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Kiyotake, Cynthia – Computers in Libraries, 2010
Since launching its first website in 1997, the Arapahoe Library District (ALD) has constantly looked at ways to review and renew this vital tool for patrons. This article focuses on the process of redesigning the ALD website--the steps taken and decisions made in order to create a site that incorporates interactive elements and patron input and…
Descriptors: Interaction, Internet, Web Sites, Library Automation
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Lampi, Fleming; Lemelson, Hendrik; Kopf, Stephan; Effelsberg, Wolfgang – Interactive Technology and Smart Education, 2009
Purpose: The purpose of this paper is describing the seamless integration of the question-answer interaction into automatic lecture recordings (ALRs). This includes the design and implementation of the question management (QM) software for a virtual camera team. Design/methodology/approach: Coming from the human role model the interaction and its…
Descriptors: Computer Software, Interaction, Lecture Method, Classroom Environment
Auat Cheein, Fernando A., Ed. – InTech, 2012
This book offers the reader new achievements within the Assistive Technology field made by worldwide experts, covering aspects such as assistive technology focused on teaching and education, mobility, communication and social interactivity, among others. Each chapter included in this book covers one particular aspect of Assistive Technology that…
Descriptors: Foreign Countries, Educational Technology, Assistive Technology, Internet
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McArdle, Gavin; Bertolotto, Michela – Interactive Learning Environments, 2012
Today, the Internet plays a major role in distributing learning material within third level education. Multiple online facilities provide access to educational resources. While early systems relied on webpages, which acted as repositories for learning material, nowadays sophisticated online applications manage and deliver learning resources.…
Descriptors: Foreign Countries, Educational Technology, Electronic Learning, Interaction
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Crisp, Geoffrey – Journal of Learning Design, 2010
This paper will explore some of the practical options that are available to teachers as we move towards Assessment 2.0. Assessment 2.0 describes an environment in which the teacher sets tasks that allow students to use more dynamic, immersive and interactive environments for exploring and creating responses to sophisticated assessment tasks.…
Descriptors: Educational Assessment, Student Evaluation, Thinking Skills, Interaction
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Bower, Matt; Hedberg, John G. – Computers & Education, 2010
This paper presents a quantitative approach to multimodal discourse analysis for analyzing online collaborative learning. The coding framework draws together the fields of systemic functional linguistics and Activity Theory to analyze interactions between collaborative-, content- and technology-related discourse. The approach is used to examine…
Descriptors: Discourse Analysis, Coding, Interaction, Evaluation Methods
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Wu, Cheng-Chih; Lai, Chin-Yuan – Educational Technology & Society, 2009
This paper reports our implementation and evaluation of a wireless handheld learning environment used to support a clinical nursing practicum course. The learning environment was designed so that nursing students could use handhelds for recording information, organizing ideas, assessing patients, and also for interaction and collaboration with…
Descriptors: Nursing Students, Nursing Education, Practicums, Patients
Buzzi, Marina, Ed. – InTech, 2010
E-Learning is a vast and complex research topic that poses many challenges in every aspect: educational and pedagogical strategies and techniques and the tools for achieving them; usability, accessibility and user interface design; knowledge sharing and collaborative environments; technologies, architectures, and protocols; user activity…
Descriptors: Cartoons, Foreign Countries, Electronic Learning, Distance Education
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Jin, Li; Wen, Zhigang; Gough, Norman – Learning, Media and Technology, 2010
Virtual worlds have been linked with e-learning applications to create virtual learning environments (VLEs) for the past decade. However, while they can support many educational activities that extend both traditional on-campus teaching and distance learning, they are used primarily for learning content generated and managed by instructors. With…
Descriptors: Informal Education, Active Learning, Interpersonal Relationship, Interaction
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Jovanovic, Jelena; Gasevic, Dragan; Torniai, Carlo; Bateman, Scott; Hatala, Marek – Interactive Learning Environments, 2009
Today's technology-enhanced learning practices cater to students and teachers who use many different learning tools and environments and are used to a paradigm of interaction derived from open, ubiquitous, and socially oriented services. In this context, a crucial issue for education systems in general, and for Intelligent Learning Environments…
Descriptors: Models, Interaction, Educational Technology, Design Requirements
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Laine, Teemu H.; Vinni, Mikko; Sedano, Carolina Islas; Joy, Mike – ALT-J: Research in Learning Technology, 2010
This article presents the features, design and architecture of the Myst pervasive game platform that has been applied in creating pervasive mobile learning games in various contexts such as science festivals and museums in Finland. Based on our experiences with the development, we draw a set of design principles for creating successfully a…
Descriptors: Electronic Learning, Educational Games, Young Adults, Museums
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San Diego, Jonathan P.; McAndrew, Patrick – Journal of Interactive Media in Education, 2009
Two small studies, one an "eye-tracking" study and the other a "remote observation" study, have been conducted to investigate ways to identify two kinds of online learner interactions: users flicking through the web pages in "browsing" action, and users engaging with the content of a page in "learning"…
Descriptors: Observation, Flow Charts, Eye Movements, Use Studies
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Glahn, Christian; Specht, Marcus; Koper, Rob – Educational Technology & Society, 2009
Contextualised and ubiquitous learning are relatively new research areas that combine the latest developments in ubiquitous and context aware computing with educational approaches in order to provide structure to more situated and context aware learning. The majority of recent activities in contextualised and ubiquitous learning focus on mobile…
Descriptors: Interaction, Group Activities, Learner Engagement, Student Participation
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Fidas, Christos; Kapsalis, Vasilios; Tranoris, Christos; Avouris, Nikolaos – Campus-Wide Information Systems, 2006
Purpose: The purpose of this paper is to present the design of a context-aware service for synchronous support in web-based educational systems. Design/methodology/approach: The proposed service supports synchronous interaction among tutors and students, based on their current context, thus increasing the communication channels, the reasoning and…
Descriptors: Distance Education, Internet, Computer Assisted Instruction, Educational Technology
Lee, SeiHoon; Yoon, KyungSeob; Wang, ChangJong – 1998
As the need for distance education grows, requirements for the development of high-speed network-based real-time distance learning systems increases. MHEG-5 is the fifth part of the MHEG (Multimedia and Hypermedia information coding Experts Group) standard, and it defines a final-form representation for application interchange. This paper…
Descriptors: Computer Mediated Communication, Computer System Design, Computer Uses in Education, Cooperative Learning