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Showing 1 to 15 of 71 results Save | Export
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Christopher Cayari – International Journal of Education & the Arts, 2023
Playing video games is one of the most popular leisure activities across the world. Video game music (VGM) is a musical art form prevalent in popular culture, and there is potential to use it for the music education of students. Using informal music learning (Green, 2002) and online participatory culture (Jenkins, 1992/2013) theories as grounds…
Descriptors: Video Games, Video Technology, Music, Art
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Wechkama, Thitisak – Journal of Educational Issues, 2022
This research aimed to investigate learning strategies for survival adaptation and develop guidelines for Mo Lam entrepreneurs. Qualitative research was employed by collecting data through interviews and group discussion, including the band's owners and executives, the band's members, musicians, performers, and audiences. The learning successful…
Descriptors: Foreign Countries, Learning Strategies, Entrepreneurship, Adjustment (to Environment)
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Princess Gerbie C. Durante – Problems of Education in the 21st Century, 2024
Given the growing trend of delivering classes through online and virtual environments, it is vital to gain a nuanced understanding of students' online research learning experiences, the factors that contributed to their choice of learning modality, the challenges they encountered, and the effective online research teaching practices and strategies…
Descriptors: Student Research, Computer Mediated Communication, Asynchronous Communication, Synchronous Communication
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Tu, Yun-Fang; Hwang, Gwo-Jen – Interactive Learning Environments, 2020
Based on the Technology-based Learning model, the present study reviews the published papers on mobile technologies in Hospitality, Leisure, Sport and Tourism (HLST) education in the Scopus database from 2002 to 2017. Various dimensions, including application domains, research issues, research sample groups, research methods, adopted technologies,…
Descriptors: Educational Trends, Electronic Learning, Hospitality Occupations, Leisure Education
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Jensen, Signe Hannibal – Language Learning & Technology, 2019
Through the analytical lens of activity theory (Leontiev, 1978, Lantolf & Thorne, 2006), the present study investigates the uptake of affordances for language learning by young (ages 7-11) Danish children (N = 15) in their engagement with English language media in the digital wild. Drawing on ethnographic interviews (Spradley, 1979), during…
Descriptors: Second Language Learning, Second Language Instruction, English (Second Language), Computer Games
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deNoyelles, Aimee; Reyes-Foster, Beatriz – Online Learning, 2015
Being actively engaged in a task is often associated with critical thinking. Cultivating critical thinking skills, such as purposefully reflecting and analyzing one's own thinking, is a major goal of higher education. However, there is a challenge in providing college students opportunities to clearly demonstrate these skills in online courses.…
Descriptors: Undergraduate Students, Word Frequency, Internet, Visual Aids
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Wach, Aleksandra – Intercultural Education, 2013
Computer-based technologies, including various forms of computer-mediated communication (CMC), provide L2 users with opportunities to engage in intercultural interactions which may promote the development of their intercultural communicative competence. The article reports the findings of a study that investigated how beyond-the-classroom…
Descriptors: Foreign Countries, Intercultural Communication, English (Second Language), Second Language Learning
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Shakarami, Alireza; Mardziah, H. Abdullah; Faiz, S. Abdullah; Tan, Bee Hoon – Educational Research and Reviews, 2011
Net-generation learners are growing up in an era when much of the learning, communication, socializing and ways of working take place through digital means. Living in this digital era may result in different ways of thinking, ways of approaching learning, strategies, and priorities. The Net-Geners therefore, need new skills and new strategies to…
Descriptors: Learning Strategies, Interviews, Questionnaires, Computer Mediated Communication
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Keskitalo, Tuulikki; Pyykko, Elli; Ruokamo, Heli – Educational Technology & Society, 2011
This study reports a case study in which a pedagogical model, namely the Global Virtual Education (GloVEd) model, which is based on the teaching-studying-learning process (TSL process) and the characteristics of meaningful learning, is developed and used to evaluate students' meaningful learning experiences during the Global Virtual Collaboration…
Descriptors: Foreign Countries, Learning Strategies, Models, Course Evaluation
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ChanLin, Lih-Juan – Innovations in Education and Teaching International, 2012
Web-based learning promotes computer-mediated interaction and student-centred learning in most higher education institutions. To fulfil their academic requirements, students develop appropriate strategies to support learning. Purposes of this study were to: (1) examine the relationship between students study strategies (assessed by Learning and…
Descriptors: Electronic Learning, Time Management, Online Courses, Learning Strategies
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Furlong, John; Davies, Chris – Oxford Review of Education, 2012
The paper presents findings from a large-scale mixed methods study of young people's uses of new technologies at home to address a number of key conceptual issues in understanding the home as context for learning. First it is argued that young people's engagement with new technologies is fundamentally bound up with their own identity. It then goes…
Descriptors: Informal Education, Young Adults, Youth, Educational Technology
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Borner, Dirk; Glahn, Christian; Stoyanov, Slavi; Kalz, Marco; Specht, Marcus – Campus-Wide Information Systems, 2010
Purpose: The present paper introduces concept mapping as a structured participative conceptualization approach to identify clusters of ideas and opinions generated by experts within the domain of mobile learning. Utilizing this approach, the paper aims to contribute to a definition of key domain characteristics by identifying the main educational…
Descriptors: Foreign Countries, Expertise, Electronic Learning, Concept Mapping
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Lee, Lina – Language Awareness, 2011
Using a reactive approach to focus-on-form, this study explored the types of feedback and strategies that L2 learners used to draw attention to linguistic problems in a Spanish-American telecollaborative exchange. Data from the readily available transcripts of online postings were utilised and analysed to report the findings. The results showed…
Descriptors: Feedback (Response), Grammar, Telecommunications, Error Correction
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Looi, Chee-Kit; Seow, Peter; Zhang, BaoHui; So, Hyo-Jeong; Chen, Wenli; Wong, Lung-Hsiang – British Journal of Educational Technology, 2010
Over the next 10 years, we anticipate that personal, portable, wirelessly networked technologies will become ubiquitous in the lives of learners--indeed, in many countries, this is already a reality. We see that ready-to-hand access creates the potential for a new phase in the evolution of technology-enhanced learning, characterised by "seamless…
Descriptors: Electronic Learning, Informal Education, Educational Technology, Learning Strategies
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Gomez, Elizabeth Avery; Wu, Dezhi; Passerini, Katia – Computers & Education, 2010
The benefits of teamwork and collaboration have long been advocated by many educational theories, such as constructivist and social learning models. Among the various applications of collaborative learning, the iterative team-based learning (TBL) process proposed by Michaelsen, Fink, and Knight (2002) has been successfully used in the classroom…
Descriptors: Constructivism (Learning), Socialization, Educational Theories, Teamwork
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