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Stenros, Jaakko; Waern, Annika; Montola, Markus – Simulation & Gaming, 2012
Studying pervasive games is inherently difficult and different from studying computer or board games. This article builds upon the experiences of staging and studying several playful pervasive technology prototypes. It discusses the challenges and pitfalls of evaluating pervasive game prototypes and charts methods that have proven useful in…
Descriptors: Design, Evaluation Methods, Evaluation Problems, Research Methodology
Cheung, Alan C. K.; Slavin, Robert E. – Center for Research and Reform in Education, 2011
The use of educational technology in K-12 classrooms has been gaining tremendous momentum across the country since the 1990s. Many school districts have been investing heavily in various types of technology, such as computers, mobile devices, internet access, and interactive whiteboards. Almost all public schools have access to the internet and…
Descriptors: Evidence, Elementary Secondary Education, Mathematics Achievement, Program Effectiveness
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Mabrouk, Patricia; McIntyre, Ryan; Virrankoski, Milena; Jeliffe, Kirsten – Journal of College Science Teaching, 2007
Undergraduate research (UR) is widely promoted by faculty, administrators, institutions of higher learning, government laboratories, private industry, professional associations, and funding agencies as an effective method of training college students pursuing careers in science, technology, engineering, and mathematics (STEM) disciplines at…
Descriptors: Research Methodology, Internet, Research Skills, Student Research