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Ibieta, Andrea; Hinostroza, J. Enrique; Labbé, Christian – Journal of Research on Technology in Education, 2019
Research shows that students face a range of difficulties when using the Internet to solve information problems. Using a quasi-experimental design, we tested a strategy to improve Chilean 10th graders' skills for information problem solving using the Internet (IPS-I). The intervention was based on a workshop in which students learned IPS-I…
Descriptors: Internet, Problem Solving, Grade 10, Workshops
Maphosa, Vusumuzi – Cogent Education, 2020
This paper discusses the evaluation of an app that was developed to enhance student engagement, thereby transforming a rural university into a smart town. This account provides an opportunity to strengthen the deployment of smart services and digital technologies that enhance student engagement. Developed countries have integrated virtual and…
Descriptors: Computer Software, Handheld Devices, Telecommunications, Design
Seedhouse, Paul; Heslop, Phil; Kharruf, Ahmed – TESL-EJ, 2020
Cooking is a universal task of humanity and is intimately linked with culture and language. This article explains the advantages of using real-world cooking as a basis for task-based and technology-assisted language learning. It outlines how the latest digital technology can be used by learners over the Internet to learn aspects of languages and…
Descriptors: Cooking Instruction, Internet, Food, Curriculum Enrichment
McDermott, Maureen; Reeves, Jennifer; Mendez, Gabriela; Capo, Berta; Karp, Jason – Distance Learning, 2019
A data breach occurs when a cyberhacker physically gains access to files on a computer or remotely bypasses a network's security system, gaining access to data, and stealing sensitive information. Remote network security breaches are a common method for taking sensitive information from companies. The confidential information can then be sold on…
Descriptors: Computer Security, Information Security, Privacy, Computer Software
Ayite, Desire Mawuko Komla; Nyagorme, Paul – Journal of Educational Technology and Online Learning, 2020
The main aim of this study was to find out how emerging technologies influence academic achievement of students at the University of Cape Coast. The study employed ex post facto research design utilizing quantitative approach for data collection. Findings from the data analyzed showed that emerging technologies are available for use in the various…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Academic Achievement
Winne, Philip H.; Nesbit, John C.; Popowich, Fred – Technology, Knowledge and Learning, 2017
A bottleneck in gathering big data about learning is instrumentation designed to record data about processes students use to learn and information on which those processes operate. The software system nStudy fills this gap. nStudy is an extension to the Chrome web browser plus a server side database for logged trace data plus peripheral modules…
Descriptors: Data Collection, Research Methodology, Learning Processes, Computer Software
Parlakkiliç, Alaattin – International Journal of Modern Education Studies, 2019
Today, digital transformation is changing the educational and social life rapidly. In contrast, organizations and educational institutions, developers, and end users do not benefit from cloud-based mobile technologies to the desired level. Mobile systems are used extensively for educational purposes in the Internet of Things (IoT) environment, and…
Descriptors: Computer Software, Computer Science Education, Internet, Information Technology
Ma, Qingxiong; Faja, Silvana – Journal of Instructional Pedagogies, 2021
The COVID-19 pandemic has affected every aspect of our lives, including instruction in the higher education system. In this sudden and stressful change, faculty had to explore different opportunities and technologies to continue to deliver quality instruction to their students. Instructional design has always been an important topic for education…
Descriptors: COVID-19, Pandemics, Higher Education, Instructional Design
Means, Barbara; Neisler, Julie – Online Learning, 2021
This article describes findings from the "Survey of Student Perceptions of Remote Teaching and Learning," which was administered to a random national sample of 1,008 U.S. undergraduates taking for-credit college courses that began with in-person classes and shifted to remote instruction in spring 2020. Course satisfaction levels were…
Descriptors: COVID-19, Pandemics, School Closing, Online Courses
Baskas, Richard S. – Online Submission, 2021
An online community is a different world compared to the traditional world of communicating face to face. Some students communicate with others either through an online program or just to be social. There are challenges and benefits for the students and teachers depending on their perspectives. This project presents information about what online…
Descriptors: Communities of Practice, Computer Mediated Communication, Barriers, Educational Benefits
Arslan, Nahide – International Education Studies, 2022
The COVID-19 pandemic is a significant event for the whole world and our country. It is thought that this epidemic, which started in 2020 and whose effects continue to be felt, has negatively affected all areas of life and will continue to affect them for a long time. Countries have taken a series of measures to prevent the spread of the epidemic,…
Descriptors: COVID-19, Pandemics, Distance Education, Teaching Methods
Huang, Jiliang – Science Insights Education Frontiers, 2022
Southwest Guizhou Autonomous Prefecture has been at the forefront of developing digital education for China's ethnic minorities. The prefecture uses the Jinzhou Educational Cloud Platform, which is based on improved digital infrastructure, to improve teachers' digital instruction competencies, raise school precision management levels, and promote…
Descriptors: Geographic Regions, Ethnic Groups, Minority Group Students, Internet
Hussein, Mohammed Juned; Yusuf, Javed; Deb, Arpana Sandhya; Fong, Letila; Naidu, Som – Open Praxis, 2020
COVID-19 is hastening the adoption of online learning and teaching worldwide, and across all levels of education. While many of the typical learning and teaching transactions such as lecturing and communicating are easily handled by contemporary online learning technologies, others, such as assessment of learning outcomes with closed book…
Descriptors: Computer Assisted Testing, Computer Software Evaluation, Supervision, Distance Education
Saracoglu, Gulcin; Kocabatmaz, Handan – Educational Policy Analysis and Strategic Research, 2019
The aim of this study is to determine preservice teachers' views of using Kahoot and Socrative. Qualitative research method was applied in the collection, analysis and discussion of the data of the study which is a descriptive one. The study was carried out with the participation of 36 preservice teachers studying in 6 different departments namely…
Descriptors: Preservice Teachers, Student Attitudes, Turkish, Mathematics Instruction
Jenny, Seth E.; Manning, R. Douglas; Keiper, Margaret C.; Olrich, Tracy W. – Quest, 2017
Electronic sports, cybersports, gaming, competitive computer gaming, and virtual sports are all synonyms for the term eSports. Regardless of the term used, eSports is now becoming more accepted as a "sport" and gamers are being identified as "athletes" within society today. eSports has even infiltrated higher education in the…
Descriptors: Team Sports, Athletes, Video Games, Competition

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