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Juan Zhang – Journal of Psychologists and Counsellors in Schools, 2024
This article aims to investigate the significance of innovative musical education in fostering social skills among children and adolescents. To achieve this objective, the authors devised teaching approaches centered on the development of social skills through vocal training, utilizing modern technologies such as "Minute Voice WarmUp and…
Descriptors: Music Education, Interpersonal Competence, Skill Development, Social Development
Horace H. S. Ip; Simpson W. L. Wong; Dorothy F. Y. Chan; Chen Li; Lo Lo Kon; Po Ke Ma; Kate S. Y. Lau; Julia Byrne – Interactive Learning Environments, 2024
Social-emotional deficits in school-aged children diagnosed with autism spectrum disorder (ASD) greatly hinder these children from fully participating in various school activities in the inclusive education setting. Previous studies have demonstrated evidence regarding the effectiveness of using virtual reality (VR) for enhancing the children's…
Descriptors: Foreign Countries, Children, Preadolescents, Autism Spectrum Disorders
Mosher, Maggie A.; Carreon, Adam C. – Research in Learning Technology, 2021
This systematic literature review was conducted to explore the social validity of augmented reality (AR), virtual reality (VR), and mixed reality (MR) as a means of providing social skill instruction to students with autism spectrum disorder (ASD). Forty-one articles met the inclusion criteria, including five studies utilizing AR and the remaining…
Descriptors: Interpersonal Competence, Skill Development, Social Development, Autism
Hortinela-Duden, Richel C. – ProQuest LLC, 2019
Training in social and emotional skills is critical for success, both in school and life. The lack of funding for programs and trained, skilled professionals leaves many children without the essential tools required to form emotional coping strategies and navigate social relationships. An Intelligent Tutoring System (ITS) is an effective tool that…
Descriptors: Behavior, Socialization, Video Games, Technology Uses in Education
Oades-Sese, Geraldine V.; Cahill, Abigail; Allen, Jedediah Wilfred Papas; Rubic, Wai-Ling; Mahmood, Noor – Psychology in the Schools, 2021
This cluster-randomized pre-post comparison study examined the effects of using Sesame Workshop's Little Children, Big Challenges: General Resilience (LCBC) digital media toolkit in preschool classrooms over a 12-week period. Participants included 157 preschool teachers and 766 preschool children from 159 preschool classrooms in 38 Head Start…
Descriptors: Educational Technology, Technology Uses in Education, Preschool Education, Preschool Teachers
Wang, Xianhui; Xing, Wanli; Laffey, James M. – British Journal of Educational Technology, 2018
This study examines interaction patterns in a series of game activities for learning social skills by autistic youth in a 3D game-based collaborative virtual learning environment (CVLE). Researchers studying collaborative learning have indicated the importance of social interactions and social presence. However, few studies have examined the…
Descriptors: Autism, Interaction, Skill Development, Interpersonal Competence
Volioti, C.; Tsiatsos, T.; Mavropoulou, S.; Karagiannidis, C. – Education and Information Technologies, 2016
Virtual Learning Environments (VLEs) have been successfully used in educational interventions for children with Autism Spectrum Conditions (ASC) for overcoming their persistent differences related to social communication and imagination. This paper investigates the potential of VLEs presenting Social Stories, as an advantageous pathway for the…
Descriptors: Children, Autism, Pervasive Developmental Disorders, Educational Technology
Nelson, Angela C. – Educational Technology, 2014
Autism Spectrum Disorder is the fastest growing developmental disability today. Autism is a syndrome with a diverse set of symptoms--rarely consistent across diagnosed individuals, and requiring a combination of therapies, educational approaches, and treatments. There is no known cure for autism. Instead treatment is left to educators and…
Descriptors: Autism, Pervasive Developmental Disorders, Disability Identification, Clinical Diagnosis
Schmidt, Matthew; Galyen, Krista; Laffey, James; Babiuch, Ryan; Schmidt, Carla – Journal of Interactive Learning Research, 2014
Design-based research (DBR) and open source software are both acknowledged as potentially productive ways for advancing learning technologies. These approaches have practical benefits for the design and development process and for building and leveraging community to augment and sustain design and development. This report presents a case study of…
Descriptors: Design, Research, Educational Technology, Research and Development
Mitelman, Stephanie; Kohorn, Olivia Von – American Journal of Sexuality Education, 2012
This review discusses the unique audiovisual-based curriculum "Mike's Crush", by Nancy Nowell, and briefly describes the autism spectrum and its associated challenges. The review explores the curriculum's noteworthy approach to teaching social skills and recommends it as helpful material for all educators, especially for those working with…
Descriptors: Teaching Methods, Autism, Pervasive Developmental Disorders, Curriculum
Office of Special Education Programs, US Department of Education, 2020
Because of the COVID-19 pandemic, as of this writing, 21 states and three U.S. territories have ordered or recommended school building closures for the rest of the academic year, with closures impacting at least 124,000 U.S. public and private schools and affecting at least 55.1 million students. In addition, districts in nearly all other states…
Descriptors: Evidence Based Practice, Students with Disabilities, Teaching Methods, Student Needs
Steiner-Adair, Catherine – Independent School, 2015
Catherine Steiner-Adair, clinical psychologist, has consulted for more than 350 independent and public schools, parents, and students, on a wide range of topics related to strengthening children's social and emotional development, shaping school culture, and deepening parents' connections to their children. Four years ago, she was able to collect…
Descriptors: Technology Uses in Education, Educational Technology, Mental Health, Psychological Patterns
Ke, Fengfeng; Im, Tami – Journal of Educational Research, 2013
Employing the multiple-baseline across-subjects design, the authors examined the implementation and potential effect of a virtual-reality-based social interaction program on the interaction and communication performance of children with high functioning autism. The data were collected via behavior observation and analysis, questionnaires, and…
Descriptors: Autism, Computer Simulation, Interaction, Social Development
Hopkins, Ingrid Maria; Gower, Michael W.; Perez, Trista A.; Smith, Dana S.; Amthor, Franklin R.; Wimsatt, F. Casey; Biasini, Fred J. – Journal of Autism and Developmental Disorders, 2011
This study assessed the efficacy of "FaceSay," a computer-based social skills training program for children with Autism Spectrum Disorders (ASD). This randomized controlled study (N = 49) indicates that providing children with low-functioning autism (LFA) and high functioning autism (HFA) opportunities to practice attending to eye gaze,…
Descriptors: Intervention, Autism, Pervasive Developmental Disorders, Social Development
Knoors, Harry, Ed.; Marschark, Marc, Ed. – Oxford University Press, 2018
This volume presents the latest research from internationally recognized researchers and practitioners on language, literacy and numeracy, cognition, and social and emotional development of deaf learners. In their contributions, authors sketch the backgrounds and contexts of their research, take interdisciplinary perspectives in merging their own…
Descriptors: Evidence Based Practice, Deafness, Hearing Impairments, Multilingualism
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