NotesFAQContact Us
Collection
Advanced
Search Tips
Publication Date
In 20260
Since 20250
Since 2022 (last 5 years)0
Since 2017 (last 10 years)1
Since 2007 (last 20 years)28
Audience
Teachers3
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Showing 1 to 15 of 34 results Save | Export
DeSerranno, Allen Ronald – ProQuest LLC, 2017
Internet of Things ("IoT") systems are complex, asynchronous solutions often comprised of various software and hardware components developed in isolation of each other. These components function with different degrees of reliability and performance over an inherently unreliable network, the Internet. Many IoT systems are developed within…
Descriptors: Computer Software, Internet, Computer Networks, Engineering
Peer reviewed Peer reviewed
Direct linkDirect link
Robertson, Bill – Science and Children, 2015
This column provides background science information for elementary teachers. When the author was young he used to think that the ideal design for a concert hall would contain walls that were composed of sound-absorbing material, like foam or egg cartons or such. He noticed, though, that this was not the case. Most concert halls contain curtains…
Descriptors: Acoustics, Engineering, Music, Science Instruction
Peer reviewed Peer reviewed
Direct linkDirect link
Murphy, Glen; Salomone, Sonia – European Journal of Engineering Education, 2013
While highly cohesive groups are potentially advantageous they are also often correlated with the emergence of knowledge and information silos based around those same functional or occupational clusters. Consequently, an essential challenge for engineering organisations wishing to overcome informational silos is to implement mechanisms that…
Descriptors: Engineering, Computer Software, Social Networks, Internet
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Ng, Vincent; Tang, Zoe – Electronic Journal of e-Learning, 2012
In teaching software engineering, it is often interesting to introduce real life scenarios for students to experience and to learn how to collect information from respective clients. The ideal arrangement is to have some real clients willing to spend time to provide their ideas of a target system through interviews. However, this arrangement…
Descriptors: Student Projects, Computer Software, Computer Interfaces, Engineering
Peer reviewed Peer reviewed
Direct linkDirect link
Tiwari, Rajiv; Singh, Khilawan – Australasian Journal of Educational Technology, 2011
A comprehensive survey on the Internet based virtualisation of experiments is presented, covering several individual as well as collaborative efforts in various engineering disciplines. From this survey it could be concluded that there is a pressing need to develop full-fledged remote laboratory experiments for integrated directly into engineering…
Descriptors: Foreign Countries, Feedback (Response), Curriculum Development, Engineering
Peer reviewed Peer reviewed
Direct linkDirect link
Galvao, Tulio Acacio Bandeira; Neto, Francisco Milton Mendes; Campos, Marcos Tullyo; Junior, Edson de Lima Cosme – International Journal of Distance Education Technologies, 2012
The increasing demand for Software Engineering professionals, particularly Project Managers, and popularization of the Web as a catalyst of human relations have made this platform interesting for training this type of professional. The authors have observed the widespread use of games as an attractive instrument in the process of teaching and…
Descriptors: Risk Management, Active Learning, Internet, Student Projects
Peer reviewed Peer reviewed
Direct linkDirect link
Besada-Portas, E.; Lopez-Orozco, J. A.; de la Torre, L.; de la Cruz, J. M. – IEEE Transactions on Education, 2013
This paper presents a new methodology to develop remote laboratories for systems engineering and automation control courses, based on the combined use of TwinCAT, a laboratory Java server application, and Easy Java Simulations (EJS). The TwinCAT system is used to close the control loop for the selected plants by means of programmable logic…
Descriptors: Laboratories, Engineering, Computer Simulation, Web Sites
Peer reviewed Peer reviewed
Direct linkDirect link
Rapanotti, Lucia; Hall, Jon G. – Behaviour & Information Technology, 2011
The convergence of 3D simulation and social networking into current multi-user virtual environments has opened the door to new forms of interaction for learning in order to complement the face-to-face and Web 2.0-based systems. Yet, despite a growing user community, design knowledge for virtual worlds remains patchy, particularly when it comes to…
Descriptors: Virtual Classrooms, Simulated Environment, Program Design, Alignment (Education)
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Ozkul, Ahmet – American Journal of Business Education, 2012
Business simulation games are widely used in the classroom to provide students with experiential learning opportunities on business situations in a dynamic fashion. When properly designed and implemented, the computer simulation game can be a useful educational tool by integrating separate theoretical concepts and demonstrating the nature of…
Descriptors: Business Administration Education, Computer Simulation, Educational Games, Educational Technology
Peer reviewed Peer reviewed
Direct linkDirect link
Chuda, D.; Navrat, P.; Kovacova, B.; Humay, P. – IEEE Transactions on Education, 2012
The issue of plagiarism is discussed in the context of university education in disciplines related to computing. The focus is therefore mainly on software plagiarism. First, however, a case is made for the claim that the most important reason that plagiarism cannot be tolerated lies in the essence of the concept of a university as it is rooted in…
Descriptors: Plagiarism, Computer Software, Internet, Higher Education
Peer reviewed Peer reviewed
Direct linkDirect link
Almarshoud, A. F. – European Journal of Engineering Education, 2011
The rapid development in Internet technology and its big popularity has led some universities around the world to incorporate web-based learning in some of their programmes. The present paper introduces a comprehensive survey of the publications about using remote laboratories in electrical engineering education. Remote laboratories are web-based,…
Descriptors: Engineering Education, Laboratories, Engineering, Educational Technology
Zhu, Lijuan – ProQuest LLC, 2011
Along with the greater productivity that CAD automation provides nowadays, the product data of engineering applications needs to be shared and managed efficiently to gain a competitive edge for the engineering product design. However, exchanging and sharing the heterogeneous product data is still challenging. This dissertation first presents a…
Descriptors: Knowledge Management, Engineering, Internet, Computer System Design
Peer reviewed Peer reviewed
Direct linkDirect link
Bauer, Karine; Mendes, Luciano – Campus-Wide Information Systems, 2012
Purpose: Weblabs are an additional resource in the execution of experiments in control engineering education, making learning process more flexible both in time, by allowing extra class laboratory activities, and space, bringing the learning experience to remote locations where experimentation facilities would not be available. The purpose of this…
Descriptors: Foreign Countries, Engineering Education, Internet, Laboratories
Peer reviewed Peer reviewed
Direct linkDirect link
Yilmaz, O.; Tuncalp, K. – IEEE Transactions on Education, 2011
This study aims to investigate the effect of a Web-based mixed learning approach model on mechatronics education. The model combines different perception methods such as reading, listening, and speaking and practice methods developed in accordance with the vocational background of students enrolled in the course Electromechanical Systems in…
Descriptors: Management Systems, Computer Software, Foreign Countries, Internet
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Layton, Richard A.; Loughry, Misty L.; Ohland, Matthew W.; Ricco, George D. – Advances in Engineering Education, 2010
A significant body of research identifies a large number of team composition characteristics that affect the success of individuals and teams in cooperative learning and project-based team environments. Controlling these factors when assigning students to teams should result in improved learning experiences. However, it is very difficult for…
Descriptors: Teamwork, Cooperative Learning, Computer Software, Validity
Previous Page | Next Page ยป
Pages: 1  |  2  |  3