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Borwein, Jonathan M. – International Journal of Computers for Mathematical Learning, 2005
The emergence of powerful mathematical computing environments, the growing availability of correspondingly powerful (multi-processor) computers and the pervasive presence of the Internet allow for mathematicians, students and teachers, to proceed heuristically and "quasi-inductively." We may increasingly use symbolic and numeric computation,…
Descriptors: Professional Personnel, Mathematical Logic, Validity, Mathematics
Dye, Bryan – Micromath, 2002
A strategy game is an online interactive game that requires thinking in order to be played at its best and whose winning strategy is not obvious. Provides information on strategy games that are written in Java or JavaScript and freely available on the web. (KHR)
Descriptors: Computer Uses in Education, Educational Games, Elementary Secondary Education, Internet
Masalski, William J., Ed. – National Council of Teachers of Mathematics, 2005
Technology is playing an increasingly important role in the teaching and learning of mathematics at all levels. This publication reports on overviews of research and findings on the impact of technology. It furnishes a context in which to observe teachers in prekindergarten through grade 12 and teacher educators using technology to help their…
Descriptors: Mathematics Education, Mathematics Activities, Young Children, Computer Software
Goos, Merrilyn, Ed.; Brown, Ray, Ed.; Makar, Katie, Ed. – Mathematics Education Research Group of Australasia, 2008
This document presents the proceedings of the 31st Annual Conference of the Mathematics Education Research Group of Australasia (MERGA). The theme of this conference is "Navigating Currents and Charting Directions." The theme reminds us that, although we are constantly pushed to account for the quality and impact of our research, we…
Descriptors: Feedback (Response), Constructivism (Learning), Educational Development, Practicums