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Johnson, LeAnne D. – Topics in Early Childhood Special Education, 2017
Data-driven decision making is central to improving success of children. Actualizing the use of data is challenging when addressing the social, emotional, and behavioral needs of children across different types of early childhood programs (i.e., early childhood special education, early childhood family education, Head Start, and childcare).…
Descriptors: Teamwork, Problem Solving, Educational Technology, Technology Uses in Education
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Poellhuber, Bruno; Anderson, Terry; Racette, Nicole; Upton, Lorne – Interactive Technology and Smart Education, 2013
Purpose: The purpose of this paper is to describe how researchers from four large Canadian distance education or dual mode institutions conducted a survey aiming to describe the use of and interest in social software and Web 2.0 applications by distance education students and to measure their interest in collaborating with peers.…
Descriptors: Cooperation, Questionnaires, Foreign Countries, Distance Education
Panoutsopoulos, Hercules; Donert, Karl; Papoutsis, Panos; Kotsanis, Ioannis – International Association for Development of the Information Society, 2015
During the last few years, ongoing developments in the technological field of Cloud computing have initiated discourse on the potential of the Cloud to be systematically exploited in educational contexts. Research interest has been stimulated by a range of advantages of Cloud technologies (e.g. adaptability, flexibility, scalability,…
Descriptors: Educational Technology, Internet, Technology Uses in Education, Computer Software
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Jong, Bin-Shyan; Lai, Chien-Hung; Hsia, Yen-Teh; Lin, Tsong-Wuu; Lu, Cheng-Yu – IEEE Transactions on Education, 2013
Many researchers have studied the use of game-based learning. Game-based learning takes many forms, including virtual reality, role playing, and performing tasks. For students to learn specific course content, it is important that the selected game be suited to the course. Thus far, no studies have investigated the use of game-based cooperative…
Descriptors: Cooperative Learning, Learning Motivation, Computer Games, Educational Technology
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Zhang, Xuesong; Dorn, Bradley – Journal of Information Technology Education: Innovations in Practice, 2012
Agile development has received increasing interest both in industry and academia due to its benefits in developing software quickly, meeting customer needs, and keeping pace with the rapidly changing requirements. However, agile practices and scrum in particular have been mainly tested in mid- to large-size projects. In this paper, we present…
Descriptors: Competition, Computer Software, Methods, Design
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Layton, Richard A.; Loughry, Misty L.; Ohland, Matthew W.; Ricco, George D. – Advances in Engineering Education, 2010
A significant body of research identifies a large number of team composition characteristics that affect the success of individuals and teams in cooperative learning and project-based team environments. Controlling these factors when assigning students to teams should result in improved learning experiences. However, it is very difficult for…
Descriptors: Teamwork, Cooperative Learning, Computer Software, Validity
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Medina-Dominguez, Fuensanta; Sanchez-Segura, Maria-Isabel; Mora-Soto, Arturo; Amescua, Antonio – IEEE Transactions on Education, 2010
The development of collaborative Web applications does not follow a software engineering methodology. This is because when university students study Web applications in general, and collaborative Web portals in particular, they are not being trained in the use of software engineering techniques to develop collaborative Web portals. This paper…
Descriptors: Computer Software, Computers, Computer Science, Engineering
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Hunt, C. Steven; Smith, Lola B.; Chen, Minder – Journal of Computing in Higher Education, 2010
Web-based collaboration tools and groupware are uniquely qualified to address the emerging business opportunities heretofore hindered by location barriers, constraints of time, and expensive travel costs. Global business enterprises are implementing online collaboration software to augment their face-to-face meetings and group decision making in…
Descriptors: Cooperation, Internet, Group Activities, Teamwork
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Gutierrez, Eladio; Trenas, Maria A.; Ramos, Julian; Corbera, Francisco; Romero, Sergio – Computers & Education, 2010
This work describes a new "Moodle" module developed to give support to the practical content of a basic computer organization course. This module goes beyond the mere hosting of resources and assignments. It makes use of an automatic checking and verification engine that works on the VHDL designs submitted by the students. The module automatically…
Descriptors: Assignments, Teamwork, Units of Study, Educational Assessment
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Hauge, Trond Eiliv; Norenes, Svein Olav – Technology, Pedagogy and Education, 2009
This study demonstrates the possibilities of videopaper to support teacher professional development in a workplace setting. A team of five mathematics teachers in a secondary school was followed over a period of six months as they worked jointly to improve their teaching and team practice. In a stepwise strategy for deliberate and object-oriented…
Descriptors: Mathematics Teachers, Professional Development, Teaching Methods, Secondary School Teachers
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Nardi, Bonnie A. – Mind, Culture, and Activity, 2007
This article defines and discusses placeless organizations as sites and generators of learning on a large scale. The emphasis is on how placeless organizations structure themselves to carry out social transformation--necessarily involving intensive learning--on a national or global scale. The argument is made that place is not a necessary…
Descriptors: Social Change, Physical Environment, Cultural Influences, Social Theories
Baptista Nunes, Miguel, Ed.; McPherson, Maggie, Ed. – International Association for Development of the Information Society, 2014
These proceedings contain the papers of the International Conference e-Learning 2014, which was organised by the International Association for Development of the Information Society and is part of the Multi Conference on Computer Science and Information Systems (Lisbon, Portugal July 15-19, 2014). The e-Learning 2014 conference aims to address the…
Descriptors: Conference Papers, Electronic Learning, Educational Technology, Technology Uses in Education
Chambers, Jack A., Ed. – 2000
This collection of papers from an international conference on higher education teaching and learning includes: "Fostering Scientific Thinking with New Technologies: A Socio-Cognitive Approach" (Michel Aube); "The 'Classroom Flip': Using Web Course Management Tools to Become the Guide by the Side" (J. Wesley Baker);…
Descriptors: Active Learning, Biology, College Faculty, College Freshmen
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers