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Yifan Li; Anmin Liu; Runming Si; Leyan Liu; Qidong Zhao – Journal of Chemical Education, 2024
The plate and frame filtration experiment is one of the essential experiments performed by undergraduate students during their practical education. While this experiment often relies on the conventional manual recording of data and calculation, there are frequent problems with data collection because capturing transient data of filtrate volume and…
Descriptors: Internet, Automation, Undergraduate Study, College Science
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Owens, Trevor – Cultural Studies of Science Education, 2012
The 2008 commercial video game "Spore" allowed more than a million players to design their own life forms. Starting from single-celled organisms players played through a caricature of natural history. Press coverage of the game's release offer two frames for thinking about the implications of the game. Some scientists and educators saw the game as…
Descriptors: Educational Games, Video Games, Science Interests, Community
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Jeong, Allan; Lee, Woon Jee – Educational Technology Research and Development, 2012
This study examined some of the methodological approaches used by students to construct causal maps in order to determine which approaches help students understand the underlying causes and causal mechanisms in a complex system. This study tested the relationship between causal understanding (ratio of root causes correctly/incorrectly identified,…
Descriptors: Discussion, Computer Software, Teaching Methods, Science Education
Xu Ryan, Qing – ProQuest LLC, 2013
The ability to solve problems in a variety of contexts is becoming increasingly important in our rapidly changing technological society. Problem-solving is a complex process that is important for everyday life and crucial for learning physics. Although there is a great deal of effort to improve student problem solving skills throughout the…
Descriptors: Coaching (Performance), Electronic Learning, Computer Mediated Communication, Computer Assisted Instruction
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Battle, Gary M.; Allen, Frank H.; Ferrence, Gregory M. – Journal of Chemical Education, 2011
Parts 1 and 2 of this series described the educational value of experimental three-dimensional (3D) chemical structures determined by X-ray crystallography and retrieved from the crystallographic databases. In part 1, we described the information content of the Cambridge Structural Database (CSD) and discussed a representative teaching subset of…
Descriptors: Relevance (Education), Chemistry, Computer Software, Learning Modules
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Shumate, Alice M.; Windsor, Aaron J. – Bioscene: Journal of College Biology Teaching, 2010
The increase in publications presenting molecular evolutionary analyses and the availability of comparative sequence data through resources such as NCBI's GenBank underscore the necessity of providing undergraduates with hands-on sequence analysis skills in an evolutionary context. This need is particularly acute given that students have been…
Descriptors: Evolution, Computer Software, Genetics, Laboratories
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Carleton, Renee E. – Bioscene: Journal of College Biology Teaching, 2012
Computer-aided learning (CAL) is used increasingly to teach anatomy in post-secondary programs. Studies show that augmentation of traditional cadaver dissection and model examination by CAL can be associated with positive student learning outcomes. In order to reduce costs associated with the purchase of skeletons and models and to encourage study…
Descriptors: Computer Assisted Instruction, Computers, Anatomy, Internet
Shapiro, R. Benjamin; Squire, Kurt D. – Educational Technology, 2011
Debates in forums such as "Educational Technology" and the National Academies of Science (National Research Council, 2011) emphasize the promise (and indeed recent successes) of digital game-based learning programs, but also the need for research-driven approaches that carefully delineate learning goals. This article introduces one such…
Descriptors: Educational Technology, Scientific Literacy, Science Education, Interdisciplinary Approach
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Osmond, Pamela; Goodnough, Karen – Studying Teacher Education, 2011
In this self-study, Pamela, a new science teacher educator, adopted Just-in-Time Teaching (JiTT) in the context of an elementary science education methodology course. JiTT is a teaching and learning strategy involving interaction between web-based study assignments and face-to-face class sessions. Students respond electronically to web-based…
Descriptors: Science Teachers, Teacher Educators, Elementary School Science, Teaching Methods
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Klopfer, Eric; Sheldon, Josh – New Directions for Youth Development, 2010
Augmented Reality (AR) simulations superimpose a virtual overlay of data and interactions onto a real-world context. The simulation engine at the heart of this technology is built to afford elements of game play that support explorations and learning in students' natural context--their own community and surroundings. In one of the more recent…
Descriptors: Computer Simulation, Games, Computer Software, Role Playing
Academy for Educational Development, 2012
The Academy for Educational Development (AED) sent a research team to Western Kentucky University (WKU) on June 19-20, 2008 to conduct interviews with individuals who play important roles in the university's teacher preparation program (see Appendix A). These interviews, along with additional documentation provided by WKU and identified by the AED…
Descriptors: Mentors, Internet, Computer Assisted Instruction, Pilot Projects
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Urban-Woldron, Hildegard – Journal of Computers in Mathematics and Science Teaching, 2009
Appropriate educational technologies have the potential to make physics' concepts more accessible through visualization, modeling and multiple representations. Students are engaged in more powerful scientific activities and they are able to perform investigations that would not be possible without the use of technology. This paper presents…
Descriptors: Physics, Computer Software, Educational Technology, Internet
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Saitta, E. K. H.; Bowdon, M. A.; Geiger, C. L. – Journal of Science Education and Technology, 2011
Technology was integrated into service-learning activities to create an interactive teaching method for undergraduate students at a large research institution. Chemistry students at the University of Central Florida partnered with high school students at Crooms Academy of Information Technology in interactive service learning projects. The…
Descriptors: Undergraduate Students, Learning Activities, Kinetics, Service Learning
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Gressick, Julia; Derry, Sharon J. – International Journal of Computer-Supported Collaborative Learning, 2010
We conducted research within a program serving future mathematics and science teachers. Groups of teachers worked primarily online in an asynchronous discussion environment on a 6-week task in which they applied learning-science ideas acquired from an educational psychology course to design interdisciplinary instructional units. We employed an…
Descriptors: Educational Psychology, Mathematics Education, Science Education, Leadership
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Ketelhut, Diane Jass; Nelson, Brian C.; Clarke, Jody; Dede, Chris – British Journal of Educational Technology, 2010
This study investigated novel pedagogies for helping teachers infuse inquiry into a standards-based science curriculum. Using a multi-user virtual environment (MUVE) as a pedagogical vehicle, teams of middle-school students collaboratively solved problems around disease in a virtual town called River City. The students interacted with "avatars" of…
Descriptors: Urban Areas, Virtual Classrooms, Science Education, Science Curriculum
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