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American Journal of Distance Education, 2011
Larry Johnson has been the CEO of the New Media Consortium (NMC) for nearly a decade, and he has worked in higher education for more than twenty-five years. Before joining NMC, he served in roles that include faculty member, dean, provost, and president. In this interview, he talks about the position of NMC in distance education and the challenges…
Descriptors: Distance Education, Administrators, Interviews, Consortia
Kimbell, Richard – International Journal of Technology and Design Education, 2012
In this article I describe the context within which we developed project e-scape and the early work that laid the foundations of the project. E-scape (e-solutions for creative assessment in portfolio environments) is centred on two innovations. The first concerns a web-based approach to portfolio building; allowing learners to build their…
Descriptors: Foreign Countries, Portfolios (Background Materials), Portfolio Assessment, Active Learning
Fournier, Helene; Kop, Rita – International Journal of Virtual and Personal Learning Environments, 2011
After speculation in literature about the nature of Personal Learning Environments, research in the design and development of PLEs is now in progress. This paper reports on the first phase of the authors' research on PLE, the identification process of what potential users would consider important components, applications, and tools in a PLE. The…
Descriptors: Individualized Instruction, Educational Environment, Performance Factors, Educational Research
Wu, Cheng-Chih; Lai, Chin-Yuan – Educational Technology & Society, 2009
This paper reports our implementation and evaluation of a wireless handheld learning environment used to support a clinical nursing practicum course. The learning environment was designed so that nursing students could use handhelds for recording information, organizing ideas, assessing patients, and also for interaction and collaboration with…
Descriptors: Nursing Students, Nursing Education, Practicums, Patients
Little, Alex; Denham, Chris; Eisenstadt, Marc – Journal of Interactive Media in Education, 2008
"Elearning2.0" promises to harness the power of three of today's most disruptive technologies: social software, elearning, and Web2.0. Our own work in this disruptive space takes as a starting premise that social networking is critical for learning: finding the right person can be more important than "scouring the web for an answer" particularly…
Descriptors: Computer Mediated Communication, Learning Experience, Internet, Social Networks
Buzzi, Marina, Ed. – InTech, 2010
E-Learning is a vast and complex research topic that poses many challenges in every aspect: educational and pedagogical strategies and techniques and the tools for achieving them; usability, accessibility and user interface design; knowledge sharing and collaborative environments; technologies, architectures, and protocols; user activity…
Descriptors: Cartoons, Foreign Countries, Electronic Learning, Distance Education
Tsiatsos, Thrasyvoulos; Andreas, Konstantinidis; Pomportsis, Andreas – Educational Technology & Society, 2010
In this paper we will focus on a specific category of Collaborative Virtual Environments that aims to support Collaborative Learning. We call these environments Collaborative Educational Virtual Environments. Our aim is to analyze the evaluation process through the study of relevant bibliography and by doing so reveal the existing research gap…
Descriptors: Evaluation Methods, Educational Technology, Virtual Classrooms, Educational Environment
van der Baaren, John; Schuwer, Robert; Kirschner, Paul; Hendriks, Maaike – Journal of Interactive Media in Education, 2008
Making educational materials freely available on the web can be seen as a noble enterprise in itself but as a way to address the call for people to become lifelong learners. The world is rapidly changing, requiring us to continuously update our knowledge and skills. A problem with this approach to lifelong learning is that the free materials that…
Descriptors: Independent Study, Lifelong Learning, Educational Environment, Internet
Liao, Ching-Jung; Chou, Chien-Chih; Yang, Jin-Tan David – International Journal of Distance Education Technologies, 2009
The purpose of this study is to incorporate adaptive ontology into ubiquitous learning grid to achieve seamless learning environment. Ubiquitous learning grid uses ubiquitous computing environment to infer and determine the most adaptive learning contents and procedures in anytime, any place and with any device. To achieve the goal, an…
Descriptors: Individualized Instruction, Simulation, Educational Environment, College Freshmen
Laine, Teemu H.; Vinni, Mikko; Sedano, Carolina Islas; Joy, Mike – ALT-J: Research in Learning Technology, 2010
This article presents the features, design and architecture of the Myst pervasive game platform that has been applied in creating pervasive mobile learning games in various contexts such as science festivals and museums in Finland. Based on our experiences with the development, we draw a set of design principles for creating successfully a…
Descriptors: Electronic Learning, Educational Games, Young Adults, Museums
Hwang, Gwo-Jen; Tsai, Chin-Chung; Yang, Stephen J. H. – Educational Technology & Society, 2008
Recent progress in wireless and sensor technologies has lead to a new development of learning environments, called context-aware ubiquitous learning environment, which is able to sense the situation of learners and provide adaptive supports. Many researchers have been investigating the development of such new learning environments; nevertheless,…
Descriptors: Learning Activities, Computer Uses in Education, Criteria, Educational Environment
Blevis, Eli; Lim, Youn-kyung; Stolterman, Erik; Makice, Kevin – TechTrends: Linking Research and Practice to Improve Learning, 2008
In this article, the authors explain how they implemented Design eXchange as a shared collaborative online and physical space for design for their students. Their notion for Design eXchange favors a complex mix of key elements namely: (1) a virtual online studio; (2) a forum for review of all things related to design, especially design with the…
Descriptors: Community, Material Development, Educational Technology, Computer Assisted Design
Kadirire, James – International Review of Research in Open and Distance Learning, 2007
"Instant Messaging" (IM) and "Presence," which is essentially the ability of being able to detect if other users are logged in on the network and send them messages in real time, has become one of the most popular applications of the Internet, causing people to want to stay connected to the Internet for inordinate amounts of…
Descriptors: Computer Mediated Communication, Distance Education, Learning Experience, Internet
Hamza, Khalid; Alhalabi, Bassem; Marcovitz, David M. – 2000
This paper proposes an Internet facility that will authentically provide laboratory experiments remotely. Such a facility is brought to the doors of the distance learner to help provide learning that is comparable to that offered for conventional students. The paper describes the development of a prototype remote laboratory system, including…
Descriptors: Computer Simulation, Computer Software Development, Computer System Design, Distance Education
Savin-Baden, Maggi; Gourlay, Lesley; Tombs, Cathy; Steils, Nicole; Tombs, Gemma; Mawer, Matt – Educational Research, 2010
Background: The literature on immersive virtual worlds and e-learning to date largely indicates that technology has led the pedagogy. Although rationales for implementing e-learning have included flexibility of provision and supporting diversity, none of these recommendations has helped to provide strong pedagogical location. Furthermore, there is…
Descriptors: Higher Education, Staff Role, College Instruction, Literature Reviews
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