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Simon M. Ceh; Mathias Benedek – Journal of Creative Behavior, 2025
Creative behaviors are increasingly impacted by digital technologies, but little is known about the way digital technologies support everyday creativity and what factors predict their creative use. We investigated to what extent individual differences in person-specific (creativity, personality) and platform-specific (e.g., perceived creativity…
Descriptors: Creativity, Behavior, Social Media, Personality Traits
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Julia Mañero; Carlos Escaño – Interactive Learning Environments, 2024
Intercreativity is a phenomenon with significant social, cultural and educational implications in the postdigital era. Its meaning refers to the fact of solving problems and making a collective production. However--in a historical and philosophical context that has led to the rise and importance of knowledge production--intercreativity is a…
Descriptors: Creativity, Cooperative Learning, Problem Solving, Teaching Methods
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Umralieva, Laura; Tanirbergenov, Medeubek; Yeralin, Kuandyk; Bolysbaev, Dauletkhan; Makhabbat, Dzhakipbekova; Zhanar, Saimbetova – World Journal on Educational Technology: Current Issues, 2021
The aim of this research is to evaluate creative drama studies in virtual museums with teacher opinions in order to ensure the revival of national cultural values through art. Qualitative research method was used in the study. The data were collected by the semi-structured interview form prepared by the researcher. The study involved 25 elementary…
Descriptors: Drama, Museums, Teacher Attitudes, Cultural Influences
Terrell K. Glenn – ProQuest LLC, 2022
Makerspaces can support educational experiences in prototyping for young learners, while physical computing platforms enable high levels of creativity and expression. However, each of these have high barriers of entry, especially for youth without prior experience. Commercial microcontrollers have become a popular tool to use when designing both…
Descriptors: Design, Internet, Simulated Environment, Cooperation
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Ajloni, Mosah S.; O'Toole, John Mitchell – Journal of Pedagogical Research, 2021
This study examines the extent of influence educational and technological factors have on the level of engagement of the video-based pedagogical responses, and by extension the level of acceptance and use of video technology in teaching, in the context of secondary school teachers in Amman city, Jordan. Educational factors considered were type of…
Descriptors: Video Technology, Technology Integration, Secondary School Teachers, Teacher Characteristics
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Yogesh Sharma; Ankit Suri; Rajeev Sijariya; Lokesh Jindal – E-Learning and Digital Media, 2025
The aim of the research is to investigate the role of Education 4.0 in innovative curricular practices and digital literacy, weaving logically with the central focus of the study on identifying new and emerging areas in the field. The research uses bibliometric analysis and scientific mapping to analyse the body of knowledge already published and…
Descriptors: Digital Literacy, Curriculum Development, Educational Practices, Role of Education
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Ayberk Bostan Sarioglan; Özge Sentürk Özkaya – Journal of Science Learning, 2023
This study examines the effect of teaching with the STEM Cycline of the 'Force and Energy' unit on students' creativity, metacognitive awareness, and academic achievement. The nonequivalent control group design, one of the quasi-experimental models, was used in the study. The study included 54 seventh-grade students studying at a public school in…
Descriptors: STEM Education, Creativity, Metacognition, Grade 7
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DeSchryver, Michael – Journal of Educational Computing Research, 2017
Previous work provided foundations for the theory of web-mediated knowledge synthesis, a framework for using the web in more creative and generative ways. This article explores specific instances of the various elements of that theory in a single case from the initial study. That is, a thorough exploration of think-aloud, screen capture, and…
Descriptors: Internet, Thinking Skills, Case Studies, Creative Thinking
Twyman, Janet S. – Center on Innovations in Learning, Temple University, 2018
This topic brief is one in a series on personalized learning prepared for Conversations with Innovators, 2018. Today's students are generally quite tech savvy. Most learners own a smartphone or other digital device and spend several hours a day using media or on the Internet. Teachers are becoming more tech savvy as well. Seven in ten teachers…
Descriptors: Technology Uses in Education, Individualized Instruction, Educational Technology, Electronic Learning
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Sopapradit, Sunti; Wannapiroon, Panita – International Education Studies, 2022
This research developed a model of steam learning with digital fabrication laboratory on cloud computing model to enhance creative product. The objectives of the study were: 1) To create the model, and 2) To evaluate a model. This research method was two parts. The first part about the design's model had four subs: 1) to study and synthesize the…
Descriptors: Models, Internet, Computer Software, Computers
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Carter, Jeff – Journal of Research and Practice for Adult Literacy, Secondary, and Basic Education, 2017
From the outset of the author's career in adult education 20 years ago, teachers, program directors, and policymakers were touting the use of technology to improve student learning (and professional development for teachers as well). Unfortunately, however, despite islands of excellence here and there, the introduction of computers and digital…
Descriptors: Telecommunications, Handheld Devices, Access to Computers, Educational Technology
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Ho, Debbie Guan Eng; Henry, Alex – Australian Journal of Applied Linguistics, 2021
Genre studies on the job cover letter (letter of application) have focused mainly on linguistic analyses of the genre in terms of the generic structure and linguistic strategies commonly used by applicants. These studies have taken the view that the cover letter was an open-ended opportunity for favourable self-promotion. However, to date no study…
Descriptors: Job Applicants, Web Sites, Recruitment, Personnel Selection
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Kewalramani, Sarika; Palaiologou, Ioanna; Arnott, Lorna; Dardanou, Maria – European Early Childhood Education Research Journal, 2020
This paper presents findings from an on-going international study of early childhood educators' and children's use of new digital technologies, such as the Internet of Toys (IoToys) and the pedagogic interactions which occur when these artefacts are integrated into classrooms. Based on qualitative methodology, data have been collected in four…
Descriptors: Internet, Toys, Early Childhood Education, Technology Integration
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Agung, Iskandar; Widiputera, Ferdi; Widodo – Education Quarterly Reviews, 2019
This study aims to determine the impact of using gadgets on psychosocial, socio-emotional development, selfreliance, responsibility, and student learning outcomes. The focus of this study is elementary school students in urban areas with samples taken from six schools, three each in East Jakarta and South Jakarta in the Indonesian capital city,…
Descriptors: Technology Integration, Handheld Devices, Telecommunications, Internet
Ormiston, Meg; Parker, Scott D.; Lubbers, Tom; Fitzharris, Gretchen; Lawrence, Ellen K.; Aquino, Katie N. – Solution Tree, 2017
Developed specifically for grades 9-12, this resource presents classroom-ready lessons that support the ISTE Standards for Students. Use the lessons, which focus on four essential skills-- communication, collaboration, critical thinking, and creativity--to take instruction and learning to the next level through the use of technology. Each chapter…
Descriptors: High School Students, Grade 9, Grade 10, Grade 11
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