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Showing all 11 results Save | Export
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Agostino Marengo; Alessandro Pagano; Kamal Ahmed Soomro – Interactive Learning Environments, 2024
Soft skills are interpersonal, communication, and personal attributes that enable individuals to interact effectively with others in personal and workplace settings. Despite the significance of soft skills for career success, these skills are not necessarily taught in traditional academic settings. Consequently, education institutions must adopt…
Descriptors: Game Based Learning, Soft Skills, Student Evaluation, Instructional Effectiveness
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Pérez, Fernando Eli Ledesma; Montero, Juana María Cruz; Meléndez, Lindon Vela; Navarro, Enaidy Reynosa – World Journal on Educational Technology: Current Issues, 2022
The objective of this study is the development of social skills of high school students in virtual settings. Methodology: Qualitative, phenomenological, hermeneutical study, developed in three stages. In the descriptive stage, planning activities and ethical procedures were socialized; In the structural setting, intervention protocols, contingency…
Descriptors: Interpersonal Competence, High School Students, Educational Technology, Technology Uses in Education
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Oades-Sese, Geraldine V.; Cahill, Abigail; Allen, Jedediah Wilfred Papas; Rubic, Wai-Ling; Mahmood, Noor – Psychology in the Schools, 2021
This cluster-randomized pre-post comparison study examined the effects of using Sesame Workshop's Little Children, Big Challenges: General Resilience (LCBC) digital media toolkit in preschool classrooms over a 12-week period. Participants included 157 preschool teachers and 766 preschool children from 159 preschool classrooms in 38 Head Start…
Descriptors: Educational Technology, Technology Uses in Education, Preschool Education, Preschool Teachers
Horowitz, Juliana; Igielnik, Ruth – Pew Research Center, 2020
Pew Research Center conducted this study to understand how parents of children in K-12 schools in the United States assess the impact of the coronavirus outbreak on their children's education amid changes in instruction this fall. The study also explores concerns among parents of K-12 students and younger children in light of the pandemic. This…
Descriptors: Elementary Secondary Education, Parent Attitudes, COVID-19, Pandemics
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Houtman, Eveline; Makos, Alexandra; Meacock, Heather-Lynne – E-Learning and Digital Media, 2014
In our day-to-day routines, we are being asked to extend ourselves into virtual environments that capture mere glimpses of who we are and what we think. As education focuses on the development of online learning environments, we are once again asked to recreate ourselves for another environment. This article explores aspects of social presence and…
Descriptors: Electronic Learning, Technology Uses in Education, Educational Technology, Online Courses
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Hillier, Ashleigh; Greher, Gena; Queenan, Alexa; Marshall, Savannah; Kopec, Justin – Music Education Research, 2016
The use of technology in music education is gaining momentum, although very little work has focused on students with disabilities. Our "SoundScape" programme addressed this gap through implementing a technology-based music programme for adolescents and young adults with autism spectrum disorders (ASD). Programme participants met on a…
Descriptors: Autism, Pervasive Developmental Disorders, Music Education, Educational Technology
Steiner-Adair, Catherine – Independent School, 2015
Catherine Steiner-Adair, clinical psychologist, has consulted for more than 350 independent and public schools, parents, and students, on a wide range of topics related to strengthening children's social and emotional development, shaping school culture, and deepening parents' connections to their children. Four years ago, she was able to collect…
Descriptors: Technology Uses in Education, Educational Technology, Mental Health, Psychological Patterns
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Zhang, Li; Gillies, Marco; Dhaliwal, Kulwant; Gower, Amanda; Robertson, Dale; Crabtree, Barry – International Journal of Artificial Intelligence in Education, 2009
This paper describes a multi-user role-playing environment, referred to as "e-drama", which enables groups of people to converse online, in scenario driven virtual environments. The starting point of this research, is an existing application known as "edrama", a 2D graphical environment in which users are represented by static…
Descriptors: Disabilities, Cartoons, Interpersonal Relationship, Interaction
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Holsbrink-Engels, Geralien A. – Simulation & Gaming, 1997
Examines design and evaluation of computer-based role-playing. University students (n=41) were divided into two groups to use instructional programs with and without computer-based role-playing. Findings indicated that computer-based role-playing enhanced interpersonal skills development by employing a conversational model, offering opportunities…
Descriptors: College Students, Computer Assisted Instruction, Computer Games, Computer Simulation
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Kinzie, Mable B.; Whitaker, Stephen D.; Neesen, Kathy; Kelley, Michael; Matera, Michael; Pianta, Robert C. – Educational Technology & Society, 2006
Research suggests the importance of professional development for teachers of at-risk children, and while educational technologies can be harnessed to help support teaching practice in innovative ways, such programs are often limited in scale. "My Teaching Partner (MTP)" was designed to deliver a targeted program of professional…
Descriptors: Teacher Effectiveness, Preschool Children, Educational Practices, Educational Technology
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Motschnig-Pitrik, Renate; Mallich, Katharina – Educational Technology & Society, 2004
Web-based technology increases the hours we spend sitting in front of the screens of our computers. But can it also be used in a way to improve our social skills? The blended learning paradigm of Person-Centered e-Learning (PCeL) precisely aims to achieve intellectual as well as social and personal development by combining the benefits of online…
Descriptors: Conventional Instruction, Online Courses, Educational Technology, Internet