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Abrahams, Alan S.; Singh, Tirna – Information Systems Education Journal, 2011
Various systems development life cycles and business development models have been popularized by information systems researchers and practitioners over a number of decades. In the case of systems development life cycles, these have been targeted at software development projects within an organization, typically involving analysis, design,…
Descriptors: Retailing, Business, Internet, Information Systems
Gonzalez-Barbone, Victor; Anido-Rifon, Luis – Computers & Education, 2010
Shareable Content Object Reference Model (SCORM) was proposed as a standard for sharable learning object packaging, delivering and sequencing. Several years later, Common Cartridge (CC) is proposed as an enhancement of SCORM offering more flexibility and addressing needs not originally envisioned, namely assessment and web 2.0 standards, content…
Descriptors: Educational Policy, Standards, Models, Guidelines
Redesigning a Web-Conferencing Environment to Scaffold Computing Students' Creative Design Processes
Bower, Matt – Educational Technology & Society, 2011
Based on a three-semester design research study, this paper argues the need to redesign online learning environments to better support the representation and sharing of factual, procedural, and conceptual knowledge in order for students to develop their design capabilities. A web-conferencing environment is redesigned so that the modalities…
Descriptors: Foreign Countries, Computer Assisted Instruction, Multimedia Instruction, Internet
Sanders, Janet H.; Udoka, Silvanus J. – Simulation & Gaming, 2010
Fundamental concepts and definitions of electronic learning (eLearning) continue to emerge, and theories of eLearning that have been advanced thus far cover an array of academic perspectives including training and education, learning and knowledge, and technology and applications to specific market segments. Any study of the effectiveness and…
Descriptors: Electronic Learning, Program Effectiveness, Manufacturing, Virtual Classrooms
Tennant, Roy – 1996
This book is a practical guide on how to create a Web document complete with images, links, tables, and forms, and how to make it appealing according to the principles of design and style. Step-by-step instructions for working through a series of practice exercises are provided to be used in the creation of a document using text and image files…
Descriptors: Authoring Aids (Programming), Computer Software Development, Design Preferences, Guidelines
Laine, Teemu H.; Vinni, Mikko; Sedano, Carolina Islas; Joy, Mike – ALT-J: Research in Learning Technology, 2010
This article presents the features, design and architecture of the Myst pervasive game platform that has been applied in creating pervasive mobile learning games in various contexts such as science festivals and museums in Finland. Based on our experiences with the development, we draw a set of design principles for creating successfully a…
Descriptors: Electronic Learning, Educational Games, Young Adults, Museums

Wiest, Lynda R. – Computers in the Schools, 2001
Discusses ways in which technology is changing mathematics education. Highlights include guidelines for appropriate technology use in the mathematics classroom; the impact of computers on mathematics learning; common uses of computers in mathematics education, including software, the Internet, and programming; and issues and concerns related to…
Descriptors: Appropriate Technology, Change Agents, Computer Assisted Instruction, Courseware

Gregory, Gwen; Brown, M. Marlo – Journal of Interlibrary Loan, Document Delivery & Information Supply, 1997
Describes how to develop a World Wide Web site based on structured programming concepts. Highlights include flowcharting, first page design, evaluation, page titles, documenting source code, text, graphics, and browsers. Includes a template for HTML writers, tips for using graphics, a sample homepage, guidelines for authoring structured HTML, and…
Descriptors: Authoring Aids (Programming), Computer Graphics, Design Requirements, Electronic Text
Georgantaki, Stavroula C.; Retalis, Symeon D. – Journal of Information Systems Education, 2007
"Object-Oriented Programming" subject is included in the ACM Curriculum Guidelines for Undergraduate and Graduate Degree Programs in Computer Science as well as in Curriculum for K-12 Computer Science. In a few research studies learning problems and difficulties have been recorded, and therefore, specific pedagogical guidelines and…
Descriptors: Computer Science Education, Seminars, Undergraduate Study, Guidelines