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Jamaludin, Azilawati; Chee, Yam San; Ho, Caroline Mei Lin – Computers & Education, 2009
This paper examines how pre-university students shared and constructed knowledge in the context of GP (general paper) by interacting through individual virtual characters across five cycles of enactive role play sessions. Contextualized scenarios on the topic of euthanasia were developed in "Second Life". Role-playing the virtual characters…
Descriptors: Death, Data Analysis, Virtual Classrooms, Ethics
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Muscott, Howard S.; Gifford, Timothy – Education and Treatment of Children, 1994
This article describes virtual reality (VR) technology and discusses its potential application to the teaching of social skills to children and youth with behavior disorders through the use of interactive role plays. Limitations of the current technology and difficulties inherent in modeling simulations of human behavior are noted, as are…
Descriptors: Behavior Disorders, Computer Uses in Education, Educational Media, Elementary Secondary Education
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Bain, Alan; And Others – British Journal of Educational Technology, 1995
Discusses a study which examined whether the social skill of responding appropriately to teacher questions could be taught using repeated (daily) exposure to an interactive video-based modeled sequence, and whether the use of role-play would have additional positive effects on rates of appropriate responding. (AEF)
Descriptors: Active Learning, Communication Disorders, Computer Uses in Education, Educational Development