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Barlow, Dudley – Education Digest: Essential Readings Condensed for Quick Review, 2006
The Internet has made cut-and-paste plagiarism easy. As such, teachers are required to be more vigilant about how students do their research assignments. One solution to this problem is the use of Turnitin, a software developed by John Barrie which converts characters and words in a student's paper and compares this with digital fingerprints of…
Descriptors: Plagiarism, Internet, Computer Software, Teacher Responsibility
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Rubens, W.; Emans, B.; Leinonen, T.; Skarmeta, A.G.; Simons, R.J. – Computers and Education, 2005
Seven pedagogical principles guided the development of a collaborative virtual environment, within an international project called ITCOLE. The progressive inquiry model as a theoretical framework had a large impact on describing these principles. Furthermore, this article describes the two web-based software systems - Synergeia and FLE3 - that…
Descriptors: Internet, Computer Interfaces, Computer Software, User Satisfaction (Information)
Peters, Tom; Bell, Lori – Computers in Libraries, 2006
This month's column focuses on online Web conferencing software. This year promises to have the right mix of conditions to create significant growth in the use of these systems among libraries; library consortia, networks, and associations; and other library-related organizations. Travel budgets are being cut, librarian positions are being…
Descriptors: Computer Software, Internet, Teleconferencing, Access to Computers
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Kuroly, Nicholas Todd – Voices from the Middle, 2004
A self-proclaimed technophobe, Kuroly takes the plunge with his eighth-grade class. As a group, they learn PowerPoint, research poets on the Web, and record favorite poems, all of which results in a triumphant series of PowerPoint presentations on favorite poets.
Descriptors: Computer Software, Grade 8, Teaching Methods, Poets
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Glover, Ian; Hardaker, Glenn; Xu, Zhijie – Campus-Wide Information Systems, 2004
This paper outlines the design and development process of an online annotation system and how it is applied to the sphere of collaborative online learning. The architecture and design of the annotation system, illustrated in this paper, have been developed to enrich collaborative learning content through adding a layer of information in online…
Descriptors: Online Courses, Documentation, Cooperative Learning, Internet
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Lobo, Glen E. – Mathematics Teacher, 2006
The topic of this month's department is writing macros in Excel. The examples given are of use to teachers who maintain their grade books in Excel, and show, for example, how to drop the lowest or choose the highest scores from a student's record. The Surfing Note cites a collection of online tools and resources for professional development…
Descriptors: Internet, Computer Software, Educational Technology, Mathematics Teachers
Huang, Phil – Computers in Libraries, 2007
By providing the public with online computing facilities, librarians make available a world of information resources beyond their traditional print materials. Internet-connected computers in libraries greatly enhance the opportunity for patrons to enjoy the benefits of the digital age. Unfortunately, as hackers become more sophisticated and…
Descriptors: Computers, Computer Software, Internet, Computer Security
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Wideman, Herbert H.; Owston, Ronald D.; Brown, Christine; Kushniruk, Andre; Ho, Francis; Pitts, Kevin C. – Simulation & Gaming, 2007
The article begins by reviewing the theoretical bases for the contention that advanced computer-based educational gaming can provide powerful learning experiences, and overviews the limited research on the use of such games. Although studies to date have generally supported their value, most of the published investigations have methodological…
Descriptors: Investigations, Educational Games, Data Collection, Educational Technology
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Salen, Katie – Journal of Educational Multimedia and Hypermedia, 2007
Educators and education advocates have recently acknowledged that the ability to think systemically is one of the necessary skills for success in the 21st century. Game-making is especially well-suited to encouraging meta-level reflection on the skills and processes that designer-players use in building such systems. Membership in a community of…
Descriptors: Literacy, Play, Reading Skills, Educational Games
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Schlotter, Michael – Australasian Journal of Educational Technology, 2009
Software for text processing and presentation design is becoming increasingly sophisticated. Nevertheless, it is difficult to find a good solution for collaborative writing of technical course material, allowing the creation of high quality lecture notes and presentation slides from a single source. This article presents a new editing framework…
Descriptors: Editing, Computer Software, Instructional Materials, Internet
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Shuqun, Yang; Shuliang, Ding; Zhiqiang, Yao – International Journal of Distance Education Technologies, 2009
Cognitive diagnosis (CD) plays an important role in intelligent tutoring system. Computerized adaptive testing (CAT) is adaptive, fair, and efficient, which is suitable to large-scale examination. Traditional cognitive diagnostic test needs quite large number of items, the efficient and tailored CAT could be a remedy for it, so the CAT with…
Descriptors: Monte Carlo Methods, Distance Education, Adaptive Testing, Intelligent Tutoring Systems
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Huizenga, J.; Admiraal, W.; Akkerman, S.; Dam, G. ten – Journal of Computer Assisted Learning, 2009
Using mobile games in education combines situated and active learning with fun in a potentially excellent manner. The effects of a mobile city game called Frequency 1550, which was developed by The Waag Society to help pupils in their first year of secondary education playfully acquire historical knowledge of medieval Amsterdam, were investigated…
Descriptors: Quasiexperimental Design, Student Motivation, Active Learning, History Instruction
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Lin, Hong; Kelsey, Kathleen D. – Journal of Educational Computing Research, 2009
Wikis, when used as an open editing tool, can have profound and subtle effects on students' collaborative learning process. Hailed as a collaborative learning and writing tool, many questions remain regarding the pedagogical impacts of using wikis in the classroom. Do students feel comfortable editing each others' wiki articles? Do students learn…
Descriptors: Editing, Collaborative Writing, Cooperative Learning, Educational Strategies
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Hyland, Theresa Ann – Assessing Writing, 2009
Current concerns about academic plagiarism in student writing assume qualitative and quantitative differences in the writing of students for whom English is a first language (EL1) and English is a second language (EL2), but lack precision in measuring those differences. I examined the citation practices of EL1 and EL2 students in a timed writing…
Descriptors: Intellectual Property, Prior Learning, Rating Scales, Citations (References)
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Edirisingha, Palitha; Nie, Ming; Pluciennik, Mark; Young, Ruth – British Journal of Educational Technology, 2009
This paper reports findings of a pilot study that examined the pedagogical potential of "Second Life" (SL), a popular three-dimensional multi-user virtual environment (3-D MUVE) developed by the Linden Lab. The study is part of a 1-year research and development project titled "Modelling of Secondlife Environments"…
Descriptors: Research and Development, Learning Activities, Socialization, Foreign Countries
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