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Slepkov, Howard – Ontario Action Researcher, 2007
This study involves "GrassRoots", a web-based program, designed to motivate schools to learn how to use an internet access point in the service of student growth. As consultant to the project, the author describes his task of participant recruiter, facilitator and data collector. Primarily, he examines what capacities or abilities the…
Descriptors: Internet, Professional Development, Educational Environment, Foreign Countries
Jaokar, Ajit – Educational Technology, 2007
Four facets of the unfolding mobile open ecology in which OER will move are described. Web 2.0 is a platform harnessing collective intelligence where participation and pushing content are stimulated. Microlearning is different from e-learning, which replicated the classroom online; microlearning deals with relatively small learning units and…
Descriptors: Distance Education, Holistic Approach, Internet, Educational Technology
Gill, M.; Greenhow, M. – Teaching Mathematics and Its Applications: An International Journal of the IMA, 2007
This article describes pedagogic issues in setting objective tests in mechanics using Question Mark Perception, coupled with MathML mathematics mark-up and the Scalable Vector Graphics (SVG) syntax for producing diagrams. The content of the questions (for a range of question types such as multi-choice, numerical input and variants such as…
Descriptors: Scripts, Syntax, Objective Tests, Feedback (Response)
Games, Ivan Alex – Learning, Media and Technology, 2010
This article presents the results of a three-year study of "Gamestar Mechanic" (www.gamestarmechanic.com), a flash-based multiplayer online role-playing game developed for the MacArthur Foundation's digital media learning initiative by the University of Wisconsin-Madison, and Gamelab in New York. The game's objective is to help children…
Descriptors: Design, Role Playing, Discourse Analysis, Thinking Skills
Ketelhut, Diane Jass; Nelson, Brian C. – Educational Research, 2010
Background: Most policy doctrines promote the use of scientific inquiry in the K-12 classroom, but good inquiry is hard to implement, particularly for schools with fiscal and safety constraints and for teachers struggling with understanding how to do so. Purpose: In this paper, we present the design of a multi-user virtual environment (MUVE)…
Descriptors: Suburban Schools, Student Attitudes, Virtual Classrooms, Science Curriculum
Cabaroglu, Nese; Basaran, Suleyman; Roberts, Jon – Turkish Online Journal of Educational Technology - TOJET, 2010
This study compares pauses, repetitions and recasts in matched task interactions under face-to-face and computer-mediated conditions. Six first-year English undergraduates at a Turkish University took part in Skype-based voice chat with a native speaker and face-to-face with their instructor. Preliminary quantitative analysis of transcripts showed…
Descriptors: Foreign Countries, College Students, Computer Mediated Communication, Native Speakers
Wilkinson, Kelly – Journal of Educators Online, 2008
An important component of internships is the connection between students, universities and employers. "High-quality internships... encourage contact between faculty and students as well as develop cooperation among students," (Implementing and Assessing Internships, 2002, 67). This "good practice" must exist to ensure good…
Descriptors: Performance Based Assessment, Internship Programs, Business Administration Education, Student Journals
Robin, Bernard R. – Theory Into Practice, 2008
Digital storytelling has emerged over the last few years as a powerful teaching and learning tool that engages both teachers and their students. However, until recently, little attention has been paid to a theoretical framework that could be employed to increase the effectiveness of technology as a tool in a classroom environment. A discussion of…
Descriptors: Computer Assisted Instruction, Classroom Environment, Pedagogical Content Knowledge, Story Telling
Klein, Jim – Learning & Leading with Technology, 2008
Education technology leaders are ever seeking new ways to eliminate the traditional social and geographic boundaries that hinder communication and collaboration for both K-12 students and educators. Larger districts with geographically dispersed schools often find that innovative ideas for technology use and integration are balkanized into…
Descriptors: Elementary Secondary Education, Program Development, Social Networks, School Districts
Oliver, Kevin; Moore, John – Journal of Computing in Higher Education, 2008
A gap analysis of web tools in Engineering was undertaken as one part of the Digital Library Network for Engineering and Technology (DLNET) grant funded by NSF (DUE-0085849). DLNET represents a Web portal and an online review process to archive quality knowledge objects in Engineering and Technology disciplines. The gap analysis coincided with the…
Descriptors: Delphi Technique, Educational Technology, Library Networks, Engineering Education
Gallová, Mária, Ed.; Guncaga, Ján, Ed.; Chanasová, Zuzana, Ed.; Chovancová, Michaela Moldová, Ed. – Online Submission, 2013
Purpose: The purpose of this scientific monograph is to show new and creative approaches to different school subjects in primary and secondary level. Methodology: Interdisciplinary and international comparative approaches were used. Now according to the 7th Framework Program, the preferred form of Science Education (www.scientix.eu) is preferred…
Descriptors: Elementary Secondary Education, Interdisciplinary Approach, Intellectual Disciplines, Comparative Analysis
Sánchez, Inmaculada Arnedillo, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2013
These proceedings contain the papers of the International Conference on Mobile Learning 2013, which was organised by the International Association for Development of the Information Society, in Lisbon, Portugal, March 14-16, 2013. The Mobile Learning 2013 International Conference seeks to provide a forum for the presentation and discussion of…
Descriptors: Conference Papers, Telecommunications, Technology Uses in Education, Educational Technology
Percival, Jennifer; Percival, Nathan – ALT-J: Research in Learning Technology, 2009
Laptop learning programs have been developed to create ubiquitous online learning environments. Given the infancy of many programs, there is little understanding of aspects of the program are perceived to provide value to faculty and students. This paper focuses on the value proposition (with respect to perceived benefits versus capital…
Descriptors: Electronic Learning, Undergraduate Students, Investment, Information Technology
Bo-Kristensen, Mads; Ankerstjerne, Niels Ole; Neutzsky-Wulff, Chresteria; Schelde, Herluf – Electronic Journal of e-Learning, 2009
One of the major challenges in second and foreign language education, is to create links between formal and informal learning environments. Mobile City and Language Guides present examples of theoretical and practical reflections on such links. This paper presents and discusses the first considerations of Mobile City and Language Guides in…
Descriptors: Informal Education, Maps, Geographic Location, Internet
Papastergiou, Marina – Journal of Educational Technology Systems, 2009
This study is aimed at presenting a critical overview of recent research studies on the use of educational online games as collaborative learning environments in Tertiary Education (TE), namely higher education and vocational training, with a view to identifying: a) the elements that online games should include in order to support fruitful and…
Descriptors: Constructivism (Learning), Higher Education, Learning Modalities, Faculty Workload

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