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Jordi Guitart; Juan José Costa – Interactive Learning Environments, 2024
The pandemic situation banned the presence of teachers and students in the classrooms disrupting the typical teaching process. Videoconferencing services have been used successfully for lectures, but they are insufficient for hands-on laboratories where the physical presence is a requirement (i.e. to access specific hardware). Enabling remote…
Descriptors: Distance Education, Laboratories, Computer Networks, Videoconferencing
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Carmen Flury; Michael Geiss – Paedagogica Historica: International Journal of the History of Education, 2025
This article examines the historical contribution of the German Informatics Society (GI) to the establishment of computer education in German schools. It highlights the role of societal interests, international developments, public and professional debates, and technological change in the GI's educational policy recommendations. The historical…
Descriptors: Computer Science Education, Educational History, Educational Policy, Foreign Countries
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David Kocsis; Morgan Shepherd; Daniel L. Segal – Journal of Information Systems Education, 2025
This paper describes the development of a training module to improve students' individual online behaviors. We developed this module to integrate cyber hygiene concepts into a hands-on learning activity where students develop and secure a mobile web application using the Salesforce Developer tool. This new module aims to prepare the next…
Descriptors: Computer Software, Information Security, Computer Science Education, Teaching Methods
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Srecko Stamenkovic; Nenad Jovanovic – IEEE Transactions on Learning Technologies, 2024
Although we are witnessing the accelerated development of computer science, and the opening of new fields of study, compiler construction is still a very important field that is taught at most world universities. Because of a large number of algorithms and complex theoretical constructions, these topics represent a difficult and complex domain for…
Descriptors: Computer Science, Computer Software, Educational Technology, Computer Simulation
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Miguel Ángel Rodriguez-Florido; José Juan Reyes-Cabrera; Aday Melián; Carmen Nieves Hernández-Flores; Juan Ruiz-Azola; Manuel Maynar – Journal of New Approaches in Educational Research, 2024
The metaverse is known as the hypothetical iteration of the Internet as a single, connected, universal and immersive virtual world that can be accessed via immersive technology devices. One approach to this concept can be achieved through the use of multi-user immersive virtual reality applications. Immersive virtual reality (IVR), which uses…
Descriptors: Medical Education, Medical Students, Internet, Computer Simulation
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Danielle Lottridge; Davis Dimalen; Gerald Weber – ACM Transactions on Computing Education, 2025
Automated assessment is well-established within computer science courses but largely absent from human--computer interaction courses. Automating the assessment of human--computer interaction (HCI) is challenging because the coursework tends not to be computational but rather highly creative, such as designing and implementing interactive…
Descriptors: Computer Science Education, Computer Assisted Testing, Automation, Man Machine Systems
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Maria R. Ebling – ACM Transactions on Computing Education, 2024
Objectives: Faculty new to teaching operating systems or those looking to refresh their course need to understand the state of the art in operating system education. Toward this goal, we conducted a survey of operating system instructors to understand how they approach teaching the course and what textbook and software platforms they use in their…
Descriptors: Literature Reviews, Surveys, Teacher Attitudes, Information Technology
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Kezia Herman Mkwizu; Ritimoni Bordoloi – Asian Association of Open Universities Journal, 2024
Purpose: Inclusive growth in the education sector is still a major challenge in some countries because of limited access to technologies and internet connectivity, among other reasons. However, as a technology, augmented reality (AR) is expected to be widely used in the field of education in the future. The main purpose of this paper is to explore…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
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Paraskevi Triantafyllopoulou; Jessie Newsome; Winnie Tsang; Michelle McCarthy; Karen Jones – Journal of Applied Research in Intellectual Disabilities, 2025
Background and Aims: The internet and social media are increasingly accessible to people with intellectual disabilities, offering significant benefits but also posing unique challenges and risks. This study aimed to explore the online experiences of adults with intellectual disabilities in England. Methods: An accessible survey was conducted from…
Descriptors: Internet, Social Media, Intellectual Disability, Adults
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Yifan Li; Anmin Liu; Runming Si; Leyan Liu; Qidong Zhao – Journal of Chemical Education, 2024
The plate and frame filtration experiment is one of the essential experiments performed by undergraduate students during their practical education. While this experiment often relies on the conventional manual recording of data and calculation, there are frequent problems with data collection because capturing transient data of filtrate volume and…
Descriptors: Internet, Automation, Undergraduate Study, College Science
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Abhishek Vaish; Ravindra Kumar; Samo Bobek; Simona Sternad – Journal of Cybersecurity Education, Research and Practice, 2024
The cyber security education market has grownup exponentially, with a CAGR of 13.9 % as reported by Data Intelo. The report published by the World Economic Forum 2023 indicates a shortfall of 2.27 million cyber security experts in 2021 across different roles and hence manifest that Skill-based cyber security education is the need of the hour.…
Descriptors: Experiential Learning, Computer Networks, Information Security, Computer Security
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Khulekani Yakobi; Siphokazi Yakobi; Godwin Kaisara; Sulaiman Olusegun Atiku – International Journal of Education and Development using Information and Communication Technology, 2025
The purpose of this article was to explore the challenges and opportunities for using e-learning in a South African emerging university, especially during and after the COVID-19 pandemic. The article adopts an explanatory case study design to answer the research question. A quantitative research method was adopted using the convenience sampling…
Descriptors: Universities, Electronic Learning, COVID-19, Pandemics
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Merve Cosgun-Demirdag; Adnan Tasgin – Journal of Theoretical Educational Science, 2025
In the information age, individuals' ability to access, use, and transfer information is fundamental for personal and professional success. Digital and research literacy are critical skills that strengthen teachers' professional competencies in contemporary educational processes. This study examines the correlation between teachers' proficiency in…
Descriptors: Foreign Countries, Teacher Competencies, Technological Literacy, Research Skills
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Liargkovas, Georgios; Papadopoulou, Angeliki; Kotti, Zoe; Spinellis, Diomidis – IEEE Transactions on Education, 2022
Contribution: Determine and analyze the gap between software practitioners' education outlined in the 2014 IEEE/ACM software engineering education knowledge (SEEK) and industrial needs pointed by Wikipedia articles referenced in Stack Overflow (SO) posts. Background: Previous work has uncovered deficiencies in the coverage of computer…
Descriptors: Industry, Knowledge Level, Computer Software, Computer Science
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Livinus Obiora Nweke; Uchenna Franklin Okebanama; Gibson Uwaezuoke Mba – Discover Education, 2025
The integration of Internet of Things (IoT), Artificial Intelligence (AI), and cybersecurity presents new opportunities for innovation and entrepreneurship, yet traditional educational approaches often lack the interdisciplinary and applied focus required to develop these competencies. This study evaluates the impact of an experiential learning…
Descriptors: Entrepreneurship, Artificial Intelligence, Internet, Information Security
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