NotesFAQContact Us
Collection
Advanced
Search Tips
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Does not meet standards1
Showing 1 to 15 of 30 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Charles Melvin Ess; Ylva Hård af Segerstad – New Perspectives on Learning and Instruction, 2019
We briefly review the emergence of internet research ethics (IRE) since 2000 across three stages, showing how the last, IRE 3.0, focuses on ethical challenges and issues evoked by Big Data. We explore specific examples of IRE 3.0 as occasioned by requirements for informed consent -- including Big Data analyses of a closed Facebook group -- as…
Descriptors: Ethics, Barriers, Internet, Research Methodology
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Santos, Joseline M. – Problems of Education in the 21st Century, 2021
This research explored the participants' use of Google Classroom and evaluated its acceptability using the Technology Acceptability Model (TAM). The respondents were limited to 56 teachers enrolled in the research methodology class in a graduate school of a certain university in Bulacan during the first semester of the school year 2019-2020. The…
Descriptors: Virtual Classrooms, Computer Software, Graduate Students, Research Methodology
Peer reviewed Peer reviewed
Direct linkDirect link
Winne, Philip H.; Nesbit, John C.; Popowich, Fred – Technology, Knowledge and Learning, 2017
A bottleneck in gathering big data about learning is instrumentation designed to record data about processes students use to learn and information on which those processes operate. The software system nStudy fills this gap. nStudy is an extension to the Chrome web browser plus a server side database for logged trace data plus peripheral modules…
Descriptors: Data Collection, Research Methodology, Learning Processes, Computer Software
Peer reviewed Peer reviewed
Direct linkDirect link
Stenros, Jaakko; Waern, Annika; Montola, Markus – Simulation & Gaming, 2012
Studying pervasive games is inherently difficult and different from studying computer or board games. This article builds upon the experiences of staging and studying several playful pervasive technology prototypes. It discusses the challenges and pitfalls of evaluating pervasive game prototypes and charts methods that have proven useful in…
Descriptors: Design, Evaluation Methods, Evaluation Problems, Research Methodology
Stamper, John C.; Lomas, Derek; Ching, Dixie; Ritter, Steve; Koedinger, Kenneth R.; Steinhart, Jonathan – International Educational Data Mining Society, 2012
Traditional experimental paradigms have focused on executing experiments in a lab setting and eventually moving successful findings to larger experiments in the field. However, data from field experiments can also be used to inform new lab experiments. Now, with the advent of large student populations using internet-based learning software, online…
Descriptors: Internet, Feedback (Response), Computer Software, Data Collection
Cheung, Alan C. K.; Slavin, Robert E. – Center for Research and Reform in Education, 2011
The use of educational technology in K-12 classrooms has been gaining tremendous momentum across the country since the 1990s. Many school districts have been investing heavily in various types of technology, such as computers, mobile devices, internet access, and interactive whiteboards. Almost all public schools have access to the internet and…
Descriptors: Evidence, Elementary Secondary Education, Mathematics Achievement, Program Effectiveness
Peer reviewed Peer reviewed
Direct linkDirect link
Sam, Cecile – Theory Into Practice, 2012
Understanding the interactions between people, computer-mediated communication, and online life requires that researchers appropriate a set of methodological tools that would be best suited for capturing and analyzing the phenomenon. However, these tools are not limited to relevant technological forms of data collections and analysis programs; it…
Descriptors: Qualitative Research, Computer Mediated Communication, Researchers, Constructivism (Learning)
Peer reviewed Peer reviewed
Direct linkDirect link
Chen, Ling; Liu, Yang; Gallagher, Marcus; Pailthorpe, Bernard; Sadiq, Shazia; Shen, Heng Tao; Li, Xue – Journal of Information Systems Education, 2012
The demand for graduates with exposure in Cloud Computing is on the rise. For many educational institutions, the challenge is to decide on how to incorporate appropriate cloud-based technologies into their curricula. In this paper, we describe our design and experiences of integrating Cloud Computing components into seven third/fourth-year…
Descriptors: Computers, Schools, Foreign Countries, Computer Science
Putnam, Cynthia – ProQuest LLC, 2010
User experience (UX) research in the design of technology products utilizes human-centered design (HCD) methods to summarize and explain pertinent information about end users to designers. However, UX researchers cannot effectively communicate the needs and goals of users if designers do not find UX research (a) easy to integrate into design…
Descriptors: Foreign Countries, Industry, Internet, Researchers
Huang, Bi Yun – ProQuest LLC, 2009
Falun Gong emerged as spiritual social movement after being outlawed by the Chinese Communist Party authorities in 1999. Since then, Falun Gong practitioners have made heavy use of information and communication technologies, particularly the Internet, to further their movement's activities. This dissertation systematically examines the role of…
Descriptors: Research Methodology, Data Analysis, Social Networks, Internet
Peer reviewed Peer reviewed
Direct linkDirect link
Chen, Mark – E-Learning, 2009
This article describes expertise development in a player group in the massively multiplayer online game World of Warcraft using visualization of chat log data. Charts were created to get a general sense of chat trends in a specific player group engaged in "high-end raiding", a 40-person collaborative activity. These charts helped identify patterns…
Descriptors: Charts, Visualization, Internet, Expertise
Reushle, Shirley; Loch, Birgit – Online Submission, 2008
This paper reports on the trial of web conferencing software conducted at a regional Australian university with a significant distance population. The paper shares preliminary findings, the views of participants and recommendations for future activity. To design and conduct the trial, an action research method was chosen because it is…
Descriptors: Action Research, Research Methodology, Interdisciplinary Approach, Internet
Peer reviewed Peer reviewed
Direct linkDirect link
Atkinson, Doug; Yeoh, Sue – Australasian Journal of Educational Technology, 2008
The aim of this research was to determine student and staff perceptions of the effectiveness of plagiarism detection software. A mixed methods approach was undertaken, using a research model adapted from the literature. Eight hours of interviews were conducted with six students and six teaching staff from Curtin Business School at Curtin…
Descriptors: Student Attitudes, Teacher Attitudes, Program Effectiveness, Plagiarism
Peer reviewed Peer reviewed
Direct linkDirect link
Wegerif, Rupert; McLaren, Bruce M.; Chamrada, Marian; Scheuer, Oliver; Mansour, Nasser; Miksatko, Jan; Williams, Mriga – Computers & Education, 2010
This paper reports on an aspect of the EC funded Argunaut project which researched and developed awareness tools for moderators of online dialogues. In this study we report on an investigation into the nature of creative thinking in online dialogues and whether or not this creative thinking can be coded for and recognized automatically such that…
Descriptors: Creativity, Creative Thinking, International Programs, Coding
Peer reviewed Peer reviewed
Direct linkDirect link
Weiss, Meredith – EDUCAUSE Quarterly, 2008
Interaction design is a user-centered approach to development in which users and their goals are the driving force behind a project's design. Interaction design principles are fundamental to the design and implementation of effective websites, but they are not sufficient. This article argues that, to reach its full potential, a website should also…
Descriptors: Computer Software, Marketing, Interaction, Web Sites
Previous Page | Next Page »
Pages: 1  |  2