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Anna McCoy; Jennifer Holloway; Olive Healy; Mandy Rispoli; Leslie Neely – Review Journal of Autism and Developmental Disorders, 2016
An impaired development in social interaction is a defining characteristic of high-functioning autism (HFA). Video modeling (VM), role play, and computer-based instruction (CBI) have received empirical evaluation in the literature and are increasingly used in clinical practice as treatment approaches for increasing social skills in this…
Descriptors: Video Technology, Models, Role Playing, Computer Assisted Instruction
Vernon, D. Sue; Schumaker, Jean B. – Journal of Special Education Technology, 2022
This study reports the effects of an interactive multimedia computer program for teaching social skills to youths with social-adjustment problems. Twelve youths (aged 11-17) were referred by the county diversion program or school guidance counselors. Seven were formally classified as having disabilities and had active Individualized Education…
Descriptors: Interpersonal Competence, At Risk Students, Computer Software, Multimedia Instruction

Holsbrink-Engels, Geralien A. – British Journal of Educational Technology, 2001
Discusses the use of role-play for the development of interpersonal skills and evaluates a computer-based learning environment for initial training in dealing with social-communicative problems. Discusses high cognitive load, explains the use of a conversational model, describes the results of two experiments with university students, and suggests…
Descriptors: Communication Problems, Computer Assisted Instruction, Educational Environment, Evaluation Methods
Pable, Jill; App, Cynthia – 1996
A multimedia-style computer application is detailed that facilitates students' role playing in a simulated business situation. The incorporation of video footage lends a "face" to a theoretical client with which the student must interact to bring about the successful resolution of a potential "calamity." The process of video…
Descriptors: Business Education, Computer Assisted Instruction, Computer Simulation, Conflict Resolution

Holsbrink-Engels, Geralien A. – Simulation & Gaming, 1997
Examines design and evaluation of computer-based role-playing. University students (n=41) were divided into two groups to use instructional programs with and without computer-based role-playing. Findings indicated that computer-based role-playing enhanced interpersonal skills development by employing a conversational model, offering opportunities…
Descriptors: College Students, Computer Assisted Instruction, Computer Games, Computer Simulation
Shoenfelt, Elizabeth L.; And Others – 1991
This study replicated the earlier survey efforts of Carroll, Paine, and Ivancevich (1972) and Neider (1981) on the relative effectiveness among practitioners of various training methods for attaining different training objectives. Ten training methods were assessed: (1) computer aided instruction (CAI); (2) programmed instruction; (3) lecture…
Descriptors: Attitude Change, Case Studies, Comparative Analysis, Computer Assisted Instruction
Denver Univ., CO. Denver Research Inst. – 1988
This federally-funded project developed computer-based simulations in the area of job-related social skills for youth, ages 16-21, who are handicapped and are in transition between school and work (i.e., high school juniors and seniors). This population included students with learning disabilities, mild retardation, and emotional disturbances. The…
Descriptors: Computer Assisted Instruction, Criticism, Curriculum Development, Emotional Disturbances