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Koh, Kyungwon – ProQuest LLC, 2011
Contemporary young people are engaged in a variety of information behaviors, such as information seeking, using, sharing, and creating. The ways youth interact with information have transformed in the shifting digital information environment; however, relatively little empirical research exists and no theoretical framework adequately explains…
Descriptors: Qualitative Research, Programming Languages, Young Adults, Information Seeking
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Zhang, Xuesong; Dorn, Bradley – Journal of Information Technology Education: Innovations in Practice, 2012
Agile development has received increasing interest both in industry and academia due to its benefits in developing software quickly, meeting customer needs, and keeping pace with the rapidly changing requirements. However, agile practices and scrum in particular have been mainly tested in mid- to large-size projects. In this paper, we present…
Descriptors: Competition, Computer Software, Methods, Design
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Vallance, Michael; Martin, Stewart; Wiz, Charles; van Schaik, Paul – International Journal of Virtual and Personal Learning Environments, 2010
Science education is concerned with the meaningful pursuit of comprehension, knowledge and understanding of scientific concepts and processes. In Vygotskian social constructivist learning, personal interpretation, decision-making and community cooperation fosters long-term understanding and transference of learned concepts. The construction of…
Descriptors: Instructional Design, Science Instruction, Science Education, Computer Simulation
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Johnson, Maggie; Senges, Max – Journal of Workplace Learning, 2010
Purpose: This paper seeks to analyse the effectiveness and impact of how Google currently trains its new software engineers ("Nooglers") to become productive in the software engineering community. The research focuses on the institutions and support for practice-based learning and cognitive apprenticeship in the Google environment.…
Descriptors: Computer Software, Programming, Professional Continuing Education, Workplace Learning
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McLaren, Susan V. – International Journal of Technology and Design Education, 2012
This paper describes an action research, school situated project conducted with partnership funding from Learning and Teaching Scotland, Scottish Qualifications Authority and Becta, the UK government's agency for communications technology in education. Based on "e-scape" (e-solutions for creative assessment in portfolio environments),…
Descriptors: Foreign Countries, Evidence, Feedback (Response), Program Effectiveness
Hawkins, B. Denise, Ed. – National Institute for Literacy, 2008
Catalyst, a quarterly newsletter from the Institute's Communications Office, contains news, information, and features about the programs and services of the National Institute for Literacy. This issue contains the following articles: (1) Spanish-Language Publication for Parents of Young Readers Among the Institute's New Titles; (2) Director's…
Descriptors: National Organizations, Spanish, Publications, Parents
Alepis, Efthymios; Virvou, Maria – Online Submission, 2010
Mobile computing facilities may provide many assets to the educational process. Mobile technology provides software access from anywhere and at any time, as well as computer equipment independence. The need for time and place independence is even greater for medical instructors and medical students. Medical instructors are usually doctors that…
Descriptors: Foreign Countries, Educational Technology, Medical Education, Medical Students
Fiedler, Rebecca L.; Mullen, Laurie; Finnegan, Margaret – Journal of Research on Technology in Education, 2009
Portfolio authoring tools within teacher preparation institutions have changed dramatically as portfolios have moved from paper to electronic formats and now to the Web. This study used Engestrom's Cultural-Historical Activity Theory (1987) to examine how portfolio tools, along with external influences and institutional contexts, mediate the…
Descriptors: Case Studies, Accreditation (Institutions), Interviews, Student Attitudes
Kafai, Yasmin B., Ed.; Peppler, Kylie A., Ed.; Chapman, Robbin N., Ed. – Teachers College Press, 2009
This book is about the Computer Clubhouse--the idea and the place--that inspires youth to think about themselves as competent, creative, and critical learners. So much of the social life of young people has moved online and participation in the digital public has become an essential part of youth identities. The Computer Clubhouse makes an…
Descriptors: Creativity, Evaluators, Social Life, Video Games