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Yeh, Shiou-Wen; Lo, Jia-Jiunn; Huang, Jeng-Jia – International Journal of Computer-Supported Collaborative Learning, 2011
With the advent of computer technology, researchers and instructors are attempting to devise computer support for effective collaborative technical writing. In this study, a computer-supported environment for collaborative technical writing was developed. This system (Process-Writing Wizard) provides process-oriented scaffolds and a synchronous…
Descriptors: Technical Writing, Writing Strategies, Student Motivation, Writing Processes
Garcia Laborda, Jesus; Magal Royo, Teresa; Enriquez Carrasco, Emilia – Online Submission, 2010
This paper presents the results of writing processing among 260 high school senior students, their degree of satisfaction using the new trial version of the Computer Based University Entrance Examination in Spain and their degree of motivation towards written online test tasks. Currently, this is one of the closing studies to verify whether…
Descriptors: Foreign Countries, Curriculum Development, High Stakes Tests, Student Motivation
Baek, Youngkyun; Whitton, Nicola – IGI Global, 2013
In K-12 classrooms, as well as on the college and university level, the incorporation of digital games has played a vital role in the educational system. While introducing teachers to new fields, these digital games have been designed and implemented for the classroom and have shown positive results at a variety of educational levels. Cases on…
Descriptors: Foreign Countries, Educational Technology, Student Attitudes, Second Language Learning
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Fu, Fong-Ling; Su, Rong-Chang; Yu, Sheng-Chin – Computers & Education, 2009
In an effective e-learning game, the learner's enjoyment acts as a catalyst to encourage his/her learning initiative. Therefore, the availability of a scale that effectively measures the enjoyment offered by e-learning games assist the game designer to understanding the strength and flaw of the game efficiently from the learner's points of view.…
Descriptors: Online Courses, Questionnaires, Educational Games, Student Attitudes