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Brewer, Robin Nicole – ProQuest LLC, 2017
Increasingly, people are engaging online and can participate in activities like searching for information, communicating with family and friends, and self-expression. However, some populations such as older adults, face barriers to online participation like device cost, access, and learnability, which prevent them from reaping the benefits of…
Descriptors: Older Adults, Barriers, Disabilities, Visual Impairments
Stover, Bert; Lubega, Flavia; Namubiru, Aidah; Bakengesa, Evelyn; Luboga, Samuel Abimerech; Makumbi, Frederick; Kiwanuka, Noah; Ndizihiwe, Assay; Mukooyo, Eddie; Hurley, Erin; Lim, Travis; Borse, Nagesh N.; Bernhardt, James; Wood, Angela; Sheppard, Lianne; Barnhart, Scott; Hagopian, Amy – Journal of Research Practice, 2018
We report on the implementation experience of carrying out data collection and other activities for a public health evaluation study on whether U.S. President's Emergency Plan for AIDS Relief (PEPFAR) investment improved utilization of health services and health system strengthening in Uganda. The retrospective study period focused on the PEPFAR…
Descriptors: Foreign Countries, Public Health, Data Collection, Program Implementation
Dashtestani, Reza – JALT CALL Journal, 2014
Computer literacy is a significant component of language teachers' computer-assisted language learning (call) knowledge. Despite its importance, limited research has been undertaken to analyze factors which might influence language teachers' computer literacy levels. This qualitative study explored the perspectives of 39 Iranian EFL teacher…
Descriptors: Computer Literacy, Second Language Instruction, Computer Assisted Instruction, Educational Technology
Orndorff, Harold N., III. – International Journal of Teaching and Learning in Higher Education, 2015
This article presents the early findings of an experimental design to see if students perform better when taking collaborative notes in small groups as compared to students who use traditional notes. Students are increasingly bringing electronic devices into social science classrooms. Few instructors have attempted robustly and systematically to…
Descriptors: Internet, Computer Software, Computer Use, Users (Information)
Radi, Odette Bourjaili – International Association for Development of the Information Society, 2015
The content of this paper will focus on both language and computer practices and how school age students develop their literacy skills in the two domains of "language" and "computers." The term literacy is a broad concept that has attracted many interpretations over the years. Some of the concepts raised by the literature apply…
Descriptors: Technology Uses in Education, Educational Technology, Technology Integration, Student Attitudes
Milovanovic, Milos; Minovic, Miroslav; Stavljanin, Velimir; Savkovic, Marko; Starcevic, Dusan – Behaviour & Information Technology, 2012
In our study, we attempted to further investigate how Web 2.0 technologies influence workplace learning. Our particular interest was on using Wiki as a tool for corporate exchange of knowledge with the focus on informal learning. In this study, we collaborated with a multinational software development company that uses Wiki as a corporate tool…
Descriptors: Workplace Learning, Feedback (Response), Informal Education, Computer Software
Hung, Wei-Chen; Kalota, Faisal – Performance Improvement Quarterly, 2013
The importance of adopting technology-supported performance systems for on-the-job learning and training is well-recognized in a networked economy. In this study, we present a performance support system (PSS) designed to support technology integration for lesson design. The goal is to support educators in the development of appropriate and…
Descriptors: Educational Technology, Feedback (Response), Media Selection, Technology Integration
Stenros, Jaakko; Waern, Annika; Montola, Markus – Simulation & Gaming, 2012
Studying pervasive games is inherently difficult and different from studying computer or board games. This article builds upon the experiences of staging and studying several playful pervasive technology prototypes. It discusses the challenges and pitfalls of evaluating pervasive game prototypes and charts methods that have proven useful in…
Descriptors: Design, Evaluation Methods, Evaluation Problems, Research Methodology
Riley, Holly; MacLeod, Rebecca B.; Libera, Matthew – Update: Applications of Research in Music Education, 2016
The primary purpose of this study was to examine the potential of LOw LAtency (LOLA), a low latency audio visual technology designed to allow simultaneous music performance, as a distance learning tool for musical styles in which synchronous playing is an integral aspect of the learning process (e.g., jazz, folk styles). The secondary purpose was…
Descriptors: Music, Music Education, Distance Education, Audiovisual Aids
Morofushi, Mari; Pasfield-Neofitou, Sarah Ellen – Language Learning Journal, 2014
With the spread of the Internet, students now have greater opportunities to use Japanese outside of the classroom. For example, they can interact with other Japanese speakers through instant messaging or social networking, or utilize online dictionaries and translation tools to decipher websites in ways that would be impossible with traditional…
Descriptors: Social Networks, Introductory Courses, Undergraduate Students, Student Attitudes
Chang, Yao-Jen; Chang, Yao-Sheng – Educational Technology & Society, 2011
Discussion forums have been used to support organizational communication and they have become a candidate for study of organizational behaviors. However, online behaviors of NGOs have been insufficiently studied compared to those studies conducted in education and industries. Our empirical study examined how social workers in one NGO used an…
Descriptors: Foreign Countries, Organizational Communication, Network Analysis, Program Effectiveness
VanSlyke-Briggs, Kjersti; Hogan, Molly; Waffle, Julene; Samplaski, Jessica – Journal of Educational Technology Systems, 2014
Building upon an established relationship between a college and a local school district, this project formally designated a Partnership School, at which education students conduct field experience. In addition to providing these participating pre-service teachers (students) with a clinically rich experience through closer supervision by and…
Descriptors: Student Teaching, Partnerships in Education, Interaction, High School Students
van den Beemt, Antoine; Akkerman, Sanne; Simons, P. Robert-Jan – Learning, Media and Technology, 2010
This qualitative study examines how 11 Dutch students aged 14-15 develop an interest in specific types of interactive media practices and how they perceive these practices in relation to others. The methods included semi-structured interviewing, autodriving visual elicitation and photo elicitation using moodboards. Our results show the importance…
Descriptors: Interviews, Internet, Teaching Methods, Youth
Zhang, Xuesong; Dorn, Bradley – Journal of Information Technology Education: Innovations in Practice, 2012
Agile development has received increasing interest both in industry and academia due to its benefits in developing software quickly, meeting customer needs, and keeping pace with the rapidly changing requirements. However, agile practices and scrum in particular have been mainly tested in mid- to large-size projects. In this paper, we present…
Descriptors: Competition, Computer Software, Methods, Design
Nwatu, Gideon U. – ProQuest LLC, 2011
One of the objectives of any government is the establishment of an effective solution to significantly control crime. Identity fraud in Nigeria has generated global attention and negative publicity toward its citizens. The research problem addressed in this study was the lack of understanding of the dynamics that influenced the adoption and…
Descriptors: Research Problems, Publicity, Identification, Questionnaires

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