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Sayago, Sergio; Guijarro, Jose-Maria; Blat, Josep – Behaviour & Information Technology, 2012
This article reports on an exploratory study aimed to identify which ways of marking required and optional fields help older people fill in web forms correctly. Drawing on a pilot study and selective attention research in ageing, modified versions of widely used forms were created, in which standard asterisks were replaced with one of three…
Descriptors: Foreign Countries, Attention Control, Attention, Design Requirements
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Burrows, Steven; Shortis, Mark – Australasian Journal of Educational Technology, 2011
Online marking and feedback systems are critical for providing timely and accurate feedback to students and maintaining the integrity of results in large class teaching. Previous investigations have involved much in-house development and more consideration is needed for deploying or customising off the shelf solutions. Furthermore, keeping up to…
Descriptors: Foreign Countries, Integrated Learning Systems, Feedback (Response), Evaluation Criteria
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Jones, Norah; Blackey, Haydn; Fitzgibbon, Karen; Chew, Esyin – Computers & Education, 2010
To understand the student experience on social software, the research aims to explore the disruptive nature and opportunity of social networking for higher education. Taking four universities, the research: (1) identifies the distinction between the students' current usage of social software; (2) reports on the students' experience on…
Descriptors: Electronic Learning, Social Life, Student Experience, Educational Technology
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Laine, Teemu H.; Vinni, Mikko; Sedano, Carolina Islas; Joy, Mike – ALT-J: Research in Learning Technology, 2010
This article presents the features, design and architecture of the Myst pervasive game platform that has been applied in creating pervasive mobile learning games in various contexts such as science festivals and museums in Finland. Based on our experiences with the development, we draw a set of design principles for creating successfully a…
Descriptors: Electronic Learning, Educational Games, Young Adults, Museums
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Hawkins, Brian L.; Oblinge, Diana G. – EDUCAUSE Review, 2006
Although computer ownership is not 100 percent, progress has been made on closing the digital divide. However, defining the digital divide according to the haves and have-nots of computer ownership is only a starting point. Beyond computer ownership, colleges and universities should explore the "second-level digital divide," which can be…
Descriptors: Computer Literacy, Access to Computers, Higher Education, Internet
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Sadik, Alaa; Reisman, Sorel – Quarterly Review of Distance Education, 2004
This article presents sets of observations and recommendations for Web-based distance learning, based on formative and summative performance and opinion data collected from participants involved in the design, development, and utilization of Wired Class, a Web-based learning environment that was developed to teach mathematics to Egyptian secondary…
Descriptors: Distance Education, Web Based Instruction, Educational Environment, Internet