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Rejón-Guardia, Francisco; Polo-Peña, Ana Isabel; Maraver-Tarifa, Guillermo – Journal of Computing in Higher Education, 2020
The international higher education system should be grounded in an educational approach in which teaching and learning methods aim to transform the student into an active agent in their learning process. The present study aims to learn how intention to use a personal learning environment based on Google applications for supporting collaborative…
Descriptors: Educational Environment, Computer Software, Internet, Active Learning
Haijun Zeng Ed.; Zhisheng Li Ed.; Jiong Guo Ed.; Zhuo Zhang Ed. – Lecture Notes in Educational Technology, 2023
This book enriches the understanding of regional smart education in China and promotes sharing of smart education case studies in China and abroad. It presents 46 case studies selected from a total of 644 case studies collected nationwide in China. These selected case studies focus on regional construction, research findings, and solutions. The…
Descriptors: Educational Technology, Technology Uses in Education, Ecology, Foreign Countries
Lang, Guido – Information Systems Education Journal, 2017
This paper introduces agile learning, a novel pedagogical approach that applies the processes and principles of agile software development to the context of learning. Agile learning is characterized by short project cycles, called sprints, in which a usable deliverable is fully planned, designed, built, tested, reviewed, and launched. An…
Descriptors: Teaching Methods, Computer Software, Student Projects, Undergraduate Students
Pinkus, Ari – Independent School, 2015
Ten years ago, Salman Khan, with three degrees from MIT and an MBA from Harvard, agreed to help tutor his cousin Nadia, who was struggling in math. Using Yahoo's Doodle notepad, Khan offered Nadia a sequence of mini lessons designed to scaffold her learning. Over time, other friends and relatives heard about Khan's success and asked for similar…
Descriptors: Educational Technology, Online Courses, Access to Education, Internet
Ng, Vincent; Tang, Zoe – Electronic Journal of e-Learning, 2012
In teaching software engineering, it is often interesting to introduce real life scenarios for students to experience and to learn how to collect information from respective clients. The ideal arrangement is to have some real clients willing to spend time to provide their ideas of a target system through interviews. However, this arrangement…
Descriptors: Student Projects, Computer Software, Computer Interfaces, Engineering
Galvao, Tulio Acacio Bandeira; Neto, Francisco Milton Mendes; Campos, Marcos Tullyo; Junior, Edson de Lima Cosme – International Journal of Distance Education Technologies, 2012
The increasing demand for Software Engineering professionals, particularly Project Managers, and popularization of the Web as a catalyst of human relations have made this platform interesting for training this type of professional. The authors have observed the widespread use of games as an attractive instrument in the process of teaching and…
Descriptors: Risk Management, Active Learning, Internet, Student Projects
Sutch, Brian T.; Romero, Rebecca M.; Neamati, Nouri; Haworth, Ian S. – Journal of Chemical Education, 2012
Rational drug design requires expertise in structural biology, medicinal chemistry, physiology, and related fields. In teaching structure-based drug design, it is important to develop an understanding of the need for early recognition of molecules with "drug-like" properties as a key component. That is, it is not merely sufficient to teach…
Descriptors: Biology, Chemistry, Physiology, Science Instruction
Hamblen, J. O.; van Bekkum, G. M. E. – IEEE Transactions on Education, 2013
This paper describes a new approach for a course and laboratory designed to allow students to develop low-cost prototypes of robotic and other embedded devices that feature Internet connectivity, I/O, networking, a real-time operating system (RTOS), and object-oriented C/C++. The application programming interface (API) libraries provided permit…
Descriptors: Robotics, Engineering Education, Computer Science Education, Internet
Siegle, Del – Gifted Child Today, 2011
Technology tools have come a long way from early word processing applications and opportunities for students to engage in simple programming. Many tools now exist for students to develop and share products in a variety of formats and for a wide range of audiences. PowerPoint is probably the most ubiquitously used tool for student projects. In…
Descriptors: Creativity, Student Projects, Computer Software, Computers
Bellanca, James A.; Stirling, Terry – Teachers College Press, 2011
This practical resource shows educators how to use the Internet to help students communicate electronically, reaching beyond the borders of traditional classroom walls. The authors--a lifelong professional developer and a dedicated facilitator of improved K-12 education through her work with graduate students in school leadership--provide the…
Descriptors: Educational Technology, Internet, Thinking Skills, Computer Mediated Communication
Wang, Qiyun – Computers & Education, 2009
Collaboration becomes an essential competency in the current knowledge society. In this study, a collaborative learning environment was designed to facilitate students in group collaboration. Instructional support strategies of friendship and meaningful learning tasks were applied to promote collaboration. Scaffolding strategies such as writing…
Descriptors: Cooperative Learning, Friendship, Educational Environment, Student Projects
Zhang, Xuesong; Dorn, Bradley – Journal of Information Technology Education: Innovations in Practice, 2012
Agile development has received increasing interest both in industry and academia due to its benefits in developing software quickly, meeting customer needs, and keeping pace with the rapidly changing requirements. However, agile practices and scrum in particular have been mainly tested in mid- to large-size projects. In this paper, we present…
Descriptors: Competition, Computer Software, Methods, Design
Alameen, Ghinwa, – TESOL Journal, 2011
This article reports on a 4-week class project in which students created Web 2.0 digital stories and shared and discussed them with their peers using VoiceThread, a digital media online tool. Participants were English language learners in an academic writing class at a major research university in the United States. Digital stories provided an…
Descriptors: Feedback (Response), Class Activities, Research Universities, Second Language Learning
Godwin-Jones, Robert – Language Learning & Technology, 2012
Five years ago in the February, 2007, issue of LLT, I wrote about developments in digital video of potential interest to language teachers. Since then, there have been major changes in options for video capture, editing, and delivery. One of the most significant has been the rise in popularity of video-based storytelling, enabled largely by…
Descriptors: Video Technology, Videoconferencing, Handheld Devices, Electronic Publishing
Crellin, Jonathan; Duke-Williams, Emma; Chandler, Jane; Collinson, Timothy – Computer Science Education, 2009
This article reports on the use of a virtual world ("Second Life") in computing education, and identifies the precursors of current virtual world systems. The article reviews the potential for virtual worlds as tools in computing education. It describes two areas where "Second Life" has been used in computing education: as a…
Descriptors: Foreign Countries, Computer Simulation, Social Systems, Internet

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