intimately linked with culture and language. This article explains the advantages of using real-world cooking as a basis for task-based and technology-assisted language learning. It outlines how the latest digital technology can be used by learners over the Internet to learn aspects of languages and…
Descriptors: Cooking Instruction, Internet, Food, Curriculum Enrichment
Kumar, Vikas; Sharma, Deepika – International Journal of Information and Communication Technology Education, 2017
The under representation of students in STEM disciplines creates big worries for the coming demands of STEM occupations. This requires new strategies to make curriculum interesting to enhance student's engagement in learning. Technology integration in curriculum makes more interesting and engaging, where students can learn with flexibility in time…
Descriptors: STEM Education, Educational Technology, Technology Uses in Education, Internet
DerKhachadourian, Liza – Online Submission, 2019
Many university undergraduates consider writing assignments an overwhelming requirement. Traditional instructions rarely provide students with clear directions of how to use the Internet to search for authentic material and complete a task. The aim of this study was to scaffold the competence of EFL university students in writing an informative…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Foreign Countries
Schneckenberg, Dirk – Educational Research, 2014
Background: Cloud computing has recently received interest in information systems research and practice as a new way to organise information with the help of an increasingly ubiquitous computer infrastructure. However, the use of cloud computing in higher education institutions and business schools, as well as its potential to create novel…
Descriptors: Internet, Computer Software, Computer Uses in Education, Information Management
De Lucia, A.; Francese, R.; Passero, I.; Tortora, G. – International Journal of Distance Education Technologies, 2012
Mobile devices are changing the way people work and communicate. Most of the innovative devices offer the opportunity to integrate augmented reality in mobile applications, permitting the combination of the real world with virtual information. This feature can be particularly useful to enhance informal and formal didactic actions based on student…
Descriptors: Foreign Countries, Photography, Student Participation, Cooperative Learning
McArdle, Gavin; Bertolotto, Michela – Interactive Learning Environments, 2012
Today, the Internet plays a major role in distributing learning material within third level education. Multiple online facilities provide access to educational resources. While early systems relied on webpages, which acted as repositories for learning material, nowadays sophisticated online applications manage and deliver learning resources.…
Descriptors: Foreign Countries, Educational Technology, Electronic Learning, Interaction
Charlebois, Conner; Hentschel, Nicholas; Frydenberg, Mark – Information Systems Education Journal, 2014
The Computer Information Systems Learning and Technology Sandbox (CIS Sandbox) opened as a collaborative learning lab during the fall 2011 semester at a New England business university. The facility employs 24 student workers, who, in addition to providing core tutoring services, are encouraged to explore new technologies and take on special…
Descriptors: Entrepreneurship, Business Schools, Information Systems, Information Science Education
Yeh, Shiou-Wen; Lo, Jia-Jiunn; Huang, Jeng-Jia – International Journal of Computer-Supported Collaborative Learning, 2011
With the advent of computer technology, researchers and instructors are attempting to devise computer support for effective collaborative technical writing. In this study, a computer-supported environment for collaborative technical writing was developed. This system (Process-Writing Wizard) provides process-oriented scaffolds and a synchronous…
Descriptors: Technical Writing, Writing Strategies, Student Motivation, Writing Processes
Jong, Bin-Shyan; Lai, Chien-Hung; Hsia, Yen-Teh; Lin, Tsong-Wuu; Lu, Cheng-Yu – IEEE Transactions on Education, 2013
Many researchers have studied the use of game-based learning. Game-based learning takes many forms, including virtual reality, role playing, and performing tasks. For students to learn specific course content, it is important that the selected game be suited to the course. Thus far, no studies have investigated the use of game-based cooperative…
Descriptors: Cooperative Learning, Learning Motivation, Computer Games, Educational Technology
Xu, Le; Huang, Dijiang; Tsai, Wei-Tek – IEEE Transactions on Education, 2014
Hands-on experiments are essential for computer network security education. Existing laboratory solutions usually require significant effort to build, configure, and maintain and often do not support reconfigurability, flexibility, and scalability. This paper presents a cloud-based virtual laboratory education platform called V-Lab that provides a…
Descriptors: Computer Networks, Computer Security, Educational Technology, Technology Uses in Education
Huang, Chenn-Jung; Wang, Yu-Wu; Huang, Tz-Hau; Chen, Ying-Chen; Chen, Heng-Ming; Chang, Shun-Chih – Computers & Education, 2011
Recent research indicated that students' ability to construct evidence-based explanations in classrooms through scientific inquiry is critical to successful science education. Structured argumentation support environments have been built and used in scientific discourse in the literature. To the best of our knowledge, no research work in the…
Descriptors: Electronic Learning, Feedback (Response), Persuasive Discourse, Teaching Load