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Gihan S. Edirisinghe; Maria A. M. Trindade; Lan Luo – Decision Sciences Journal of Innovative Education, 2024
The COVID-19 pandemic forced instruction into remote formats, rendering active learning efforts in business classrooms infeasible. In response, we adopt a novel model for interactive classroom activities by hosting classroom games on Google Sheets, the free and widely used cloud-based spreadsheet application. First developed for a synchronous Zoom…
Descriptors: Internet, Computer Software, Interaction, Computer Mediated Communication
Araos, Andrés; Damsa, Crina; Gaševic, Dragan – Journal of Computer Assisted Learning, 2023
Background: The surge of online platforms has generated interest in how specialized platforms support formal and informal learning in various disciplinary domains. Knowledge is still limited regarding how undergraduate students navigate and use platforms to learn. Objectives: This study explores computer and software engineering students' learning…
Descriptors: Computer Science Education, Computer Software, Learning Activities, Undergraduate Students
Livinus Obiora Nweke; Uchenna Franklin Okebanama; Gibson Uwaezuoke Mba – Discover Education, 2025
The integration of Internet of Things (IoT), Artificial Intelligence (AI), and cybersecurity presents new opportunities for innovation and entrepreneurship, yet traditional educational approaches often lack the interdisciplinary and applied focus required to develop these competencies. This study evaluates the impact of an experiential learning…
Descriptors: Entrepreneurship, Artificial Intelligence, Internet, Information Security
Joshua Nii Akai Nettey; Ronald Osei Mensah; Ramos Asafo-Adjei; Pearl Adiza Babah – Cogent Education, 2024
The aim of this study was to evaluate the challenges basic school tutors face when integrating Information and Communication Technology (ICT) into their instructing and learning activities and to recommend possible strategies for addressing those challenges. This study employed an interpretive paradigm and a qualitative method approach to analyze…
Descriptors: Barriers, Foreign Countries, Technology Integration, Information Technology
Sidauruk, Tumiar; Delita, Fitra; Berutu, Nurmala; Yenny, Novida; Suciani, Ayu – International Journal of Technology in Education and Science, 2022
Technology needs to be integrated with every learning process. Moreover, the COVID-19 pandemic situation does not allow face-to-face learning in class. Therefore, online education has become the primary choice. However, online learning itself comes with challenges from the perspective of the teachers and their students. This study aims to analyze…
Descriptors: Program Implementation, Barriers, Electronic Learning, Technology Integration
Kumar, Bimal Aklesh; Sharma, Bibhya – Education and Information Technologies, 2020
Context Aware Mobile Learning Applications (CAMLA) are an emerging field of research, they provide educational resources tailored to educational needs and particular circumstances of the learner. Despite the increase in the number of applications being developed, there is a lack of study that provides comprehensive knowledge on the development of…
Descriptors: Telecommunications, Handheld Devices, Computer Software, Technology Uses in Education
Gray, Lucinda; Lewis, Laurie – National Center for Education Statistics, 2021
This report is based on the public school survey "Use of Educational Technology for Instruction." The survey was conducted by the National Center for Education Statistics (NCES). This report shows national data from a sample survey of public schools about their use of technology for teaching and learning during the 2019-20 school year.…
Descriptors: Educational Technology, Technology Uses in Education, Public Schools, School Surveys
Wooding, Amy; Wooding, Kjell – Childhood Education, 2018
It is not difficult to imagine a world where internet-connected mobile devices are accessible to everyone. Can these technologies be used to help solve the challenges of global education? This was the challenge posed by the Global Learning XPRIZE--a $15 million grand challenge competition aimed at addressing this global teaching shortfall. In…
Descriptors: Computer Software, Educational Technology, Technology Uses in Education, Foreign Countries
Woods, David M. – Journal of Information Systems Education, 2020
Professionals working in technology fields face continuing challenges, not only to remain current with the latest technologies but also to understand the complex problems their company and IT organization faces. These challenges constantly change as technology evolves, and they are dependent on organizational factors. Lectures and discussions of…
Descriptors: Active Learning, Debate, Information Technology, Problem Solving
Gray, Lucinda; Lewis, Laurie – National Center for Education Statistics, 2021
This summary presents selected findings to the full report "Use of Educational Technology for Instruction in Public Schools: 2019-20. Fast Response Survey System. First Look. NCES 2021-017" (ED615754). The full report is based on the public school survey "Use of Educational Technology for Instruction." The survey was conducted…
Descriptors: Educational Technology, Technology Uses in Education, School Surveys, Public Schools
Kuswoyo, Heri; Rido, Akhyar; Mandasari, Berlinda – International Association for Development of the Information Society, 2022
Due to COVID-19 pandemic, educational departments such schools, colleges, and universities have been experiencing significant disruptions. All teaching and learning activities of face-to-face learning have switched to online learning. This study provides a systemic review of the literature with the aim to investigate the effectiveness, challenges,…
Descriptors: Research Reports, Online Courses, English (Second Language), Second Language Learning
Ballance, Oliver James – Language Learning & Technology, 2013
In the previous issue of "LLT", I commented upon Stockwell (2010), suggesting that the learning activities investigated limited the scope of his research on the effects of the MALL platform. Professor Stockwell responded in the same issue with a spirited riposte. However, it became clear that much of the disagreement lay in a matter of definition.…
Descriptors: Learning Activities, Teaching Methods, Electronic Learning, Internet
Ali, Liaqat; Hatala, Marek; Gasevic, Dragan; Jovanovic, Jelena – Computers & Education, 2012
LOCO-Analyst is a learning analytics tool we developed to provide educators with feedback on students learning activities and performance. Evaluation of the first version of the tool led to the enhancement of the tool's data visualization, user interface, and supported feedback types. The second evaluation of the improved tool allowed us to see…
Descriptors: Feedback (Response), Computer Software, Program Descriptions, Student Evaluation
Connolly, Thomas M.; Stansfield, Mark; Hainey, Thomas – Computers & Education, 2011
Over the last decade, Alternate Reality Games (ARGs), a form of narrative often involving multiple media and gaming elements to tell a story that might be affected by participants' actions, have been used in the marketing and promotion of a number of entertainment related products such as films, computer games and music. This paper discusses the…
Descriptors: Foreign Countries, Research Design, Student Attitudes, Learning Activities
Jong, Bin-Shyan; Lai, Chien-Hung; Hsia, Yen-Teh; Lin, Tsong-Wuu; Lu, Cheng-Yu – IEEE Transactions on Education, 2013
Many researchers have studied the use of game-based learning. Game-based learning takes many forms, including virtual reality, role playing, and performing tasks. For students to learn specific course content, it is important that the selected game be suited to the course. Thus far, no studies have investigated the use of game-based cooperative…
Descriptors: Cooperative Learning, Learning Motivation, Computer Games, Educational Technology