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Klopfer, Eric; Sheldon, Josh – New Directions for Youth Development, 2010
Augmented Reality (AR) simulations superimpose a virtual overlay of data and interactions onto a real-world context. The simulation engine at the heart of this technology is built to afford elements of game play that support explorations and learning in students' natural context--their own community and surroundings. In one of the more recent…
Descriptors: Computer Simulation, Games, Computer Software, Role Playing
Oliver, Kevin; Moore, John – Journal of Computing in Higher Education, 2008
A gap analysis of web tools in Engineering was undertaken as one part of the Digital Library Network for Engineering and Technology (DLNET) grant funded by NSF (DUE-0085849). DLNET represents a Web portal and an online review process to archive quality knowledge objects in Engineering and Technology disciplines. The gap analysis coincided with the…
Descriptors: Delphi Technique, Educational Technology, Library Networks, Engineering Education
US Department of Education, 2004
The U.S. Departments of Commerce and Education (who co-chair the NSTC Working Group) and NetDay formed a partnership aimed at analyzing K-12 student views about technology for learning. These views are analyzed in this second report, "Visions 2020.2: Student Views on Transforming Education and Training Through Advanced Technologies." In…
Descriptors: Access to Computers, Educational Technology, National Surveys, Vignettes