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Jeong, Heisawn; Hmelo-Silver, Cindy E. – Educational Psychologist, 2016
This article proposes 7 core affordances of technology for collaborative learning based on theories of collaborative learning and CSCL (Computer-Supported Collaborative Learning) practices. Technology affords learner opportunities to (1) engage in a joint task, (2) communicate, (3) share resources, (4) engage in productive collaborative learning…
Descriptors: Affordances, Computer Uses in Education, Cooperative Learning, Group Activities
Ligorio, Maria Beatrice; Impedovo, Maria Antonietta; Arcidiacono, Francesco – Technology, Pedagogy and Education, 2017
This article aims to investigate how university students perform agency in an online course and whether the collaborative nature of the course affects such expression. A total of 11 online web forums involving 18 students (N = 745 posts in total) were qualitatively analysed through the use of a codebook composed of five categories (individual,…
Descriptors: Online Courses, Qualitative Research, Transcripts (Written Records), Computer Mediated Communication
Lindvang, Charlotte; Beck, Bolette – Journal of Problem Based Learning in Higher Education, 2015
The focus of this paper is how we can facilitate problem based learning (PBL) more creatively. We take a closer look upon the connection between creative processes and social communication in the PBL group including how difficulties in the social interplay may hinder creativity. The paper draws on group dynamic theory, and points out the…
Descriptors: Problem Based Learning, Teaching Methods, Music, Group Dynamics
Ahamer, Gilbert – International Journal of Web-Based Learning and Teaching Technologies, 2013
This paper provides a concept and a notation for optimizing the design of social processes in gaming and learning for individuals, groups of individuals and society as a whole. Traditional approaches to the mapping and designing of the emerging social dynamics in a joyful, social education setting have fallen short of producing desirable results…
Descriptors: Concept Mapping, Games, Game Theory, Curriculum Design
Postholm, May Britt – Educational Action Research, 2011
This article focuses on teachers' learning in a research and development (R&D) work project. The teachers are working in a lower secondary school, and the cooperation between them and the researcher lasted for two years. The aim of this article is to show what teachers can learn and how they can learn during such a project. In the qualitative…
Descriptors: Research and Development, Teacher Education, Learning Processes, Secondary School Teachers
Jahng, Namsook – Journal of Open, Flexible and Distance Learning, 2012
This systematic review establishes a comprehensive understanding of research trends and the findings of current studies that focus on small-group communication in post-secondary online courses. The review includes 18 journal articles which are categorised and summarised on the basis of their common themes. This review finds that a majority of the…
Descriptors: Postsecondary Education, Online Courses, Trend Analysis, Interpersonal Communication
McKean, Barbara – Pathways: The Ontario Journal of Outdoor Education, 1999
Describes and compares three models used in planning interpretive environmental experiences: an intuitive program-planning model; an interactive communications model; and Cherem's model, in which the audience directly influences program goals and techniques. Cherem's model includes managerial realities, but doesn't recognize the social aspect of…
Descriptors: Audience Response, Environmental Education, Feedback, Group Dynamics
Ho, Chia-Huan; Swan, Karen – Internet and Higher Education, 2007
This study goes beyond student perceptions of online learning experiences, satisfaction, and attitudes, to examine the actual participation and dynamics that occur in online discussions and their relationship to student learning outcomes. A content analysis approach was used to investigate students' socio-cognitive processes in an online…
Descriptors: Grammar, Student Participation, Online Courses, Scoring Rubrics

McKendree, J.; Stenning, K.; Mayes, T.; Lee, J.; Cox, R. – Journal of Computer Assisted Learning, 1998
Describes the Vicarious Learner Project, a project which investigates the fundamental role of dialog for learning, specifically the benefits to learners of being able to observe others participating in discussion. Theoretical aspects of the work, a high-level process model of learning, and a more detailed logic model of what happens in educational…
Descriptors: Cooperative Learning, Dialogs (Language), Discovery Learning, Educational Technology
Litterst, Judith K. – 1987
In keeping with the trend toward active, participative learning, observation projects for speech communication students can allow them to experiment with designing and carrying out a study of human communication. Students can be encouraged to look at the dynamics of a church congregation, a courtroom, a pre-game football huddle, or an office, and…
Descriptors: Cognitive Processes, Data Collection, Educational Trends, Evaluation
Groves, Susie – 1997
Discussion about and reflection upon observations which produce cognitive conflict have frequently been promoted as a strategy to enhance conceptual development in science classrooms. As part of the Practical Mechanics in Primary Mathematics project, teachers were urged to elicit children's views and attempt to establish what is now called…
Descriptors: Classroom Environment, Concept Formation, Constructivism (Learning), Creative Teaching
Williams, Julian – 1997
This paper focuses on the evidence of learning in children engaged in small-group discussion with a teacher. The children are considered to have learned if they show progress in the explanations they make, the language they use in the dialogue, or the understanding they show of the dialogue. Motives of the participants in this dialogue are…
Descriptors: Classroom Environment, Constructivism (Learning), Creative Teaching, Dialogs (Language)
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers